/* * Copyright (C) 2020 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "CanvasOpRasterizer.h" #include #include #include #include "CanvasOpBuffer.h" #include "CanvasOps.h" namespace android::uirenderer { void rasterizeCanvasBuffer(const CanvasOpBuffer& source, SkCanvas* destination) { // Tracks the global transform from the current display list back toward the display space // Push on beginning a RenderNode draw, pop on ending one std::vector globalMatrixStack; SkMatrix& currentGlobalTransform = globalMatrixStack.emplace_back(SkMatrix::I()); source.for_each([&](const CanvasOpContainer * op) { if constexpr (CanvasOpTraits::can_draw>) { // Generic OP // First apply the current transformation destination->setMatrix(SkMatrix::Concat(currentGlobalTransform, op->transform())); // Now draw it (*op)->draw(destination); return; } LOG_ALWAYS_FATAL("TODO, unable to rasterize %d", static_cast(T)); }); } } // namespace android::uirenderer