/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CANVASCONTEXT_H_ #define CANVASCONTEXT_H_ #include #include namespace android { namespace uirenderer { namespace renderthread { class GlobalContext; // This per-renderer class manages the bridge between the global EGL context // and the render surface. class CanvasContext { public: ANDROID_API CanvasContext(); ANDROID_API ~CanvasContext(); ANDROID_API bool setSurface(EGLNativeWindowType window); ANDROID_API bool swapBuffers(); ANDROID_API bool makeCurrent(); ANDROID_API static bool useGlobalPBufferSurface(); private: GlobalContext* mGlobalContext; EGLSurface mEglSurface; bool mDirtyRegionsEnabled; }; } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */ #endif /* CANVASCONTEXT_H_ */