JNITest class is no longer actively used. This patch
removes the class (java and jni) files.
JNI interfaces and calls are extensively tested in
the art unit tests (art/tests) and in cts (see
CtsJniTestCases).
Change-Id: I62f7c72deb5d206fa3f545ae39a9cb9011110d0a
Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
This value is overridden by the framework anyway
(see ActivityThread.handleBindApplication). Besides,
it doesn't seem like a great idea to let tools clutter
/sdcard/ with temp files.
Change-Id: I26c710cbea7397f89e6103e54a73044a87da95b1
AndroidRuntimeBase (exported by libandroid_runtime_base.so) is all you need
to link against to gain the ability to do AndroidRuntimeBase::getJNIEnv()
thus minimizing build dependencies.
Change-Id: Ia7f0c94c8c02b974c068e0db34774827f96aa95b
The option passes the specified GC type into the Xgc runtime
option.
Currently the three different supported GC types are MS, CMS, SS
which represent mark-sweep, concurrent mark-sweep, mark-sweep +
semi-space hybrid.
Change-Id: I6ad95c8d12c0d1158f7c861ff0c3180761619172
Merge GlRenderer and Gl20Renderer
Move GLRenderer to its own file
Move native methods from HardwareRenderer to GLRenderer
Change-Id: Ib4680b03dd98101b2a428062cc94774ff73baa75
vold now parse out UUID and label for inserted physical devices,
and reports them to framework. Add these to hidden StorageVolume
class for use by DocumentsUI and MediaProvider.
Remove last JNI method in FileUtils!
Bug: 11175082
Change-Id: I1cfcd1ade61767b103f693319ea2600008ee2e3c
1. Move PdfDocument to android.graphics.pdf.
2. Changed the PdfDocument as per API concil request.
3. Updated the documentation.
bug:10461180
bug:10552565
bug:10681585
bug:10552336
Change-Id: I08e15b34cf37bb064248c887e6f59808019cafe8
Write a registration function and call it in AndroidRuntime,
which calls FindClass/GetFieldID only once per class/method.
Use NewGlobalRef for classes that will be checked against later.
BUG:10612755
Change-Id: I25541da1b7bb1cd53a1579ea84c4620e1901310f
We don't need this any more.
Bug: 10211309
(cherry picked from commit 437e76208d451e7954699ead8931d0fe147bb07d)
Change-Id: I97b3ab4f65a70eacca2fbe95cfb11b1cc85c4021
Also increase the size of the buffer we do need, simplify the code, and
fix some of the error checking.
(cherry-pick of 56968581ce77d3c0ee4286da6b0d5548874934b9.)
Bug: http://code.google.com/p/android/issues/detail?id=36193
Bug: 10363597
Change-Id: Iadd2ee25469a37ddf06c3292b675a4cbcc4ecfa3
When reading from the end of a pipe or socket, there is no way to
tell if the other end has finished successfully, encountered an error,
or outright crashed. To solve this, we create a second socketpair()
as a communication channel between the two ends of a pipe or
socket pair, sending a status code with details about why the
ParcelFileDescriptor was closed.
The writer end of a pipe or socket can closeWithError() to send a
message to the reader end. When the reader encounters EOF, they
call checkError() to detect if any error occured. This also detects
the case where the remote process died without sending a success
message.
This design is also extended to support regular files on disk, using
the communication channel above to detect various remote close events
or crashes, and delivering that event to a supplied OnCloseListener.
Replaces JNI with best-practice Libcore.os calls, and deprecates
some flags to match Context.
Bug: 10330121
Change-Id: I8cfa1e4fb6f57397667c7f785106193e0faccad3
* Working streaming preview requests only
* Almost everything else returns empty objects that don't do anything
Bug: 9213377
Change-Id: Ie6f02a7c0952b0f5ebc41905425b15cae221f7d3
* Working streaming preview requests only
* Almost everything else returns empty objects that don't do anything
Bug: 9213377
Change-Id: I183dd47ddd737ec2c3c374e5c3461542a97f09b0
This change adds simple APIs that enable an Android application
to generate a PDF document by drawing content on a canvas.
Change-Id: Ibac93d7c37b01a376ce7c48238657d8c7698d588
To allow low-memory devices to reduce (or eliminate entirely)
the RAM used by the JIT, dalvikvm has a new command-line
option to set the max size of the JIT's translation cache.
In this CL, we pass that new option based on a system property.
Change-Id: I2a01da4d19c1922b6ed52791ee513efef9caf3d4
When the Android runtime starts, the system preloads a series of assets
in the Zygote process. These assets are shared across all processes.
Unfortunately, each one of these assets is later uploaded in its own
OpenGL texture, once per process. This wastes memory and generates
unnecessary OpenGL state changes.
This CL introduces an asset server that provides an atlas to all processes.
Note: bitmaps used by skia shaders are *not* sampled from the atlas.
It's an uncommon use case and would require extra texture transforms
in the GL shaders.
WHAT IS THE ASSETS ATLAS
The "assets atlas" is a single, shareable graphic buffer that contains
all the system's preloaded bitmap drawables (this includes 9-patches.)
The atlas is made of two distinct objects: the graphic buffer that
contains the actual pixels and the map which indicates where each
preloaded bitmap can be found in the atlas (essentially a pair of
x and y coordinates.)
HOW IS THE ASSETS ATLAS GENERATED
Because we need to support a wide variety of devices and because it
is easy to change the list of preloaded drawables, the atlas is
generated at runtime, during the startup phase of the system process.
There are several steps that lead to the atlas generation:
1. If the device is booting for the first time, or if the device was
updated, we need to find the best atlas configuration. To do so,
the atlas service tries a number of width, height and algorithm
variations that allows us to pack as many assets as possible while
using as little memory as possible. Once a best configuration is found,
it gets written to disk in /data/system/framework_atlas
2. Given a best configuration (algorithm variant, dimensions and
number of bitmaps that can be packed in the atlas), the atlas service
packs all the preloaded bitmaps into a single graphic buffer object.
3. The packing is done using Skia in a temporary native bitmap. The
Skia bitmap is then copied into the graphic buffer using OpenGL ES
to benefit from texture swizzling.
HOW PROCESSES USE THE ATLAS
Whenever a process' hardware renderer initializes its EGL context,
it queries the atlas service for the graphic buffer and the map.
It is important to remember that both the context and the map will
be valid for the lifetime of the hardware renderer (if the system
process goes down, all apps get killed as well.)
Every time the hardware renderer needs to render a bitmap, it first
checks whether the bitmap can be found in the assets atlas. When
the bitmap is part of the atlas, texture coordinates are remapped
appropriately before rendering.
Change-Id: I8eaecf53e7f6a33d90da3d0047c5ceec89ea3af0
The input method manager service now supplies an input channel for
communication while creating an IME session on behalf of the
application.
This change significanly reduces the overhead of IME event dispatch
by using a standard input channel to send input events rather than
using binder. This results in fewer thread context switches
and fewer object allocations.
What's more, the IME may perform additional batching of the motion
events that it receives which may help it catch up if it is
getting behind while processing them.
Bug: 7984576
Bug: 8473020
Change-Id: Ibe26311edd0060cdcae80194f1753482e635786f