/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_BUILD_FOR_HOST #include "rsContext.h" #include #else #include "rsContextHostStub.h" #include #endif using namespace android; using namespace android::renderscript; Element::Element(Context *rsc) : ObjectBase(rsc) { mBits = 0; mAllocFile = __FILE__; mAllocLine = __LINE__; mFields = NULL; mFieldCount = 0; } Element::~Element() { for (uint32_t ct = 0; ct < mRSC->mStateElement.mElements.size(); ct++) { if (mRSC->mStateElement.mElements[ct] == this) { mRSC->mStateElement.mElements.removeAt(ct); break; } } clear(); } void Element::clear() { delete [] mFields; mFields = NULL; mFieldCount = 0; } size_t Element::getSizeBits() const { if (!mFieldCount) { return mBits; } size_t total = 0; for (size_t ct=0; ct < mFieldCount; ct++) { total += mFields[ct].e->mBits; } return total; } size_t Element::getFieldOffsetBits(uint32_t componentNumber) const { size_t offset = 0; for (uint32_t ct = 0; ct < componentNumber; ct++) { offset += mFields[ct].e->mBits; } return offset; } void Element::dumpLOGV(const char *prefix) const { ObjectBase::dumpLOGV(prefix); LOGV("%s Element: components %i, size %i", prefix, mFieldCount, mBits); for (uint32_t ct = 0; ct < mFieldCount; ct++) { char buf[1024]; sprintf(buf, "%s component %i: ", prefix, ct); //mComponents[ct]->dumpLOGV(buf); } } void Element::serialize(OStream *stream) const { // Need to identify ourselves stream->addU32((uint32_t)getClassId()); String8 name(getName()); stream->addString(&name); mComponent.serialize(stream); // Now serialize all the fields stream->addU32(mFieldCount); for(uint32_t ct = 0; ct < mFieldCount; ct++) { stream->addString(&mFields[ct].name); mFields[ct].e->serialize(stream); } } Element *Element::createFromStream(Context *rsc, IStream *stream) { // First make sure we are reading the correct object RsA3DClassID classID = (RsA3DClassID)stream->loadU32(); if(classID != RS_A3D_CLASS_ID_ELEMENT) { LOGE("element loading skipped due to invalid class id\n"); return NULL; } String8 name; stream->loadString(&name); Element *elem = new Element(rsc); elem->mComponent.loadFromStream(stream); elem->mBits = elem->mComponent.getBits(); elem->mFieldCount = stream->loadU32(); if(elem->mFieldCount) { elem->mFields = new ElementField_t [elem->mFieldCount]; for(uint32_t ct = 0; ct < elem->mFieldCount; ct ++) { stream->loadString(&elem->mFields[ct].name); Element *fieldElem = Element::createFromStream(rsc, stream); elem->mFields[ct].e.set(fieldElem); } } // We need to check if this already exists for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) { Element *ee = rsc->mStateElement.mElements[ct]; if (!ee->getFieldCount() ) { if((ee->getComponent().getType() == elem->getComponent().getType()) && (ee->getComponent().getKind() == elem->getComponent().getKind()) && (ee->getComponent().getIsNormalized() == elem->getComponent().getIsNormalized()) && (ee->getComponent().getVectorSize() == elem->getComponent().getVectorSize())) { // Match delete elem; ee->incUserRef(); return ee; } } else if (ee->getFieldCount() == elem->mFieldCount) { bool match = true; for (uint32_t i=0; i < elem->mFieldCount; i++) { if ((ee->mFields[i].e.get() != elem->mFields[i].e.get()) || (ee->mFields[i].name.length() != elem->mFields[i].name.length()) || (ee->mFields[i].name != elem->mFields[i].name)) { match = false; break; } } if (match) { delete elem; ee->incUserRef(); return ee; } } } rsc->mStateElement.mElements.push(elem); return elem; } const Element * Element::create(Context *rsc, RsDataType dt, RsDataKind dk, bool isNorm, uint32_t vecSize) { // Look for an existing match. for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) { const Element *ee = rsc->mStateElement.mElements[ct]; if (!ee->getFieldCount() && (ee->getComponent().getType() == dt) && (ee->getComponent().getKind() == dk) && (ee->getComponent().getIsNormalized() == isNorm) && (ee->getComponent().getVectorSize() == vecSize)) { // Match ee->incUserRef(); return ee; } } Element *e = new Element(rsc); e->mComponent.set(dt, dk, isNorm, vecSize); e->mBits = e->mComponent.getBits(); rsc->mStateElement.mElements.push(e); return e; } const Element * Element::create(Context *rsc, size_t count, const Element **ein, const char **nin, const size_t * lengths) { // Look for an existing match. for (uint32_t ct=0; ct < rsc->mStateElement.mElements.size(); ct++) { const Element *ee = rsc->mStateElement.mElements[ct]; if (ee->getFieldCount() == count) { bool match = true; for (uint32_t i=0; i < count; i++) { if ((ee->mFields[i].e.get() != ein[i]) || (ee->mFields[i].name.length() != lengths[i]) || (ee->mFields[i].name != nin[i])) { match = false; break; } } if (match) { ee->incUserRef(); return ee; } } } Element *e = new Element(rsc); e->mFields = new ElementField_t [count]; e->mFieldCount = count; for (size_t ct=0; ct < count; ct++) { e->mFields[ct].e.set(ein[ct]); e->mFields[ct].name.setTo(nin[ct], lengths[ct]); } rsc->mStateElement.mElements.push(e); return e; } String8 Element::getGLSLType(uint32_t indent) const { String8 s; for (uint32_t ct=0; ct < indent; ct++) { s.append(" "); } if (!mFieldCount) { // Basic component. s.append(mComponent.getGLSLType()); } else { rsAssert(0); //s.append("struct "); //s.append(getCStructBody(indent)); } return s; } ElementState::ElementState() { } ElementState::~ElementState() { rsAssert(!mElements.size()); } ///////////////////////////////////////// // namespace android { namespace renderscript { RsElement rsi_ElementCreate(Context *rsc, RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize) { //LOGE("rsi_ElementCreate %i %i %i %i", dt, dk, norm, vecSize); const Element *e = Element::create(rsc, dt, dk, norm, vecSize); e->incUserRef(); return (RsElement)e; } RsElement rsi_ElementCreate2(Context *rsc, size_t count, const RsElement * ein, const char ** names, const size_t * nameLengths) { //LOGE("rsi_ElementCreate2 %i", count); const Element *e = Element::create(rsc, count, (const Element **)ein, names, nameLengths); e->incUserRef(); return (RsElement)e; } } }