- MTP support for multiple storage units
- Add storage_id column to media database for MTP storage ID
- Add framework resource for defining mount points and user visible descriptions
for multiple volumes
- Clean up locking in MtpServer JNI code
Change-Id: Ide6d47bd9aa1698ed2a13d695613e03f2a9b29e3
Signed-off-by: Mike Lockwood <lockwood@android.com>
In full screen mode, we shall not always rely on the auto start info.
If the auto start is false, it will prevent the video from playing.
The auto start should always happen inline mode when prepared.
If we switch into full screen mode while playing, we will also do auto start.
bug:4260063
Change-Id: I4b13c30b1f2c219951dc8edd659e221a21c86c2b
Pre-queue WebView touch events as we send them to webkit so that we
can run them through WebView later if webkit or hosted plugins go out
to lunch.
Change-Id: Id4e9f56beeb0c1d55e77233423844b15f6f00aef
This updates the various documentation on screen sizes to discuss
the exact screen dimensions that are now associated with each size.
In addition, the screen sizes vs. densities table is updated to
include a number of additional representative screens.
Change-Id: Id07491148b1857e0265cef7139e564e190f38e03
The addition of the HW accelerated logic causes us to manipulate the
zoom scale factor in the zoom manager two additional times. These
manipulations occur after the mZoomScale has been set to zero is how we
previously tested to see if a fixed length animation was occuring.
bug: 3451126
Change-Id: If2992adbe36fa471bb1bb5013495e1adc74b5fab
Context's assets may be different from system's. We should
prefer system's to reflect PRODUCT_LOCALE.
Bug: 4104675
Change-Id: I968c3baf6bfeb945f1b71ec709d5088332482319
It shouldn't be a problem to put this in -- it is a static final
so it doesn't actually need to be in the on-device system image.
This is important for the SDK.
Change-Id: Iaa086247d0d65fe708c40fbab506aa60cd3e1396
In the case that a touch event is passed to WebKit then back to
WebView, the coordinates will be converted from view to content
then back to view and the convertion could lose some accuracies.
For a flash content that only consumes TouchDown, all the
TouchMove events will go through this path and each time, the
data becomes more inaccurate. Even worse, the TouchMove event
updates the mScrollX/Y which will then be used for the convertion.
The effect amplifies really quick and the scrolling looks jumpy.
The fix is just to store the original view coordinates when pass
the event around.
Change-Id: Ie1424d7cfc6272348b194732e97168efe2dcf17b
WebCore is too slow
Make sure that we can recover properly from a bad gesture with missing
events that never come back from webcore. Lower timeout to 1 second.
Confirm movement on touch event enqueue so that we don't get phantom
taps or long presses when webcore is slow to respond.
Add sanity check in ScaleGestureDetector to end a gesture early on a
bad MotionEvent stream rather than throwing up.
Change-Id: I69690409d7edd6b4320dbcf3b052aba4023360fe
bug:4091160
We no longer allow not shown views to fire accessibility
events. Therefore, CheckBoxPreference can no longer ask its
associated checkbox to fire an accessibility event because
the latter is not attached to the view hierarchy
(i.e. not shown) by the time the CheckBoxPreference has a
chance to send an accessibility event. Instead the
CheckBoxPreference itself is responsible for firing the event.
Change-Id: Ia742882b13bf6c441cc76fa1e84b47a55cee601c
bug:4093343
1. If getting a day from location in a week view fails
the out date was cleared but the client was unaware
of that failure. I have added a return value indicating
where getting the day from locations was successfull.
Change-Id: I566a9ee33dfe2e64300a4b50dacc652114e01442
Bug #4092053
The problem always existed but was made visible by partial invalidation.
When saving a layer, the renderer would try to postpone glClear()
operations until the next drawing command. This however does not work
since the clip might have changed. The fix is rather simple and
simply gets rid of this "optimization" (that turned out to be
usless anyway given how View issues saveLayer() calls.)
This change also fixes an issue with gradients (color stops where
not properly computed when using a null stops array) and optimizes
display lists rendering (quickly rejects larger portions of the
tree to avoid executing unnecessary code.)
Change-Id: I0f5b5f6e1220d41a09cc2fa84c212b0b4afd9c46