#undef LOG_TAG #define LOG_TAG "ShaderJNI" #include "GraphicsJNI.h" #include "SkColorFilter.h" #include "SkGradientShader.h" #include "SkImagePriv.h" #include "SkShader.h" #include "SkBlendMode.h" #include "include/effects/SkRuntimeEffect.h" #include using namespace android::uirenderer; /** * By default Skia gradients will interpolate their colors in unpremul space * and then premultiply each of the results. We must set this flag to preserve * backwards compatiblity by premultiplying the colors of the gradient first, * and then interpolating between them. */ static const uint32_t sGradientShaderFlags = SkGradientShader::kInterpolateColorsInPremul_Flag; #define ThrowIAE_IfNull(env, ptr) \ if (nullptr == ptr) { \ doThrowIAE(env); \ return 0; \ } static void Color_RGBToHSV(JNIEnv* env, jobject, jint red, jint green, jint blue, jfloatArray hsvArray) { SkScalar hsv[3]; SkRGBToHSV(red, green, blue, hsv); AutoJavaFloatArray autoHSV(env, hsvArray, 3); float* values = autoHSV.ptr(); for (int i = 0; i < 3; i++) { values[i] = SkScalarToFloat(hsv[i]); } } static jint Color_HSVToColor(JNIEnv* env, jobject, jint alpha, jfloatArray hsvArray) { AutoJavaFloatArray autoHSV(env, hsvArray, 3); #ifdef SK_SCALAR_IS_FLOAT SkScalar* hsv = autoHSV.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif return static_cast(SkHSVToColor(alpha, hsv)); } /////////////////////////////////////////////////////////////////////////////////////////////// static void Shader_safeUnref(SkShader* shader) { SkSafeUnref(shader); } static jlong Shader_getNativeFinalizer(JNIEnv*, jobject) { return static_cast(reinterpret_cast(&Shader_safeUnref)); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jlong bitmapHandle, jint tileModeX, jint tileModeY, bool filter) { const SkMatrix* matrix = reinterpret_cast(matrixPtr); sk_sp image; if (bitmapHandle) { // Only pass a valid SkBitmap object to the constructor if the Bitmap exists. Otherwise, // we'll pass an empty SkBitmap to avoid crashing/excepting for compatibility. image = android::bitmap::toBitmap(bitmapHandle).makeImage(); } if (!image.get()) { SkBitmap bitmap; image = SkMakeImageFromRasterBitmap(bitmap, kNever_SkCopyPixelsMode); } SkSamplingOptions sampling(filter ? SkFilterMode::kLinear : SkFilterMode::kNearest, SkMipmapMode::kNone); sk_sp shader = image->makeShader( (SkTileMode)tileModeX, (SkTileMode)tileModeY, sampling); ThrowIAE_IfNull(env, shader.get()); if (matrix) { shader = shader->makeWithLocalMatrix(*matrix); } return reinterpret_cast(shader.release()); } /////////////////////////////////////////////////////////////////////////////////////////////// static std::vector convertColorLongs(JNIEnv* env, jlongArray colorArray) { const size_t count = env->GetArrayLength(colorArray); const jlong* colorValues = env->GetLongArrayElements(colorArray, nullptr); std::vector colors(count); for (size_t i = 0; i < count; ++i) { colors[i] = GraphicsJNI::convertColorLong(colorValues[i]); } env->ReleaseLongArrayElements(colorArray, const_cast(colorValues), JNI_ABORT); return colors; } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x0, jfloat y0, jfloat x1, jfloat y1, jlongArray colorArray, jfloatArray posArray, jint tileMode, jlong colorSpaceHandle) { SkPoint pts[2]; pts[0].set(x0, y0); pts[1].set(x1, y1); std::vector colors = convertColorLongs(env, colorArray); AutoJavaFloatArray autoPos(env, posArray, colors.size()); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif sk_sp shader(SkGradientShader::MakeLinear(pts, &colors[0], GraphicsJNI::getNativeColorSpace(colorSpaceHandle), pos, colors.size(), static_cast(tileMode), sGradientShaderFlags, nullptr)); ThrowIAE_IfNull(env, shader); const SkMatrix* matrix = reinterpret_cast(matrixPtr); if (matrix) { shader = shader->makeWithLocalMatrix(*matrix); } return reinterpret_cast(shader.release()); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong RadialGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat startX, jfloat startY, jfloat startRadius, jfloat endX, jfloat endY, jfloat endRadius, jlongArray colorArray, jfloatArray posArray, jint tileMode, jlong colorSpaceHandle) { SkPoint start; start.set(startX, startY); SkPoint end; end.set(endX, endY); std::vector colors = convertColorLongs(env, colorArray); AutoJavaFloatArray autoPos(env, posArray, colors.size()); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif auto colorSpace = GraphicsJNI::getNativeColorSpace(colorSpaceHandle); auto skTileMode = static_cast(tileMode); sk_sp shader = SkGradientShader::MakeTwoPointConical(start, startRadius, end, endRadius, &colors[0], std::move(colorSpace), pos, colors.size(), skTileMode, sGradientShaderFlags, nullptr); ThrowIAE_IfNull(env, shader); // Explicitly create a new shader with the specified matrix to match existing behavior. // Passing in the matrix in the instantiation above can throw exceptions for non-invertible // matrices. However, makeWithLocalMatrix will still allow for the shader to be created // and skia handles null-shaders internally (i.e. is ignored) const SkMatrix* matrix = reinterpret_cast(matrixPtr); if (matrix) { shader = shader->makeWithLocalMatrix(*matrix); } return reinterpret_cast(shader.release()); } /////////////////////////////////////////////////////////////////////////////// static jlong SweepGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, jlongArray colorArray, jfloatArray jpositions, jlong colorSpaceHandle) { std::vector colors = convertColorLongs(env, colorArray); AutoJavaFloatArray autoPos(env, jpositions, colors.size()); #ifdef SK_SCALAR_IS_FLOAT SkScalar* pos = autoPos.ptr(); #else #error Need to convert float array to SkScalar array before calling the following function. #endif sk_sp shader = SkGradientShader::MakeSweep(x, y, &colors[0], GraphicsJNI::getNativeColorSpace(colorSpaceHandle), pos, colors.size(), sGradientShaderFlags, nullptr); ThrowIAE_IfNull(env, shader); const SkMatrix* matrix = reinterpret_cast(matrixPtr); if (matrix) { shader = shader->makeWithLocalMatrix(*matrix); } return reinterpret_cast(shader.release()); } /////////////////////////////////////////////////////////////////////////////////////////////// static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, jlong shaderAHandle, jlong shaderBHandle, jint xfermodeHandle) { const SkMatrix* matrix = reinterpret_cast(matrixPtr); SkShader* shaderA = reinterpret_cast(shaderAHandle); SkShader* shaderB = reinterpret_cast(shaderBHandle); SkBlendMode mode = static_cast(xfermodeHandle); sk_sp baseShader(SkShaders::Blend(mode, sk_ref_sp(shaderA), sk_ref_sp(shaderB))); SkShader* shader; if (matrix) { shader = baseShader->makeWithLocalMatrix(*matrix).release(); } else { shader = baseShader.release(); } return reinterpret_cast(shader); } /////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////// static jlong RuntimeShader_createShaderBuilder(JNIEnv* env, jobject, jstring sksl) { ScopedUtfChars strSksl(env, sksl); auto result = SkRuntimeEffect::MakeForShader(SkString(strSksl.c_str()), SkRuntimeEffect::Options{}); if (result.effect.get() == nullptr) { doThrowIAE(env, result.errorText.c_str()); return 0; } return reinterpret_cast(new SkRuntimeShaderBuilder(std::move(result.effect))); } static void SkRuntimeShaderBuilder_delete(SkRuntimeShaderBuilder* builder) { delete builder; } static jlong RuntimeShader_getNativeFinalizer(JNIEnv*, jobject) { return static_cast(reinterpret_cast(&SkRuntimeShaderBuilder_delete)); } static jlong RuntimeShader_create(JNIEnv* env, jobject, jlong shaderBuilder, jlong matrixPtr, jboolean isOpaque) { SkRuntimeShaderBuilder* builder = reinterpret_cast(shaderBuilder); const SkMatrix* matrix = reinterpret_cast(matrixPtr); sk_sp shader = builder->makeShader(matrix, isOpaque == JNI_TRUE); ThrowIAE_IfNull(env, shader); return reinterpret_cast(shader.release()); } static