This change makes SurfaceMediaSource add the VIDEO_ENC usage bit when
allocating its GraphicBuffers rather than the HW_TEXTURE bit.
Change-Id: Ie20e225c894fdbc31cad6bb82b3b64c7e98074eb
Bug #5638421
This bug was introduced by the recent changes that force more frequent
flushes of the GL renderer.
Change-Id: I55dd4ace6ba1e70ab41927150d6c60c37d7fb196
When the battery stats buffer hits 128KB, it hits a code path
that causes an NPE. This can happen depending on usage and charging
patterns and manifest in bad ways, such as failure to boot up
or random crashes, or refusing to go to sleep.
Bug: 5645407
Change-Id: I21d5d189431f776f25bcb7d598c86e598ad8cb17
* commit '53cf20202a3848a6c61b5229814268180a3d2f16':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
Bug #5650514
After invoking a GL functor, libhwui restores a few OpenGL states
including the current FBO. The renderer was however making the
wrong assumption that the FBO to restore to was the base layer
instead of the FBO associated with the current canvas state.
Change-Id: Ie565500832ebffd673f6a43b83422d6cc05470a0
The access control changes allow us to just use Nfc.apk with
the regular platform certificate, instead of the custom signed
NfcGoogle.apk. So we can compeltely get rid of vendor/google/apps/NfcGoogle
and just build it out of packages/apps/Nfc now.
The package name is also reverted from com.android.nfc3 to com.android.nfc
The NFC uid needs to get bumped (25 to 27) to allow the cert change.
Bug: 5608249
Change-Id: I09a81a896ff3cceb5a8de331d3399921b870932a
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
This change explicitly sets swap interval 1 on the window when an
EGLSurface is created to render to it.
Change-Id: I91eb29dbee3ae4a55076b921f084d503fbe94e03
This change cleans a few things up in the SurfaceTexture tests:
- Wraps a few long lines.
- Refactors the multithreading portions of SurfaceTextureGLToGLTest into
a new test fixture called SurfaceTextureGLThreadToGLTest.
- Changes some of the tests that were creating their own EGLSurface to
use the SurfaceTextureGLToGLTest fixture.
- Reorders the test functions so that they are immediately below to the
test fixture that they use.
Change-Id: I0491ce3528a7ff2b4f1e83602ba290269c087297
This change introduces two new BoardConfig variables to control the size
limits of the EGL blob cache. MAX_EGL_CACHE_ENTRY_SIZE is the size
limit for values inserted into the cache, and MAX_EGL_CACHE_SIZE is the
size limit for all entries in the entire cache (including both keys and
values). If either of these BoardConfig variables are not defined then
a default size limit is used instead.
Change-Id: I6703d93f966b6389c6499f23d841e42339f9c9d7
Several issues here:
1. when selection has been set to size 0 (should not be possible, but see 2.),
moving any of the selection handles will create an IOOB because we add/substract 1
with no test. Added min/max.
2. the text change detection, which stop selection mode, was done in
handleTextChanged. We need to go deeper. Some methods (such as setText())
directly call the more atomic sendOnTextChange(). Moved the test down
to this method. As a result, pressing the 'x' button in the QuickSearchBox
correctly stops selection mode (it used to leave an empty selection).
This change may also solve some weird similar issues in extracted mode where
it is sometimes possible to end up with a 0-length selection.
It may also impact Bug 5555929 since spellCheckSpans will now be correctly
updated on ANY text change.
3. the before != after test is flawed. When this method is called, the text
has been changed and selection mode should be stopped even when the new text
happens to have the same size.
Change-Id: I869ef728662f4350f22ed6149dd42db193c333ed