Releases prior ICS (included) would persist the stream volumes in the
database when muted by silent mode. If the DB was backed up while in
silent mode, stream volume was backed up at 0.
When restored on a new device, the volume was restored at 0 which was
a problem for SYSTEM stream because it would never be corrected as
this stream volume is fixed.
Added a check on valid volume values when reading settings from the DB
and correct the DB if this happens.
Change-Id: Ie3b98eb74e10413c22aab7568b83ac3ace5bfc07
First pass at implementing an audio effect whose role is to
downmix multichannel PCM buffers to stereo.
The effect is not handling volume changes.
The effect code here handles quad, 4.0, 5.1 and 7.1 input configurations,
to optimize the most commom configurations, and does not yet handle
generic multichanel configurations.
Change-Id: I74d04bd961348f3f0e4ae7714b70e620808a0829
The 3rd parameter (param2) to AudioFlingerClient::ioConfigChanged
is used as an input. So changed it from void * to const void *.
It is then cast to const OutputDescriptor *
or const audio_stream_type_t * depending on the event.
Change-Id: Ieec0d284f139b74b3389b5ef69c7935a8e5650ee
MediaActionSound is a helper class for applications that use the
camera, or include camera-like behavior such as taking
screenshots. This class helps applications match the sound-playing
behavior of the Camera.takePicture, MediaRecorder.start, and
MediaRecorder.stop methods.
This is useful for applications that don't use the above methods, but
still logically capture images or video, such as the panorama capture
feature and the video effects in the platform camera application.
Bug: 5029099
Change-Id: I829f6e2941f167f91f9cb506215b7232cb054958
The AudioSink latency is currently cached when the associated AudioTrack
is created. However, the AudioTrack latency can change if the AudioTrack is moved
from one output stream to another.
The AudioPlayer must also periodically update its view of the latency
as it is needed to compensate the real audio time used for A/V sync.
This fixes an A/V sync problem seen when switching A2DP on and off while
playing a video.
Change-Id: I28b24049ca114e1af3e24791dcc900f463536ba4
Current AudioTrack implementation enforces that the requested audio
buffer size is at least corresponding the audio latency.
This requirement is too strong and leads to problems with current
stagefright and AudioSink implementations when playing over output
streams with long latency.
Ultimately, the AudioSink design should be changed to specify a minimum
buffer size in time or frames units but not in buffer count units.
Change-Id: I8ba603956f92ac49143a8249572665aa548f2f0f
Add support for specifying a channel mask when opening an AudioSink.
This parameter does not replace the channel count parameter in order
to not have to duplicate the logic to derive a mask from the
channel count everywhere an AudioSink is used without a known mask.
A mask of 0 (CHANNEL_MASK_USE_CHANNEL_ORDER) means a mask will
be automatically derived from the number of channels.
Update existing AudioSink implementations to use the channel mask,
and users of AudioSink to specify the mask if available, and
CHANNEL_MASK_USE_CHANNEL_ORDER otherwise.
Change-Id: Ifa9bd259874816dbc25ead2b03ea52e873cff474
This is a cherry-pick of I6ab07d89b2eeb0650e634b8c3b7a0b36aba4e7dd
with merge conflicts addressed by hand and additional changes made in
response to code review feedback.
Move in the direction of a more publishable API for configuring a
media player for retransmission. It used to be that we used a custom
invoke and a modified URL (prefixed with aahTX://). There are many
issues with this technique and it was never meant to stand the test of
time.
This CL gets rid of all that. A new (but currently hidden) method was
introduced to the java level MediaPlayer API, called
setRetransmitTarget(InetSocketAddress), which allows an app writer to
set the retransmit target. For now, this method needs to be called
before a call to setDataSource (which is pretty unusual for the
MediaPlayer API) because this mid level code uses this as a cue to
instantiate an aahTX player instead of relying on the data source to
select a player. When retranmit functionality becomes part of the
existing android player implemenation, this
set-retrans-before-set-data-source behavior can go away, along with
the aahTX player itself.
Change-Id: I3b46c5227bbf69acb2f3cc4f93cfccad9777be98
Signed-off-by: John Grossman <johngro@google.com>
Cherry picked from Ie8298eb9d253fc6ede448da87660a60d23170987 and
conflicts fixed by hand.
Change-Id: I6f0a59357ba1a3d57caf67d2eb0ade7486723e7b
Signed-off-by: John Grossman <johngro@google.com>