Bug: 26862239
Switch TextDropCacheShadow to use the tracked objectSize()
instead of the optional bitmapSize. A mismatch here
results in ::get() infinite looping trying to free space in
the cache since the LRU removal callback would always
decrement mSize by 0 since bitmapSize was not being set.
Also prevent the infinite loop in the future by crashing if
this scenario happens again.
Change-Id: Ib4e9fbe1c8327af2335ad650fd694a1627d9824f
Disable FrameBuilder.clippedMerging as it relies on
merged bitmap ops which was disabled in b/26793764
Fix Buffer to correctly initialize mRefs count
Change-Id: I87d2fcc690a2ae14eaf751f650f522be5b622edf
Full GLES error checking layer via -include
trickery. Change DEBUG_OPENGL to a level system.
HIGH = every GL call is error checked
MODERATE = checkpointing at interesting spots
LOW = only asserts there are no errors at the end of a frame
or when the FBO changes
NONE = AIN'T GOT NO TIME FOR ERRORS GOTTA GO FAST!
Change-Id: Ibe81aae93d942059c4ddf1cbb11c828b7ce4c10b
Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces
the equivalent android::SaveFlags, converts all internal clients to
the new enum, and switches the saveLayer glue to the
SaveLayerRec-based API.
Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
Can't safely rewind clip allocations, since those pointers are cached by
ClipArea. Instead add early rejection to handle most cases, and update
tests.
Change-Id: Ic32f95cf95602f427f25761a8da1583c4495f36d
- Refactored VPathRenderer & VectorDrawableState
- Moved all the VD rendering into native
- Set up hooks for VD's property changes in JNI for animated VD
TODO: JNI calls can be further reduced when we convert the animation
in AVD to use RenderNodeAnimator, in which case animation will be
driven from native and therefore most of the JNI hooks for changing
VD's properties during animation will no longer be needed.
Change-Id: I52021f4d7bea057b83ace54085d870dd45acae0f
bug:22480459
Also switches std::functions to function pointers on OpReorderer, and
switches AssetAtlas' entry getter methods to using pixelRef pointers,
so it's clear they're the keys.
Change-Id: I3040ce5ff4e178a8364e0fd7ab0876ada7d4de05
Now test-only common files reside in tests/common, and each test
executable type (macrobench, microbench, and unit) has a subdir there.
This change means the shared lib no longer has test code in it, and
sets up a means for scenes to be shared between tests.
Change-Id: I37b081f6977300e03fdd961b8e6439fde730605e