Replaced VelocityTracker with a faster and more accurate
native implementation. This avoids the duplicate maintenance
overhead of having two implementations.
The new algorithm requires that the sample duration be at least
10ms in order to contribute to the velocity calculation. This
ensures that the velocity is not severely overestimated when
samples arrive in bursts.
The new algorithm computes the exponentially weighted moving
average using weights based on the relative duration of successive
sample periods.
The new algorithm is also more careful about how it handles
individual pointers going down or up and their effects on the
collected movement traces. The intent is to preserve the last
known velocity of pointers as they go up while also ensuring
that other motion samples do not count twice in that case.
Bug: 4086785
Change-Id: I2632321232c64d6b8faacdb929e33f60e64dcdd3
Bug #3515248
The problem is caused by the fast path when compositing layers on screen.
The fast path draws a single quad using glDrawArrays() whereas the general
path draws an arbitrary mesh using glDrawElements(). It looks like there's
an issue in the driver since glDrawArrays() is significantly slower than
glDrawElements() for a quad (6 vertices!)
This change just gets rid of the fast path.
Change-Id: Ib2361253ec67f44a988270f76c183422f12ce537
- Use "Cancel" instead of "Ignore"
- Customize the text for the "always use" checkbox for devices and accessories
- Clean up strings for AccessoryChat test program
Bug: 4074719
Change-Id: Ideec838e4c1f1a82ef4ae411c9124417ffb63165
Signed-off-by: Mike Lockwood <lockwood@android.com>
Bug #4093871
This bug was introduced by a change that modified the way fade areas
are cleared. The previous change relied on Rect::intersect() to empty
the intersected rect when the two rects don't intersect. Unfortunately
this is not what intersect() does. The fix is rather simple and
sets the layer's bounds to empty when they don't intersect with the
clip or the viewport. This has the side effect of ignoring the layer
which is the expected result.
Change-Id: Icf0038b9a476c53f8eff7084136aba3033d093e6
This change makes the ANativeWindow_lock NDK function error out if it is
passed an ANativeWindow with a concrete type that is not Surface. It
also makes eglCreateWindowSurface fail if it is passed a
SurfaceTextureClient as its 'window' argument.
Bug: 4087277
Change-Id: Ie68c50c52d88f72d8a387f6c094908044c83a88c
Bug #4092053
The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)
This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)
Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46
This change adds a getter method to SurfaceTextureClient to get the
ISurfaceTexture object with which the SurfaceTextureClient is
communicating.
Bug: 4086509
Change-Id: Ifec621e0fe5392a5be56b2348fdc54067cbebcdd
This change adds a query to the ANativeWindow interface for getting the
concrete type of the ANativeWindow.
Bug: 4086509
Change-Id: I64aa86d72fbca3b52a98e1fc35608737781a3178
1. Single finger tap performs a click.
2. Single finger movement moves the pointer (hovers).
3. Button press plus movement performs click or drag.
While dragging, the pointer follows the finger that is moving
fastest. This is important if there are additional fingers
down on the touch pad for the purpose of applying force
to an integrated button underneath.
4. Two fingers near each other moving in the same direction
are coalesced as a swipe gesture under the pointer.
5. Two or more fingers moving in arbitrary directions are
transformed into touches in the vicinity of the pointer.
This makes scale/zoom and rotate gestures possible.
Added a native VelocityTracker implementation to enable intelligent
switching of the active pointer during drags.
Change-Id: I5ada57e7f2bdb9b0a791843eb354a8c706b365dc
This change fixes the transform matrix computation in SurfaceTexture
when a crop rectangle is specified by the image producer. It also adds
a test for this case as well as a basic test for the uncropped case.
Bug: 4070775
Change-Id: I1481c9ce9d08fe7f2bff86d3afdeab7d4002b157
This change makes SurfaceFlinger treat layers for which the active
buffer has the GRALLOC_USAGE_PROTECTED bit set as if they have the
'secure' flag set.
Change-Id: Ic60b6513a63e4bb92ec6ce9fd12fd39b4ba5f674
Bug: 4081304
This is a first step toward adding USB accessory URI support
BUG: 4073248
Modified USB accessory matching logic to look only at manufacturer, model and version
(description and URI are not considered when matching apps to accessories)
Also added test for USB accessory protocol version to accessorytest
BUG: 4080288
Change-Id: I992a3433c74efa7a7db37bf030f02c1f0c92f9e2
Signed-off-by: Mike Lockwood <lockwood@android.com>
Associate each motion axis with the source from which it comes.
It is possible for multiple sources of the same device to define
the same axis. This fixes new API that was introduced in MR1.
(Bug: 4066146)
Fixed a bug that might cause a segfault when using a trackball.
Only fade out the mouse pointer when touching the touch screen,
ignore other touch pads.
Changed the plural "sources" to "source" in several places in
the InputReader where we intend to refer to a particular source
rather than to a combination of sources.
Improved the batching code to support batching events from different
sources of the same device in parallel. (Bug: 3391564)
Change-Id: I0189e18e464338f126f7bf94370b928e1b1695f2
* commit '18d8a0748d3c42a31799e5ce7c7f4c2fd63d1896':
MTP: Convert date created and modified values from seconds to milliseconds
Update USB accessory compatibility library to support new requestPermission API
UsbService: Don't require permissions for UsbManager.getCurrentAccessory()
* changes:
MTP: Convert date created and modified values from seconds to milliseconds
Update USB accessory compatibility library to support new requestPermission API
UsbService: Don't require permissions for UsbManager.getCurrentAccessory()
This change makes Context initialization wait properly for all threads to be
available before leaving initContext(). This prevents a case where ~Context()
gets called before all created threads have started/finished their work. This
was triggered/discovered by running some very short-lived tests in CTS.
BUG=4064203
Change-Id: I1dd6f43fa7942c53881008e857df864e2395202e