Rendering views with alpha causes the creation of Fbo layers. These layers
are created at the size of the view, clipped by the current clip rect.
However, if the view lies completely outside the current clip rect, the
Fbo layer is created at the full size of the view and copied into place
outside of its container, causing artifacts like notification items showing
up outside the notification panel.
Fix is to note when the intersect() operation fails and to set an empty bounds
on the layer.
Issue #7069881 Bottom notification sometimes shows below bottom of notification panel shade
Change-Id: Ib52f7c4e503bbe9204cb808755ab269195aa94c1
For now, each time the dead zone captures a touch, it will
flash to let you know that's what happened. We should
probably turn this off before shipping.
Note also that this currently only expands the navbar on
ACTION_DOWN elsewhere in the UI (because this is the only
time ACTION_OUTSIDE is generated); this isn't perfect and
we'll need to do some mucking about with the input system to
get information about ongoing drags or additional pointers
down, but this CL is a good start and introduces the general
mechanism for expanding and contracting the dead zone.
Change-Id: I43e63aed1e541fd07d83fde4d66bcb5be89b69d2
Recent changes to support CMAS over CDMA introduced a bug causing
an exception to be thrown when decoding multipart UTF-16 encoded
messages. This change fixes the exception by correctly subtracting
the header size from the number of bytes to decode. It also adds
more robust error handling to try to decode the maximum length
possible instead of throwing an exception if the length is still
larger than the user data length after subtracting the header.
This also fixes a bug in the encoder, which was padding the
UTF-16 user data to 16-bit alignment, which is incorrect (should
be padded to an 8-bit boundary). The code happened to work because
we always generated a UDH that was an even number of bytes
(including length) so the padding was a no-op. The decoder works
correctly.
Bug: 6939151
Change-Id: Iba9e7156bd7df94e972963959a7ce1c78464f7f5
To avoid downloading large OBB files separately for each user,
provide a shared view of /sdcard/Android/obb to all apps. Added
upgrade step to migrate the owners existing OBB files to become
the default view.
Bug: 7008879
Change-Id: I199321552fa7d4b97d5ed7fc3b3bc41f23618601
Wifi can have a quick disconnection followed by a reconnection. We used to
create a new DHCP state machine thread for every new connection and
never really waited until it quit after disconnect. This may have lead to
situations where repeated disconnect/reconnects resulted in multiple dhcp
start calls.
We now keep the statemachine after a disconnect and only shut it at supplicant
stop.
Bug: 6417686
Change-Id: Icf66efdc654be886e3eb46c81f09f8cce536f2f6
Split the DisplayManager into two parts. One part is bound
to a Context and takes care of Display compatibility and
caching Display objects on behalf of the Context. The other
part is global and takes care of communicating with the
DisplayManagerService, handling callbacks, and caching
DisplayInfo objects on behalf of the process.
Implemented support for enumerating Displays and getting
callbacks when displays are added, removed or changed.
Elaborated the roles of DisplayManagerService, DisplayAdapter,
and DisplayDevice. We now support having multiple display
adapters registered, each of which can register multiple display
devices and configure them dynamically.
Added an OverlayDisplayAdapter which is used to simulate
secondary displays by means of overlay windows. Different
configurations of overlays can be selected using a new
setting in the Developer Settings panel. The overlays can
be repositioned and resized by the user for convenience.
At the moment, all displays are mirrors of display 0 and
no display transformations are applied. This will be improved
in future patches.
Refactored the way that the window manager creates its threads.
The OverlayDisplayAdapter needs to be able to use hardware
acceleration so it must share the same UI thread as the Keyguard
and window manager policy. We now handle this explicitly as
part of starting up the system server. This puts us in a
better position to consider how we might want to share (or not
share) Loopers among components.
Overlay displays are disabled when in safe mode or in only-core
mode to reduce the number of dependencies started in these modes.
Change-Id: Ic2a661d5448dde01b095ab150697cb6791d69bb5
This change refactors keyguard to be more modular and maintainable. More
specifically, it replaces the top-level view with just one device-dependent
view that contains two views: a widget area and a security area.
The widget area can be populated with custom widgets.
The security area contains the current security method as dictated by
the stored password quality.
This change contains both the old and the new keyguard with the old keyguard
still enabled. The new keyguard will be enabled in a subsequent change.
Change-Id: Id75286113771ca1407e9db182172b580f870b612
In some cases bitmap's pixels where freed during encoding, which
caused a null pointer dereference.
This fix makes sure that underlaying buffer is locked for the whole
process of compression.
Change-Id: I0ac56821f5d333072271dc2670fa30f1562adfa3
Add a useful (if somewhat dangerous) method which will help
replace similarly dangerous code patterns in a few different places.
Change-Id: If1295f7ab9652c906ce718d94eb7914d143e1939
Creates a defult.xml setting for WiFi sleep policy.
It is now possible, through device overlays, to change
the default sleep policy to e.g. never in order to improve
user experience of WiFi.
Change-Id: Ie459b8e70fdbc7c605452fe0692d7bc26460e939
When the second user downloads a new wallpaper service, Wallpaper
service needs to query the correct user's package state to figure
out if it is available and bind to it.
Change-Id: Ifb95db1c859887f996f5b2e821b4b46510ee7016