- identity matrix
- no save stack
- wide-open clip
Behavior around the new bitmap is the same.
Tests : CtsGraphicsTestCases
Change-Id: Ieaf8c2a1b96262ed33940dd852a86089eb93efdb
If the path had an inverse fill type we were incorrectly
converting ovals and roundRects to their primitive form
without checking to ensure the path was not inverse fill.
This CL removes these optimizations as they happen internally
within Skia.
Bug: 34245907
Test: verified broken app is fixed and that skia has existing tests
Change-Id: I8c1ff6522ae19fc6c21520adc7e9bc2473a8a4ad
The PaintUtils helper is now shared between all pipelines and was
missing a quick reject test for drawLoopers which are used in
view.setShadowLayer and supported in the Skia pipelines.
Bug: 35809097
Test: added hwui unit test and verified in DocumentsUI app
Change-Id: I3c4a988f1c42b7f421f78ac3659af1daee910ea2
SkDevice.h is being removed from Skia. This removes these already unused
includes which mention this file.
Test: refactoring CL. Existing unit tests still pass.
Change-Id: I8340a5822ad2b75c54fe0dca1303ceab9bbee805
This API is difficult to support for printing and has other negative
effects as it does not respect the current matrix/clip.
Test: compile
Bug: 14650725
Change-Id: I71f9bd687d446c7ce8910d755421aad8e09458db
Modify SkiaCanvas::saveLayer to always save matrix and clip and
match HWUI behaviour. Also ensure android state tracking
behavior matches that of the Skia API (partial saves not
supported). This change is fixing SaveLayerAnimation
macrobench when buffer age is disabled.
Add a HWUI unit test that verifies clip and matrix are restored.
Test: built and ran angler-eng, ran hwui unit tests
bug:33429678
Change-Id: I62e429f9746518fef67663b0dd99ac499bf31af3
Implement SkiaRecordingCanvas, RenderNodeDrawable, GLFunctorDrawable,
LayerDrawable, StartReorderBarrierDrawable, EndReorderBarrierDrawable.
Move AnimatedRoundRect and AnimatedCircle in a separate file.
All Skia pipeline files are moved in hwui/pipeline/skia folder.
Add unit tests for RenderNodeDrawable, StartReorderBarrierDrawable,
EndReorderBarrierDrawable and SkiaRecordingCanvas.
Test: I tested manually on 6P devices and did run the unit tests.
Change-Id: If2a347bd1fc4689953822294ce5bf98c7f3f57c7
This allows us to delete utils/NinePatchImpl.cpp and
utils/NinePatch.h
Test: Passed cts tests - DrawableTest, NinePatchTest,
NinePatchDrawableTest.
Change-Id: I6b5d09fa3479e758d8b931fa0e977c25f4435a7c
Most changes are taken from ag/1407698, ag/1336660, ag/1488900.
Test: Built and run manually on angler-eng.
Change-Id: Id4e464b9a83c62b6bc7ea31a30e5ca6cd53b659d
CreateBitmapShader now forces a copy. This updates the call sites
to use SkMakeBitmapShader (in SkImagePriv.h) with
kNever_SkCopyPixelsMode.
This maintains the behavior where apps can modify the bitmap in
the shader after creating the shader.
This also ensures that the texture cache will work (since it's
based off of SkPixelRefs).
BUG:31594626
Change-Id: Ic75cb6cdc05c750b7946208e48a8127838d9c2f8
Previously the header for SkiaCanvas was contained in the .cpp file,
but in prepration for broader use of SkiaCanvas we are moving the
header into its own .h file.
Change-Id: Ib8c738366198a9b63e7429d51e9fa5aec106fdb1
This CL introduces staging properties to VectorDrawable, which holds
properties coming from UI thread. When staging properties are changed,
they are marked dirty, and the staging properties then get pushed to
RenderThread at sync point. In cases where no staging property has
been changed, at sync point we sync the render thread properties back
to staging properties to reflect the latest render thread animation
value change.
