Renamed AUDIO_POLICY_OUTPUT_FLAG_INDIRECT to AUDIO_POLICY_OUTPUT_FLAG_NONE
which is more appropriate.
Change-Id: Ia14d60397df0f2dcd9bea0186400a09da35bc104
Was a mix of audio_source_t, uint8_t, and int.
Related fixes:
- fix comments in MediaRecorder.java
- AudioPolicyService server side was not checking source parameter at
all, so if the client wrapper was bypassed, invalid values could be
passed into audio HAL
- JNI android_media_AudioRecord_setup was checking source for positive
values, but not negative values. This test is redundant, since already
checked at Java and now checked by AudioPolicyService also, but might
as well make it correct.
Change-Id: Ie5e25d646dcd59a86d7985aa46cfcb4a1ba64a4a
Was int or uint32_t.
When AudioFlinger::format can't determine the correct format,
return INVALID rather than DEFAULT.
Init mFormat to INVALID rather than DEFAULT in the constructor.
Subclass constructors will set mFormat to the correct value.
Change-Id: I9b62640aa107d24d2d27925f5563d0d7407d1b73
Improve volume management by keeping track of volume for each type
of device independently.
Volume for each stream (MUSIC, RINGTONE, VOICE_CALL...) is now maintained
per device.
The main changes are:
- AudioService now keeps tracks of stream volumes per device:
volume indexes are kept in a HashMap < device , index>.
active device is queried from policy manager when a volume change request
is received
initalization, mute and unmute happen on all device simultaneously
- Settings: suffixes is added to volume keys to store each device
volume independently.
- AudioSystem/AudioPolicyService/AudioPolicyInterface: added a device argument
to setStreamVolumeIndex() and getStreamVolumeIndex() to address each
device independently.
- AudioPolicyManagerBase: keep track of stream volumes for each device
and apply volume according to current device selection.
Change-Id: I61ef1c45caadca04d16363bca4140e0f81901b3f
At native level it was a mixture of audio_stream_type_t, int, uint32_t,
and uint8_t. Java is still int. Also fixed a couple of hard-coded -1
instead of AUDIO_STREAM_DEFAULT, and in startToneCommand a hard-coded 0
instead of AUDIO_STREAM_VOICE_CALL.
Change-Id: Ia33bfd70edca8c2daec9052984b369cd8eee2a83
Before this change, CPU and memory usage for an audio effect were
registered and checked against the limit by audio policy manager
upon effect instantiation. Even if an effect was not enabled
it would prevent another effect to be created if the CPU load budget
was exceeded, which was too restrictive.
This change adds a method to register/unregister CPU load only when
an effect is enabled or disabled.
It also adds a mechanism to place all effects on the global output mix
in suspend state (disabled) when an effect is enabled on a specific session.
This will allow applications using session effects to have the priority
over others using global effects.
Also fixes some issues with suspend/restore mechanism:
- avoid taking actions when an effect is disconnected and was not enabled.
- do not remove a session from the suspended sessions list when corresponding
effect chain is destroyed.
Change-Id: I5225278aba1ae13d0d0997bfe26a0c9fb46b17d3
Added APIs to control pre processes applied on captured audio.
Those APIs are still hidden until reviewed by API council.
Three types of standard pre processes are supported:
- Automatic Gain Control (AGC) by AutomaticGainControl class
- Acoustic Echo Cancellation (AEC) by AcousticEchoCanceler class
- Noise Suppression (NS) by NoiseSuppressor class
A method is added to AudioEffect class to query audio pre processings
applied by default by the platform on a given AudioRecord session ID.
Change-Id: I0b9fceeb8c704dd06319c3b52b85c96fe871d51d
Audio effect framework is extended to suport effects on
output and input audio path.
AudioFlinger: Support for audio effects and effect chains is
moved from PlaybackThread class to ThreadBase class so that
RecordThread can manage effects.
Effects of type pre processing are allowed on record thread
only. When a pre processing is enabled, the effect interface handle is
passed down to the input stream so that the audio HAL can call the
process function. The record thread loop calls the effect chain process
function that will only manage the effect state and commands and skip the
process function.
AudioRecord: The audio session is allocated before calling getInput() into
audio policy serice so that the session is known before the input theead is
created and pre processings can be created on the correct session.
AudioPolicyService: default pre processing for a given input source are
loaded from audio_effects.conf file.
When an input is created, corresponding effects are created and enabled.
Change-Id: Id17119e0979b4dcf189b5c7957fec30dc3478790
Modified default volume control logic in AudioService:
1 IN_CALL volume if in video/audio chat
2 NOTIFICATION if notification is playing or was playing less than 5s ago.
3 MUSIC
Modified silent mode:
- now also affect MUSIC stream type
- entering silent mode when VOL- hard key is pressed once while selected
stream volume is already at 0 (except for VOICE_CALL stream).
- exiting silent mode when pressing VOL+ hard key while in silent mode
Play sound FX (audible selections, keyboard clicks) at a fixed volume.
Modified audio framework:
- isStreamActive() method now implemented in AudioPolicyManagerBase (previously AudioFlinger)
- iStreamActive() now specifies a time window during which the stream is considered
active after it actually stopped.
Change-Id: I7e5a0724099450b9fc90825224180ac97322785f
Added methods for audio effects management by audio policy manager.
- control of total CPU load and memory used by effect engines
- selection of output stream for global effects
- added audio session id in parameter list for startOutput() and stopOutput().
this is not used in default audio policy manager implementation.
Modifications of audio effect framework in AudioFlinger to allow moving and reconfiguring
effect engines from one output mixer thread to another when audio tracks in the same session
are moved or when requested by audio policy manager.
Also fixed mutex deadlock problem with effect chains locks.
Change-Id: Ida43484b06e9b890d6b9e53c13958d042720ebdb
Initial commit for review.
Integrated comments after patch set 1 review.
Fixed lockup in AudioFlinger::ThreadBase::exit()
Fixed lockup when playing tone with AudioPlocyService startTone()