/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.renderscript; import android.util.Config; import android.util.Log; /** * ProgramFragment, also know as a fragment shader, describes a * stage in the graphics pipeline responsible for manipulating * pixel data in a user-defined way. * **/ public class ProgramFragment extends Program { ProgramFragment(int id, RenderScript rs) { super(id, rs); } public static class Builder extends BaseProgramBuilder { /** * Create a builder object. * * @param rs Context to which the program will belong. */ public Builder(RenderScript rs) { super(rs); } /** * Creates ProgramFragment from the current state of the builder * * @return ProgramFragment */ public ProgramFragment create() { mRS.validate(); int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; int idx = 0; for (int i=0; i < mInputCount; i++) { tmp[idx++] = ProgramParam.INPUT.mID; tmp[idx++] = mInputs[i].getID(); } for (int i=0; i < mOutputCount; i++) { tmp[idx++] = ProgramParam.OUTPUT.mID; tmp[idx++] = mOutputs[i].getID(); } for (int i=0; i < mConstantCount; i++) { tmp[idx++] = ProgramParam.CONSTANT.mID; tmp[idx++] = mConstants[i].getID(); } for (int i=0; i < mTextureCount; i++) { tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; tmp[idx++] = mTextureTypes[i].mID; } int id = mRS.nProgramFragmentCreate(mShader, tmp); ProgramFragment pf = new ProgramFragment(id, mRS); initProgram(pf); return pf; } } }