Also, update Vector Drawable bitmap only when it's dirty
Bug: 27343970
Bug: 27385912
Bug: 27263667
Bug: 27927674
Bug: 27774383
Change-Id: Ia864f5400a53a08dbfb284fae581fb1aac4fff87
This update is a precondition for landing additional tests
that depend on the minkin layout implementation.
bug: 27675371
Change-Id: I9bb98bae6b39462246e42cf8acb968b7df05292d
b/26949340 and b/26975469, b/26975079 as well
This reverts commit f276acd98457bcaabc9e79a17a736b3b484f005e.
Change-Id: I4b55177daf0d289bc03604c71fd4bf579f65073a
This CL runs VectorDrawable animation on RenderThread. The changes in this CL
include:
- Convert all the animators in AnimatorSet for AVD into a set of RenderNodeAnimators.
- Hook up the new animators with RenderThread
- Add drawOp in RecordingCanvas for drawing VD so that during the animation
on RenderThread, all the property changes on VD can be reflected on the screen.
TODO:
- Implement reverse and reset for AVD.
Change-Id: I2df1d754f2db0ad098d9c15dde4bb2bdfafc2315
Skia's SkCanvas::SaveFlags are being deprecated. This CL introduces
the equivalent android::SaveFlags, converts all internal clients to
the new enum, and switches the saveLayer glue to the
SaveLayerRec-based API.
Change-Id: Icb1785f4e7c0f652b1f04b34a1e3ccb063c408f3
Partial Canvas save semantics (clip or matrix persisting after restore)
are currently emulated in the native canvas wrapper (SkiaCanvas.cpp).
Persistent clips (save w/ MATRIX_SAVE_FLAG only) in particular are
emulated using the SkCanvas clip stack. There are two problems with
the current implementation:
1) The canvas save count is used to identify the clip stack topmost
frame, on the assumption that it is the same as the actual clip stack
save count. But with the introduction of lazy SkCanvas saves in Skia,
the two values can diverge: the clip stack save count only reflects
*committed* saves, while the canvas save count includes both committed
and pending saves. This means that we can no longer compare canvas and
clip stack save counts directly.
While we're looking at addressing the save count discrepancy in Skia
proper, we can also refactor the partial save emulation to no longer
rely on the two values being synchronized: instead of using the canvas
save count to locate the top clip stack frame, simply use the clip
stack save count for the same purpose - getClipStack()->getSaveCount()
always points to the correct top clip stack frame.
With this patch:
* we use SkCanvas::getSaveCount() to track *canvas* save frames which
require persistent matrix/clip handling (mSaveRecStack)
* we use SkClipStack::getSaveCount() to extract the clips from the
top clip stack frame
Also, since we're no longer mixing/comparing the two save counts, we
don't have to decrement the canvas value anymore (to make it zero-based
like its clip stack counterpart).
2) When iterating over clip stack elements, we currently start at
kTopIterStart and advance using next(). This is incorrect as next()
moves up the stack, so we only iterate over the topmost element =>
if there are multiple (non-consolidated) clip elements in the top
frame, we only get to see one.
We need to iterate using prev() instead.
Change-Id: Ic2d8cad684018925e749b9172fbf7c6202d9fb62
Also corrects some code under development behind the HWUI_NEW_OPS flags
to match the updated Skia API.
Include external/skia/include/private
use SrcConstraint for drawBitmapRect
clean up to allow removal of flags for SCALAR_DIV and IMAGEINFO_FIELDS
don't call DEPRECATED getDevice()
update to newer API for drawBitmapRect
asABitmap is deprecated, used isABitmap
previous-Change-Id: I12208855a95948897077b1c1549eb35416cc801e
previous-Change-Id: I5044f0f61315fe48c60d7af5e261a7d0ed574f56
previous-Change-Id: Ic34a3ba77b3f9e091fa7aaba75018a307abacdab
previous-Change-Id: I79f8dd779920565d1204f7fe67b3286b1bbf4e9b
previous-Change-Id: Ic04d1f8274f6a862ea00f8d241363cf31f5ec1ec
previous-Change-Id: I9e4ae257a1976c74302b6a73f17405174ae58cec
previous-Change-Id: I85de3462ad1e4877784df38edc4bcd0acbd24e5e
Change-Id: Ide8e2f669e91a13c32521af3a16efdaa085c81d0