- put the test window at the front most screen position
- use RGBA_8888 which is a mandatory format
- handle devices that don't support the protected usage flags
Bug: 4950464
Change-Id: I0005fb667cfe094e5978816e2924b294c5ef817e
Fixed some issues where inconsistent streams of events could
be generated by the dispatcher, particularly when switching from
hovering with one device to hovering with another.
Fixed a bug where the touch pad would fail to generate a new
HOVER_MOVE following a tap event. As a result, the hover event
stream would not resume until the user touched the touch pad
again.
Change-Id: I444dce84641fb12e56a0af84c931520771d6c493
This change adds a test to verify that proper synchronization is done
when using SurfaceTexture to use CPU generated images as OpenGL ES
textures in 'synchronous mode'. Synchronous mode is particularly tricky
because SurfaceTexture will allow the buffer that's currently bound to
the GL texture to be dequeued. We rely on Gralloc's lock function to
block until this buffer is no longer being used by the OpenGL ES.
Change-Id: I1c4e37f3e9d60ab9a0905a90a1f5060fda8e485c
This is intended to absorb the cost of the IPC
to the permission controller.
Cached permission checks cost about 3us, while
full blown ones are two orders of magnitude slower.
CAVEAT: PermissionCache can only handle system
permissions safely for now, because the cache is
not purged upon global permission changes.
Change-Id: I8b8a5e71e191e3c01e8f792f253c379190eee62e
This change moves the point at which queued buffers get consumed to
after any error checks that could cause updateTexImage to fail. This
way, if updateTexImage returns an error the buffer remains queued.
This change alters the conditions under which the onFrameAvailable
callback gets called by the C++ SurfaceTexture class. The new behavior
is to call the callback whenever a frame gets queued that will be
visible to the buffer consumer. This means that buffers queued in
synchronous mode always trigger the callback, as those buffers will
remain pending until they are consumed. Buffers queued in asynchronous
mode will only trigger the callback if there was not previously an
unconsumed buffer pending.
The new behavior means that a consumer should perform a draw operation
exactly once for every onFrameAvailable call that it recieves. This
change also modifies SurfaceFlinger and the SurfaceTexture JNI to
support of the new behavior.
Change-Id: I8b2c6e00961d3d58b11c6af50b555b6e4c5f5b40
The offset that is used in the creation of the MemoryHeapBase must be saved, so
that it can be used to recreate the Heap when an IMemory object is passed
across process boundary through the binder.
Change-Id: Ie618fb5c0718e6711f55ed9235616fd801e648dc
Signed-off-by: Anu Sundararajan <sanuradha@ti.com>
Signed-off-by: Iliyan Malchev <malchev@google.com>
The purpose of ICameraRecordingProxy and ICameraRecordingProxyListener is to
allow applications using the camera during recording.
Camera service allows only one client at a time. Since camcorder application
needs to own the camera to do things like zoom, the media recorder cannot
access the camera directly during recording. So ICameraRecordingProxy is a proxy
of ICamera, which allows the media recorder to start/stop the recording and
release recording frames. ICameraRecordingProxyListener is an interface that
allows the recorder to receive video frames during recording.
ICameraRecordingProxy
startRecording()
stopRecording()
releaseRecordingFrame()
ICameraRecordingProxyListener
dataCallbackTimestamp()
The camcorder app opens the camera and starts the preview. The app passes
ICamera and ICameraRecordingProxy to the media recorder by
MediaRecorder::setCamera(). The recorder uses ICamera to setup the camera in
MediaRecorder::start(). After setup, the recorder disconnects from camera
service. The recorder calls ICameraRecordingProxy::startRecording() and
passes a ICameraRecordingProxyListener to the app. The app connects back to
camera service and starts the recording. The app owns the camera and can do
things like zoom. The media recorder receives the video frames from the
listener and releases them by ICameraRecordingProxy::releaseRecordingFrame.
The recorder calls ICameraRecordingProxy::stopRecording() to stop the
recording.
The call sequences are as follows:
1. The app: Camera.unlock().
2. The app: MediaRecorder.setCamera().
3. Start recording
(1) The app: MediaRecorder.start().
(2) The recorder: ICamera.unlock() and ICamera.disconnect().
(3) The recorder: ICameraRecordingProxy.startRecording().
(4) The app: ICamera.reconnect().
(5) The app: ICamera.startRecording().
4. During recording
(1) The recorder: receive frames from ICameraRecordingProxyListener.dataCallbackTimestamp()
(2) The recorder: release frames by ICameraRecordingProxy.releaseRecordingFrame().
5. Stop recording
(1) The app: MediaRecorder.stop()
(2) The recorder: ICameraRecordingProxy.stopRecording().
(3) The app: ICamera.stopRecording().
bug:2644213
Change-Id: I15269397defc25cbbcae16abc071c8349c123122
This new API will be used by applications that previously used the
lower-level pthread APIs (including pthread_join). Centralizing on the
Thread class instead of pthread will permit additional functionality to
be added later in only one location.
Change-Id: I8460169ac9c61ac9f85752405ed54c94651058d7
When creating a display list, matrices are duplicated locally. They
were however never deleted, thus causing apps to slowly leak memory
(a matrix is about 40 bytes.)
Change-Id: Iac465b720d4c4c9b5ca3fce870c0c912c14a74ab
This change makes the SurfaceTexture GL tests use a large (512x512)
framebuffer. The tests now use glViewport to render to a region of the
framebuffer with a size matching that of the texture being drawn. The
Npot test pixel checks must be changed because now the rendered region
is the same size as the texture.
Change-Id: Icc41803189c25e33ba1da7d2470720f0a11f3e4b