Adds remaining missing overrides and nullptr usages, missed due to
an extreme failure in tool usage.
Change-Id: I56abd72975a3999ad13330003c348db40f59aebf
Bug: 17516789
This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame
Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
Bug: 15838537
* Fix kSync_UIRedrawRequired constant value (woops)
* Tell CanvasContext that WebView is now rt-safe
Change-Id: Idf15cf21115c2ca24b8ccd00025e8502864cd87c
* Now with more native!
* Less matrix math thanks to bulk-property-update support!
* Zero JNI on the View.damageInParent() path!
* Fully aware of RT-driven animators!
* Likely full of new and exciting bugs!
* But it also fixes at least 1 existing invalidate bug!
Change-Id: Ie0773f85a60850ff2668370c58defef2e8aa079f
Bug: 15185239
Bug: 15238382
Make DeferredLayerUpdater ref counted so that
HardwareLayer:finalizer() works non-crashily on
leaked layers
Give DeferredLayerUpdater the ability to have a layer destroyer
set so that leaked layers can still be recycled on the
RenderThread
Order layer updates based off of pushLayerUpdate() calls to fix
issue with nested layers
Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
Bug: 15118640
* Prevent over-stuffing the queue by dropping frames
* Prevent double-drawing in one pulse by RT by deferring
vsync registration until post-draw so that it catches
the next vsync pulse instead of the current one
* Bias vsync race condition towards the UI thread
* Fix queueDelay to actually work
Change-Id: Ibf584258bd93ebcbba058bd976dc8b307f1c6155
Bug: 13952590
It was attempting to flush state changes after the canvas was
destroyed, which caused layer updates to crash.
Due to the removal of SetDisplayListData, the sync mode isn't able
to do anything ever, so remove it.
Change-Id: I1e18ce288d81fd47cc6e612afda9476f75ecef2e