When task switching while dialog windows were up, the exit animation
wouldn't be seen. The animation needs to force Z-order its windows
to the top.
Also fix a bug where the lock screen fade-out was immediately
Z-ordering the wallpaper to the bottom if the activity behind was
not on top of the wallpaper.
Change-Id: Icd45cd8ccfff9829822c1682931413246eb9601b
As the comment says this causes problems if the connection
is handling errors. This removes the optimization for now.
Bug: 3386481
Change-Id: I6cb00abe8b1949e9b79b4906a6bdab5872b5054d
We were doubly-decreasing the task's activity count, so when selected
from recent tasks it would re-launch the last Intent rather than
switching to its current state.
Change-Id: I6e58c930a0755ae0142604d42b5cd2c668a2b492
- Fix for crash when detaching from window
- Potential fix for occasional IllegalStateException when updating List based widgets
Change-Id: I3d3f2bb691552a1136111043db686c4926b510c6
* commit '1aadb2108d7614d9d1ff61b41c6c31cb8d211ab9':
Expose the window flags for lights out mode.
Make TabletStatusBar call into StatusBarManagerService when it goes out of lights out mode on its own.
Make FLAG_FULLSCREEN not go into lights out mode anymore.
The touch screen sometimes reports more than 10 pointers even though that's
all we asked for. When this happens, we start dropping events with more
than 10 pointers. This confuses applications and causes them to crash.
Raised the limit to 16 pointers.
Bug: 3331247
The default behavior was to identify all touch devices as touch screens.
External devices that are plugged in are more likely to be touch pads
not attached to a screen. Changed the default to be a touch pad
and renamed some internal constants to avoid confusion.
A certain mouse happens to also behave like a touch pad. That caused
problems because we would see multiple concurrent traces of motion events
coming from the same input device so we would batch them up.
Added code to ensure that we don't batch events unless they come from
the same *source* in addition to coming from the same *device*.
Due to batching or misbehaving drivers, it's possible for the set of
pointer ids to be different from what we expect when it comes time to
split motion events across windows. As a result, we can generate motion
events with 0 pointers. When we try to deliver those events, we cause
an error in the InputTransport so we tear down the InputChannel and kill
the application.
Added code to check out assumption about pointer ids and drop the
event gracefully instead.
Patched up the tests to take into account the change in default behavior
for identifying touch screens and touch pads.
Change-Id: Ic364bd4cb4cc6335d4a1213a26d6bdadc7e33505
Generally we never want to lock a buffer for write access if it is at
the "head" on the surfaceflinger side. The only exception (1) is when
the buffer is not currently in use AND there is at least one queued
buffer -- in which case, SurfaceFlinger will never use said buffer
anymore, because on the next composition around, it will be able to
retire the first queued buffer.
The logic above relies on SurfaceFlinger always retiring
and locking a buffer before composition -- unfortunately this
didn't happen during a screenshot.
This could leave us in a situation where a buffer is locked by the
application for write, and used by SurfaceFlinger for texturing,
causing a hang.
Here, we fix this issue by never assuming the exception (1), it was
intended as an optimization allowing ANativeWindow::lockBuffer() to
return sooner and was justified when most of SF composition was
done in software. The actual buffer locking is now ensured by
gralloc. We could have handled screenshots in a similar way to
a regular composition, but it could have caused glitches on screen,
essentially, taking a screenshot could cause to skip a frame.
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
We used to guarantee that a layer in SurfaceFlinger would never be
destroyed before all references (to its ISurface) on the client
side would be released. At some point, this guarantee got
relaxed to allow to free gralloc resources sooner. This last
change was incorrect, because:
- in implementations with reference-counting the gralloc resources
wouldn't be released anyways, until all the mapping were gone
- in implementations without ref counting, the client side
would most likely crash or do something bad
- it also caused the SharedBufferStack slot to be reallocated
to another surface, which could be problematic if the client
continued to use the surface after the window manager destroyed it.
So, we essentially reinstate the guarantee that layers won't be
destroyed until after all references to their ISurface are
released.
NOTE: This doesn't entirely fix 3306150 because there is another
problem there where the Browser continues to use a surface after it
has been destroyed.
also improve SurfaceFlinger 'dumpsys' log
list the purgatory, which shows windows that have been closed,
but for which the client still has references.
we were not clearing the screen entirely, which caused garbage when
the screen wasn't entirely covered by windows.
Change-Id: Ia7aa13c36a8a314e0e8427d419b16b9aa2165ddf
we make sure to call compositionComplete after everytime we do
composition with the GPU (even for the screenshot case), which is
where the buffer locks are released.
Change-Id: I450430d1e4d1ee9ce1023970642378c42cdcfa4c
...Invalid index 0, size is 0 at
android.app.ActivityThread.performPauseActivity(ActivityThread.java:2326)
It looks like if an arrow key is dispatched between the time the
list view is told its data set has changed and it does the resulting
layout pass, we could try to move the position to a now invalid
index. This may prevent that from happening.
Also put in a better error message if saving state of a fragment
whose target is no longer in the fragment manager.
And fix a bug in PackageManager where we could return a null from
queryIntentActivities().
And add a new API to find out whether a fragment is being removed,
to help fix issue #3306021: NPE at
android.app.AlertDialog.getDefaultDialogTheme(AlertDialog.java)
Next, for new HC apps we can delay committing data to
storage until the activity is stopped.
Finally, use the new multi-threaded AyncTask executor in a few
places, so we don't have worked blocked by long-running tasks from
the application.
Change-Id: I27b2aafedf2e1bf3a2316309889613fa539760f3
Bug: 3382702
- Added SUBTYPE_EXTRAVALUE_EXCLUDE_FROM_LAST_IME and if subtype has this extra value,
It will be excluded from a last input method which will be called from switchToLastInputMethod
Change-Id: I03ae10e07f978dcc3a83dd77b10613048dce7f22