the deadlock would happen when the pipe became invalid and SF
trying to remove the connection from its list.
we know make sure to process events without holding a lock.
Change-Id: I39927ed8824fc7811e16db3c7608a2ebc72d9642
New API to let you build an Intent whose base configuration is correct,
but has an additional "selector" to pick out the specific app that you
would like launched.
Change-Id: Ide9db6dc60e2844b7696cfe09b28337fe7dd63db
Move broadcastState(BluetoothAdapter.STATE_TURNING_ON/OFF) before any other
method calls when turn on/off Bluetooth.
Bug 5703346
Change-Id: Iddbdab58367a7d648708aa23671eb09701d66793
* commit 'f3f7d65b650dec7f4eacefa1f0174fadfce5ec6e':
By default ICS allows two syncs to run in parallel. Make it only do one at a time for devices that don't have much RAM as defined by the call ActivityManager.isLargeRAM()
* commit 'b5f2dfbc221d3dc799232e0ada3b6621d3d4d597':
By default ICS allows two syncs to run in parallel. Make it only do one at a time for devices that don't have much RAM as defined by the call ActivityManager.isLargeRAM()
Both animations and drawing need to march to the beat of
the same drum, but the animation system doesn't know
abgout the view system and vice-versa so neither one
can drive the other.
We introduce the Choreographer as a drummer to keep
everyone in time and ensure a magnificent performance.
This patch enabled VSync based animations and drawing by
default. Two system properties are provided for testing
purposes to control the behavior.
"debug.choreographer.vsync": Enables vsync based animation
timing. Defaults to true. When false, animations are
timed by posting delayed messages to a message queue in
the same way they used to be before this patch.
"debug.choreographer.animdraw": Enables the use of the animation
timer to drive drawing such that drawing is synchronized with
animations (in other words, with vsync or the timing loop).
Defaults to true. When false, layout traversals and drawing
are posted to the message queue for execution without any delay or
synchronization in the same way they used to be before this patch.
Stubbed out part of the layoutlib animation code because it
depends on the old timing loop (opened bug 5712395)
Change-Id: I186d9518648e89bc3e809e393e9a9148bbbecc4d
do one at a time for devices that don't have much RAM as
defined by the call ActivityManager.isLargeRAM()
Bug: 5713224
Change-Id: Ic8c42103f4031e1d7b1db797edcbbd7f7bac1387
Bug 5713262
As we had concrete styles for achieving the right text styling as of
Gingerbread, don't punsh apps that used them correctly.
Change-Id: I1e373a0238edd6bdab2d0f96588d9cb92a20b31f
By default we do not speak passwords if the user has no headset. However,
many users find this too restrictive and would like a way to enable
password announcement. While we cannot speak the passwords all the time
,to avoid leaking them, we expose a preference so each user can choose
the option that best works for him/her.
bug:5712607
Change-Id: I6eb0c40834abe5297f7dc74be02d180a5bef0174
The current logic does not check the I-frame at zeroeth position and therefore
for the files with only 1 I-Frame at zeroeth postion does not play.
Originally authored by Braganza Sam Robertsh <sam.braganza@samsung.com>
Do not merge to master branch since we made some improvement to SampleTable.cpp in the master branch.
Change-Id: I068184dec71986f14a586f769c2af1f52b4bcf94
related-to-bug: 5711942