/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "OpenGLRenderer" #include #include #include #include #include #include #include #include #include "OpenGLRenderer.h" #include "Matrix.h" namespace android { OpenGLRenderer::OpenGLRenderer() { LOGD("Create OpenGLRenderer"); } OpenGLRenderer::~OpenGLRenderer() { LOGD("Destroy OpenGLRenderer"); } void OpenGLRenderer::setViewport(int width, int height) { glViewport(0, 0, width, height); mat4 ortho; ortho.loadOrtho(0, width, height, 0, 0, 1); ortho.copyTo(mOrthoMatrix); } void OpenGLRenderer::prepare() { glDisable(GL_SCISSOR_TEST); glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_SCISSOR_TEST); } void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { LOGD("Drawing color"); } }; // namespace android