/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_UI_CACHES_H #define ANDROID_UI_CACHES_H #ifndef LOG_TAG #define LOG_TAG "OpenGLRenderer" #endif #include #include "FontRenderer.h" #include "GammaFontRenderer.h" #include "TextureCache.h" #include "LayerCache.h" #include "GradientCache.h" #include "PatchCache.h" #include "ProgramCache.h" #include "PathCache.h" #include "TextDropShadowCache.h" #include "FboCache.h" #include "Line.h" namespace android { namespace uirenderer { /////////////////////////////////////////////////////////////////////////////// // Globals /////////////////////////////////////////////////////////////////////////////// #define REQUIRED_TEXTURE_UNITS_COUNT 3 // Generates simple and textured vertices #define FV(x, y, u, v) { { x, y }, { u, v } } // This array is never used directly but used as a memcpy source in the // OpenGLRenderer constructor static const TextureVertex gMeshVertices[] = { FV(0.0f, 0.0f, 0.0f, 0.0f), FV(1.0f, 0.0f, 1.0f, 0.0f), FV(0.0f, 1.0f, 0.0f, 1.0f), FV(1.0f, 1.0f, 1.0f, 1.0f) }; static const GLsizei gMeshStride = sizeof(TextureVertex); static const GLsizei gMeshTextureOffset = 2 * sizeof(float); static const GLsizei gMeshCount = 4; /////////////////////////////////////////////////////////////////////////////// // Debug /////////////////////////////////////////////////////////////////////////////// struct CacheLogger { CacheLogger() { LOGD("Creating caches"); } }; // struct CacheLogger /////////////////////////////////////////////////////////////////////////////// // Caches /////////////////////////////////////////////////////////////////////////////// class Caches: public Singleton { Caches(): Singleton(), blend(false), lastSrcMode(GL_ZERO), lastDstMode(GL_ZERO), currentProgram(NULL) { GLint maxTextureUnits; glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { LOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); } glGenBuffers(1, &meshBuffer); glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); currentBuffer = meshBuffer; } friend class Singleton; CacheLogger logger; public: /** * Binds the VBO used to render simple textured quads. */ inline void bindMeshBuffer() { bindMeshBuffer(meshBuffer); } /** * Binds the specified VBO. */ inline void bindMeshBuffer(const GLuint buffer) { if (currentBuffer != buffer) { glBindBuffer(GL_ARRAY_BUFFER, buffer); currentBuffer = buffer; } } /** * Unbinds the VBO used to render simple textured quads. */ inline void unbindMeshBuffer() { if (currentBuffer) { glBindBuffer(GL_ARRAY_BUFFER, 0); currentBuffer = 0; } } bool blend; GLenum lastSrcMode; GLenum lastDstMode; Program* currentProgram; GLuint meshBuffer; GLuint currentBuffer; TextureCache textureCache; LayerCache layerCache; GradientCache gradientCache; ProgramCache programCache; PathCache pathCache; PatchCache patchCache; TextDropShadowCache dropShadowCache; FboCache fboCache; GammaFontRenderer fontRenderer; Line line; }; // class Caches }; // namespace uirenderer #ifdef USE_OPENGL_RENDERER using namespace uirenderer; ANDROID_SINGLETON_STATIC_INSTANCE(Caches); #endif }; // namespace android #endif // ANDROID_UI_CACHES_H