SHADER_SOURCE(gDrawTextureVertexShader, attribute vec4 position; attribute vec2 texCoords; attribute vec4 color; uniform mat4 projection; uniform mat4 modelView; uniform mat4 transform; varying vec4 outColor; varying vec2 outTexCoords; void main(void) { outColor = color; outTexCoords = texCoords; gl_Position = projection * transform * modelView * position; } );