page.title=Behavior Changes page.keywords=preview,sdk,compatibility meta.tags="preview", "compatibility" page.tags="preview", "developer preview" page.image=images/cards/card-n-changes_2x.png @jd:body

In this document

  1. Performance Improvements
    1. Doze
    2. Background Optimizations
  2. Permissions Changes
  3. Accessibility Improvements
    1. Screen Zoom
    2. Vision Settings in Setup Wizard
  4. Platform Migration toward OpenJDK 8
  5. NDK Apps Linking to Platform Libraries
  6. Android for Work

See Also

  1. N Developer Preview API Overview

Along with new features and capabilities, the Android N Developer Preview includes a variety of system and API behavior changes. This document highlights some of the key changes that you should understand and account for in your apps.

If you have previously published an app for Android, be aware that your app might be affected by these changes in the platform.

Performance Improvements

The Preview contains system behavior changes aimed at improving the battery life of devices, RAM usage, and app performance. These changes can impact the availability of system resources and system notifications to your app. You should review these changes and evaluate how your app may need to adjust to them.

Doze

Introduced in Android 6.0 (API level 23), Doze improves battery life by deferring CPU and network activities when a user leaves a device unplugged, stationary, and with the screen turned off. This Preview brings further enhancements to Doze by applying a subset of CPU and network restrictions while the device is unplugged with the screen turned off, but not necessarily stationary, for example, when a handset is traveling in a user’s pocket.

Figure 1. Illustration of how Doze applies a first level of system activity restrictions to improve battery life.

When a device is on battery power, and the screen has been off for a certain time, the device enters Doze and applies the first subset of restrictions: It shuts off app network access, and defers jobs and syncs. If the device is stationary for a certain time after entering Doze, the system applies the rest of the Doze restrictions to {@link android.os.PowerManager.WakeLock}, {@link android.app.AlarmManager} alarms, GPS, and Wi-Fi scans.. Regardless of whether some or all Doze restrictions are being applied, the system wakes the device for brief maintenance windows, during which applications are allowed network access and can execute any deferred jobs/syncs.

Figure 2. Illustration of how Doze applies a second level of system activity restrictions after the device is stationary for a certain time.

Note that activating the screen on or plugging in the device exits Doze and removes these processing restrictions. The additional behavior does not affect recommendations and best practices in adapting your app to the prior version of Doze introduced in Android 6.0 (API level 23), as discussed in Optimizing for Doze and App Standby. You should still follow those recommendations, such as using Google Cloud Messaging (GCM) to send and receive messages, and start planning updates to accomodate the additional Doze behavior.

Project Svelte: Background Optimizations

The Preview removes three implicit broadcasts in order to help optimize both memory use and power consumption. This change is necessary because implicit broadcasts frequently start apps that have registered to listen for them in the background. Removing these broadcasts can substantially benefit device performance and user experience.

Mobile devices experience frequent connectivity changes, such as when moving between Wi-Fi and mobile data. Currently, apps can monitor for changes in connectivity by registering a receiver for the implicit {@link android.net.ConnectivityManager#CONNECTIVITY_ACTION} broadcast in their manifest. Since many apps register to receive this broadcast, a single network switch can cause them all to wake up and process the broadcast at once.

Similarly, apps can register to receive implicit {@code NEW_PICTURE} and {@code NEW_VIDEO} broadcasts from other apps, such as Camera. When a user takes a picture with the Camera app, these apps wake up to process the broadcast.

To alleviate these issues, the Preview applies the following optimizations:

Future releases of Android may deprecate additional implicit broadcasts, as well as unbound background services. For this reason, you should avoid or remove dependencies on manifest-declared receivers for implicit broadcasts, as well as on background services.

The Android framework provides several solutions to mitigate the need for these implicit broadcasts or background services. For example, the {@link android.app.job.JobScheduler} API provides a robust mechanism to schedule network operations when specified conditions, such as connection to an unmetered network, are met. You can even use {@link android.app.job.JobScheduler} to react to changes to content providers.

For more information about this behavior change and how to adapt your app, see Background Optimizations.

Permissions Changes

The Preview includes changes to permissions that may affect your app, including user accounts permissions and a new permission for writing to external storage. Here is a summary of the permissions that have changed in the preview:

Accessibility Improvements

This Preview includes changes intended to improve the usability of the platform for users with low or impaired vision. These changes should generally not require code changes in your app, however you should review these feature and test them with your app to assess potential impacts to user experience.

Screen Zoom

The Preview enables users to set Display sizewhich magnifies or shrinks all elements on the screen, thereby improving device accessibility for users with low vision. Users cannot zoom the screen past a minimum screen width of sw320dp, which is the width of a Nexus 4, a common medium-sized phone.

Figure 3. The screen on the right shows the effect of increasing the Display size of a device running an N Preview system image.

When the device density changes, the system notifies running apps in the following ways:

Most apps do not need to make any changes to support this feature, provided the apps follow Android best practices. You should verify that your app behaves properly under Screen Zoom.

Vision Settings in Setup Wizard

The Preview includes Vision Settings on the Welcome screen, where users can set up the following accessibility settings on a new device: Magnification gesture, Font size, Display size and TalkBack. This change increases the visibility of bugs related to different screen settings. To assess the impact of this feature, you should test your apps with these settings enabled. You can find the settings under Settings > Accessibility.

Platform Migration toward OpenJDK 8

The Preview moves Android’s Java language libraries to an OpenJDK-based approach, creating a common code base for developers to build apps and services. If your app depends on a private implementation of Java or unspecified behavior, you should be aware of these known issues:

NDK Apps Linking to Platform Libraries

The Preview includes namespace changes to prevent loading of non-public APIs. If you use the NDK, you should only be using public APIs from the Android platform. Using non-public APIs in the next official release of Android can cause your app to crash.

In order to alert you to use of non-public APIs, apps running on a Preview device generate an error in logcat output when an app calls a non-public API. This error is also displayed on the device screen as a message to help raise awareness of this situation. You should review your app code to remove use of non-public platform APIs and thoroughly test your apps using a preview device or emulator.

If your app depends on platform libraries, see the NDK documentation for typical fixes for replacing common private APIs with public API equivalents. You may also be linking to platform libraries without realizing it, especially if your app uses a library that is part of the platform (such as libpng), but is not part of the NDK. In that case, ensure that your APK contains all the .so files you intended to link against.

Caution: Some third-party libraries may link to non-public APIs. If your app uses these libraries, your app may crash when running on the next official release of Android.

Apps should not depend on or use native libraries that are not included in the NDK, because they may change, or be removed from one Android release to another. The switch from OpenSSL to BoringSSL is an example of such a change. Also, different devices may offer different levels of compatibility, because there are no compatibility requirements for platform libraries not included in the NDK. If you must access non-NDK libraries on older devices, make the loading dependent on the Android API level.

To help you diagnose these types problems here are some example Java and NDK errors you might encounter when attempting to build your app with the N Developer Preview:

Example Java error:

java.lang.UnsatisfiedLinkError: dlopen failed: library "/system/lib/libcutils.so"
    is not accessible for the namespace "classloader-namespace"

Example NDK error:

dlopen failed: cannot locate symbol "__system_property_get" referenced by ...

Here are some typical fixes for apps encountering these types of errors:

Android for Work

The Preview contains changes for apps that target Android for Work, including changes to certificate installation, password resetting, secondary user management, and access to device identifiers. If you are building apps for Android for Work environments, you should review these changes and modify your app accordingly.