Alex Sakhartchouk
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fb10c16a05
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Added ability to set font color.
Propagating the name of meshes and allocations from native a3d to java
Change-Id: If781f55340b5369459610e5e92ea69e240dcd24e
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2010-08-04 14:45:48 -07:00 |
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Alex Sakhartchouk
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dfac814c18
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Populate java objects with native data from a3d file.
Remove legacy constructor from programraster
Make a3d object creation synchronous
Change-Id: Ic7d7547cf6eee6f9a7c6e3ee12cd104e80056a7b
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2010-07-15 14:02:54 -07:00 |
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Alex Sakhartchouk
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80a4c2cd34
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Work on synchronizing a3d created files and java layer.
Adding culling to ProgramRaster
Change-Id: I58ccc82d37edc9539289d5eba44ea0e720874af5
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2010-07-12 15:50:32 -07:00 |
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Alex Sakhartchouk
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9b949fce39
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Adding freetype font rendering to renderscript.
Change-Id: I3a10ffe27092a41df156341c9cb3f7aa19c49f19
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2010-06-24 17:15:34 -07:00 |
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Jason Sams
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a70f416c9c
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Checkin new types for RS.
Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
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2010-03-26 15:34:30 -07:00 |
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Jason Sams
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8a64743f37
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Add support for linking to a skia bitmap rather than always copying the data from the bitmap.
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2010-03-01 15:31:04 -08:00 |
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Jason Sams
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c2908e60c9
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Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain.
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2010-02-23 17:44:28 -08:00 |
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Jason Sams
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5dbfe93b3f
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Fix some minor bugs with GL state setup that were exposed by Droids driver.
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2010-01-27 14:41:43 -08:00 |
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Jason Sams
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ea87e96959
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Implement type generation for user uniforms in vertex shader.
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2010-01-12 12:12:28 -08:00 |
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Jason Sams
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74e02ef200
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Support npot on es 2.0 HW.
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2010-01-06 15:10:29 -08:00 |
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Jason Sams
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718cd1f322
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Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
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2009-12-23 14:35:29 -08:00 |
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Jason Sams
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771bebb940
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Add Java exceptions to catch RS calls with no context or no surface.
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2009-12-07 12:40:12 -08:00 |
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Jason Sams
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768bc02d81
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Implement more type checks on Allocations.
Add tracking for allocations created using the "sized" helper.
Add more param validation for data upload calls.
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2009-09-21 19:41:04 -07:00 |
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Jason Sams
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5f43fd289a
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Implement Object readback.
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2009-09-15 12:39:22 -07:00 |
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Jason Sams
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ea84a7c517
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Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
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2009-09-04 14:42:41 -07:00 |
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Jason Sams
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2525a81522
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Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
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2009-09-03 15:43:13 -07:00 |
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Romain Guy
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650a3eb7d6
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Load bitmap resources entirely from native code.
Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
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2009-08-31 14:06:43 -07:00 |
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Jason Sams
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07ae406237
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Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
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2009-08-27 20:23:34 -07:00 |
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Jason Sams
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7ce033d797
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Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
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2009-08-18 14:20:07 -07:00 |
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Jason Sams
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43ee06857b
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Implement reflecting Java objects into the ACC enviroment.
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2009-08-12 17:54:11 -07:00 |
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Jason Sams
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40a29e8e28
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Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
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2009-08-10 14:55:26 -07:00 |
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Jason Sams
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1bada8cd6e
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Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
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2009-08-09 17:05:13 -07:00 |
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Jason Sams
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bd1c3ad0cd
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Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
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2009-08-03 16:03:08 -07:00 |
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Jason Sams
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b8c5a84e7c
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Split RenderScript Type and Allocation into seperate classes.
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2009-07-31 20:40:47 -07:00 |
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