This fixes a bug where the clock would appear to move when flinging
the camera widget while warping. To accomplish this, it no longer
scrolls while warping but rather updates the warp view's translationX.
When the finger is released or a fling happens, we either smoothly
animate the view back (without scrolling) or update the scroll position
and let the scroller take over the animation.
Fixes bug 11191094
Change-Id: I33f087cf4fb2ec31db11d69d11055b513604b1d1
This fixes a problem where the warp page was remaining onscreen due to a
race between the animation completing and releasing the finger. The fix
is to track when the page is onscreen or when the warp is still animating
to ensure we hide it when we're done.
Change-Id: Ie53c65d276032da16cd42ec84b23ae812fc7e2eb
Decrease margin between elements to allow the transport controls to
fully fit within the space allotted on some devices. This prevents
unwanted resizing and shuffling when the challenge is swiped downward
to make more room for the current widget page.
Also remove some unused views from features not currently supported.
Bug 11158270
Change-Id: Id5b19a9399760e291495a16def315c7ad6437450
Maintain a stable/predictable button layout when a remote control
client shows or hides specific transport control buttons.
Bug 11195246
Change-Id: I0e745150127c5e354ed2752c379e05ea8e0bd33d
This fixes a problem where PhoneWindowManager times out waiting
for keyguard to draw when it's disabled. Instead, we pass a null
token back which allows PhoneWindowManager to continue.
Fixes bug 11190932
Change-Id: I041ea1d88dca681476d9477a3aab54559976b312
* commit '5537dc218234d5e7e27691ead3f22b9fbe73a36e':
Fit and finish for camera affordance animations in keyguard - better timing - animate warp back when finger is released. - Improve on/off screen animation for warped view - Re-use existing constants for consistent timing. - Hide the challenge area when the camera page is settling. - Reduce jank when camera page starts snap transition. - Prevent warping from going to previous page - Smoothly blend between PagedView and Warp animations when scrolling starts.
* commit 'bea75db9df6ed19c483d9a7fe86ec820d3c1484f':
Fit and finish for camera affordance animations in keyguard - better timing - animate warp back when finger is released. - Improve on/off screen animation for warped view - Re-use existing constants for consistent timing. - Hide the challenge area when the camera page is settling. - Reduce jank when camera page starts snap transition. - Prevent warping from going to previous page - Smoothly blend between PagedView and Warp animations when scrolling starts.
Disable the wallpaper when showing a full-screen custom keyguard
background, e.g. artwork from the RemoteController. This has two nice
effects:
* The wallpaper doesn't visibly "leak" as the keyguard is dismissed
and fades out
* We save an extra compositing/overdraw step when drawing custom
backgrounds
Bug 11172944
Change-Id: Id635dcea6b48392f841c9c549327bccff3308c0a
- better timing
- animate warp back when finger is released.
- Improve on/off screen animation for warped view
- Re-use existing constants for consistent timing.
- Hide the challenge area when the camera page is settling.
- Reduce jank when camera page starts snap transition.
- Prevent warping from going to previous page
- Smoothly blend between PagedView and Warp animations when scrolling starts.
Bug 10991981
Change-Id: I84822790a040a2ce2dcea60a9486f01df9cff105