inline int ThrowIAEFmt(JNIEnv* env, const char* fmt, ...) { va_list args; va_start(args, fmt); int ret = jniThrowExceptionFmt(env, "java/lang/IllegalArgumentException", fmt, args); va_end(args); return ret; } static void RuntimeShader_updateUniforms(JNIEnv* env, jobject, jlong shaderBuilder, jstring jUniformName, jfloatArray jvalues) { SkRuntimeShaderBuilder* builder = reinterpret_cast(shaderBuilder); ScopedUtfChars name(env, jUniformName); AutoJavaFloatArray autoValues(env, jvalues, 0, kRO_JNIAccess); SkRuntimeShaderBuilder::BuilderUniform uniform = builder->uniform(name.c_str()); if (uniform.fVar == nullptr) { ThrowIAEFmt(env, "unable to find uniform named %s", name.c_str()); } else if (!uniform.set(autoValues.ptr(), autoValues.length())) { ThrowIAEFmt(env, "mismatch in byte size for uniform [expected: %zu actual: %zu]", uniform.fVar->sizeInBytes(), sizeof(float) * autoValues.length()); } } static void RuntimeShader_updateShader(JNIEnv* env, jobject, jlong shaderBuilder, jstring jUniformName, jlong shaderHandle) { SkRuntimeShaderBuilder* builder = reinterpret_cast(shaderBuilder); ScopedUtfChars name(env, jUniformName); SkShader* shader = reinterpret_cast(shaderHandle); SkRuntimeShaderBuilder::BuilderChild child = builder->child(name.c_str()); if (child.fIndex == -1) { ThrowIAEFmt(env, "unable to find shader named %s", name.c_str()); return; } builder->child(name.c_str()) = sk_ref_sp(shader); } /////////////////////////////////////////////////////////////////////////////////////////////// static const JNINativeMethod gColorMethods[] = { { "nativeRGBToHSV", "(III[F)V", (void*)Color_RGBToHSV }, { "nativeHSVToColor", "(I[F)I", (void*)Color_HSVToColor } }; static const JNINativeMethod gShaderMethods[] = { { "nativeGetFinalizer", "()J", (void*)Shader_getNativeFinalizer }, }; static const JNINativeMethod gBitmapShaderMethods[] = { { "nativeCreate", "(JJIIZ)J", (void*)BitmapShader_constructor }, }; static const JNINativeMethod gLinearGradientMethods[] = { { "nativeCreate", "(JFFFF[J[FIJ)J", (void*)LinearGradient_create }, }; static const JNINativeMethod gRadialGradientMethods[] = { { "nativeCreate", "(JFFFFFF[J[FIJ)J", (void*)RadialGradient_create }, }; static const JNINativeMethod gSweepGradientMethods[] = { { "nativeCreate", "(JFF[J[FJ)J", (void*)SweepGradient_create }, }; static const JNINativeMethod gComposeShaderMethods[] = { { "nativeCreate", "(JJJI)J", (void*)ComposeShader_create }, }; static const JNINativeMethod gRuntimeShaderMethods[] = { {"nativeGetFinalizer", "()J", (void*)RuntimeShader_getNativeFinalizer}, {"nativeCreateShader", "(JJZ)J", (void*)RuntimeShader_create}, {"nativeCreateBuilder", "(Ljava/lang/String;)J", (void*)RuntimeShader_createShaderBuilder}, {"nativeUpdateUniforms", "(JLjava/lang/String;[F)V", (void*)RuntimeShader_updateUniforms}, {"nativeUpdateShader", "(JLjava/lang/String;J)V", (void*)RuntimeShader_updateShader}, }; int register_android_graphics_Shader(JNIEnv* env) { android::RegisterMethodsOrDie(env, "android/graphics/Color", gColorMethods, NELEM(gColorMethods)); android::RegisterMethodsOrDie(env, "android/graphics/Shader", gShaderMethods, NELEM(gShaderMethods)); android::RegisterMethodsOrDie(env, "android/graphics/BitmapShader", gBitmapShaderMethods, NELEM(gBitmapShaderMethods)); android::RegisterMethodsOrDie(env, "android/graphics/LinearGradient", gLinearGradientMethods, NELEM(gLinearGradientMethods)); android::RegisterMethodsOrDie(env, "android/graphics/RadialGradient", gRadialGradientMethods, NELEM(gRadialGradientMethods)); android::RegisterMethodsOrDie(env, "android/graphics/SweepGradient", gSweepGradientMethods, NELEM(gSweepGradientMethods)); android::RegisterMethodsOrDie(env, "android/graphics/ComposeShader", gComposeShaderMethods, NELEM(gComposeShaderMethods)); android::RegisterMethodsOrDie(env, "android/graphics/RuntimeShader", gRuntimeShaderMethods, NELEM(gRuntimeShaderMethods)); return 0; }