On the app side, requests are now composed by subclassing
from various types of Request objects.
On the service side, starting a voice interaction session
involves starting another service that will then manage the
session. This leads the service design much more to what
we want, where the long-running main service is very tiny
and all the heavy-weight transient session work is elsewhere
in another process.
Change-Id: I46c074c6fe27b6c1cf2583c6d216aed1de2f1143
This gives a basic working implementation of a persist
running service that can start a voice interaction when
it wants, with the target activity(s) able to go through
the protocol to interact with it. It may even work when
the screen is off by putting the activity manager in the
correct state to act like the screen is on.
Includes a sample app that is a voice interation service
and also has an activity it can launch.
Now that I have this initial implementation, I think I
want to rework some aspects of the API.
Change-Id: I7646d0af8fb4ac768c63a18fe3de43f8091f60e9
Projected RenderNodes are now wrapped with a ClipRect or masked
SaveLayer, so that they are clipped to the outline of the projection
receiver surface.
Change-Id: I1d4afc1bb5d638d650bc0b1dac51a498f216773e
Compiles and works with OneMedia. This currently is a rough test of
the system for finding, connecting to, and sending messages to routes.
This will just connect to the first route it finds when a request to
open the route picker is made (and disconnect when another request is
made).
Change-Id: I5de5521a079471b9e02664be4654c0591dfd9a6d
Declare a new method, Display.getState() to retrieve the actual
power state of a display.
Improved documentation for Intent.ACTION_SCREEN_ON and
Intent.ACTION_SCREEN_OFF to clarify what they really mean in
terms of the interactive state of the device.
Deprecated PowerManager.isScreenOn() and replaced it with
PowerManager.isInteractive() with a more suggestive name and
better documentation.
Redirect display power state changes to go through the display
manager first and only then head over to the power manager for
legacy compatibility.
Eliminated the bright here and woke here policy flags since they
were unused. Simplified the input dispatch policy somewhat.
Ensure that screen wake locks are respected up until the point
when dozing really begins.
Fixed a regression in DreamService where onDreamingStarted
might be called before onWindowAttached.
Bug: 13133142
Bug: 13472578
Bug: 13929355
Bug: 13760290
Change-Id: Iabef96921dd554ce3768fb18619cefc3230b5fb0
Use argb evaluation method from animation package, lazily create paint,
set default for stroke line cap and join. Fix scaling to bounds. Fix
drawable in test app.
Change-Id: I245d5d6acc6ba9806743ab2bf9bf99aff3649c39
Rename the test from DynamicDrawableTest to VectorDrawableTest.
Remove duplicate function calls in the test.
Fix comments in VectorDrawable
Change-Id: I1ef87137088ccc10b1abdb40ca368345d9dbadab
This will allow version controling for later API improvement.
We will only support version 1 so far.
Change-Id: I322e63f6cff157ebb6df5d80625c39bf96ff3659
...and now fail conservatively when two apps both attempt to define
the same permission. Apps signed with the same certificate are
permitted to redefine permissions.
We also finally have a (hidden) interface class for observing package
installation so that we can now rev the interface without breaking
existing callers.
Bug 13551375
Change-Id: Ifa4e59154dcccbb286ee46a35a6f25e4ad0f0f01
Some other projects use LOCAL_APK_LIBRARIES and don't yet
work with the new shared library changes.
Change-Id: Ibb54bc1b5e3eb1252cf5b4e45249b089d25854ac
Shared libraries can now export resources for applications
to use.
Exporting resources works the same way the framework exports
resources, by defining the public symbols in res/values/public.xml.
Building a shared library requires aapt to be invoked with the
--shared-lib option. Shared libraries will be assigned a package
ID of 0x00 at build-time. At runtime, all loaded shared libraries
will be assigned a new package ID.
Currently, shared libraries should not import other shared libraries,
as those dependencies will not be loaded at runtime.
At runtime, reflection is used to update the package ID of resource
symbols in the shared library's R class file. The package name of
the R class file is assumed to be the same as the shared library's
package name declared in its manifest. This will be customizable in
a future commit.
See /tests/SharedLibrary/ for examples of a shared library and its
client.
Bug:12724178
Change-Id: I60c0cb8ab87849f8f8a1a13431562fe8603020a7
This makes transport controls a primitive interface on sessions with
a way to create the performer, register callbacks, and send commands
and updates between controllers and performers. This still needs some
cleanup but has been tested with OneMedia.
Change-Id: I373d35f7ccc383b8421bd14044457467d80425f3
We need to specify "PBKDF2WithHmacSHA1And8bit" now in order to get precisely
the same output as was previously generated with "PBKDF2WithHmacSHA1". We
also now try both when it's ambiguous which was used to generate the archive
checksums.
Bug 12494407
Cherry-pick from master.
Change-Id: I2d6081dd62f50f7d493045150b327ed120de7abd
When a doze component has been specified in a config.xml resource
overlay, the power manager will try to start a preconfigured dream
whenever it would have otherwise gone to sleep and turned the
screen off. The dream should render whatever it intends to show
then call startDozing() to tell the power manager to put the display
into a low power "doze" state and allow the application processor
to be suspended. The dream may wake up periodically using the
alarm manager or other features to update the contents of the display.
Added several new config.xml resources related to dreams and dozing.
In particular for dozing there are two new resources that pertain to
decoupling auto-suspend mode and interactive mode from the display
state. This is a requirement to enable the application processor
and other components to be suspended while dozing. Most devices
do not support these features today.
Consolidated the power manager's NAPPING and DREAMING states into one
to simplify the logic. The NAPPING state was mostly superfluous
and simply indicated that the power manager should attempt to start
a new dream. This state is now tracked in the mSandmanSummoned field.
Added a new DOZING state which is analoguous to DREAMING. The normal
state transition is now: AWAKE -> DREAMING -> DOZING -> ASLEEP.
The PowerManager.goToSleep() method now enters the DOZING state instead
of immediately going to sleep.
While in the doze state, the screen remains on. However, we actually
tell the rest of the system that the screen is off. This is somewhat
unfortunate but much of the system makes inappropriate assumptions
about what it means for the screen to be on or off. In particular,
screen on is usually taken to indicate an interactive state where
the user is present but that's not at all true for dozing (and is
only sometimes true while dreaming). We will probably need to add
some more precise externally visible states at some point.
The DozeHardware interface encapsulates a generic microcontroller
interface to allow a doze dream for off-loading rendering or other
functions while dozing. If the device possesses an MCU HAL for dozing
then it is exposed to the DreamService here.
Removed a number of catch blocks in DreamService that caught Throwable
and attempted to cause the dream to finish itself. We actually just
want to let the process crash. Cleanup will happen automatically if
needed. Catching these exceptions results in mysterious undefined
behavior and broken dreams.
Bug: 12494706
Change-Id: Ie78336b37dde7250d1ce65b3d367879e3bfb2b8b