Reserve ensures the underlying buffer is the correct size, but
iterating across it is not necessarily valid. Use resize() instead
to ensure that the iterator access is valid
Change-Id: I35ff5f4416bb94cf4ce2c6acf72ffd17ab3e523a
Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
bug:14259972
Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.
Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.
Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
bug:9321162
mDestroyed is no longer useful, as RenderNode is ref counted (not to
mention having its lifecycle significantly redesigned).
Change-Id: I429b9dd7740362c85d6416fbae567f0d47098e4e
This change dedupes the various properties that were represented both
in TransformationInfo, and RenderProperties on the native side.
RenderNode (and its associated properties) are now permanently
attached to a View in SW or HW. The native copy of these properties
are their sole representation.
Alpha to come in a later CL.
Also fixed issue with copying RenderNode's transform, and added
support of deleting RenderNodes in software rendering.
Change-Id: Ideb6e7f32b780e87aa1c32637c368356b3eee3a1
bug:13211941
Cleans up some of the RenderNode method naming
Also removes unnecessary clip/save/restores, clipping shadows
predictably, as drawn by the parent, before drawing (and clipping,
etc.) the shadow casting child.
Change-Id: I795115e1fb869bbbdd7be43e279b97490fecc7e0
Bug: 13635394
mDisplayListData can be null, make sure
to check for that before trying to walk through the
children list in updateProperties
Change-Id: I8d97b1656c1acf47b7c5df8a8771b0f30907261d