12 Commits

Author SHA1 Message Date
Romain Guy
fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
Romain Guy
9e10841c27 Correctly remove unused paths from the cache.
Change-Id: I41d9334dcd9871634037344ab49bf69383498161
2010-11-09 14:37:42 -08:00
Romain Guy
0fe478ea04 Support nested display lists.
Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
2010-11-08 12:15:28 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Chet Haase
ad93c2bb63 Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
2010-10-26 12:52:03 -07:00
Chet Haase
d98aa2de9a DisplayList optimizations and fixes.
We now use a copy of SkPaint objects to avoid having it changed from under us.
We reuse copies that have not changed. We also copy the SkMatrix every time to
avoid the same problem.

Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
2010-10-26 06:54:55 -07:00
Chet Haase
5c13d89c13 Optimizing display lists by referencing pointers to resources instead of copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
6b7bd24659 Don't clear the framebuffer when not needed. 2010-10-06 19:49:23 -07:00
Romain Guy
7975fb6d12 Apply bilinear filtering to text.
Change-Id: I2c81ad657ee2a11a2139e0b11ae3749db54c0749
2010-10-01 16:36:14 -07:00
Romain Guy
b051e895cc Add display lists caching.
Change-Id: Iac3a248a81ed8cb076a83ef9d186b8ebba685b4c
2010-09-29 13:29:04 -07:00
Romain Guy
4aa90573bb Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00