The window manager now uses the app screen dimensions to compute
the various configuration properties, as it should.
This means that prime is official a "not long" device. Poor prime.
It probably feels inadequate now.
Because it is.
Oh and all that other stuff? Debugging logs. Turned off. And
why the heck not, debugging logs are great.
Change-Id: Iaaf8ef270d986d34fd046d699ef4c0ecea1981fc
Bug: 5011907
Introduce a 150ms delay in handling volume down keys
while waiting to see if a power key will follow.
Don't trigger the screenshot chord if both volume up and
volume down are pressed together.
Don't trigger the long-press power menu if volume keys are
also pressed.
Require the user to press both keys in the chord within
the debounce time and continue long-pressing them in order
to trigger the screenshot action.
Change-Id: I248968d37b73c09d6d08e7f62667c443eba32da0
This change merges the ISurfaceComposer::setOrientation functionality
into ISurfaceComposer::setTransactionState. It enables the window
manager to atomically update both the display orientation and the
position and size of the windows in a single transaction with
SurfaceFlinger.
Bug: 5439574
Change-Id: I18a8ccc564d7d760ef8afb2d015ccdb7a7963900
...the "Complete action using" dialog
When an application goes idle, it sends back to the activity manager
the configuration it last used, to make sure the two don't get out
of sync. Fix a bunch of edge cases here in dealing with that, and
be sure to also send the current configuration when launching an
activity so the client is always up-to-date when launching.
Also a small fix to not show the upgrading dialog during first boot.
Change-Id: I14ed366a87cd689d1c78787369e052422290ac6f
The PhoneWindowManager is now responsible for hiding and showing
the nav bar.
For hiding, it just moves it off the screen (easy way to get a
nice slide animation on and off). At the same time, we use a
new WM facility to put up a fake input window to capture all
touch events.
When a touch event is received, we force the system UI to clear
the navigation hiding bit so it will be shown again.
This removes a bunch of code from the system UI for hiding and
showing the nav bar. Also removes the code calling from userActivity()
to the system UI, which was bad. (Also no longer using userActivity()
fixes bugs around re-showing the nav bar due to key presses and
other wrong things.)
Change-Id: I8c3174873b5bcaa36a92322a51e8f7993e88e551
This cleans up how ui flags are managed between the client and window manager.
It still reports the global UI mode state to the callback, but we now only clear
certain flags when the system goes out of a state (currently this just means the
hide nav bar mode), and don't corrupt other flags in the application when the
global state changes.
Also introduces a sequence number between the app and window manager, to avoid
using bad old data coming from the app during these transitions.
Change-Id: I40bbd12d9b7b69fc0ff1c7dc0cb58a933d4dfb23
This is another place where we are messed up by the stupid default
Configuration having a 1.0 font scale. Argh.
Change-Id: Iaa2550d4edab92fb8a52f98fbb9fd8ef5fab94b5
This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
Bug: 4981385
Changed the orientation listener to notify the policy whenever
its proposed orientation changes, and changes the window manager
to notify the orientation listener when the actual orientation
changes. This allows us to better handle the case where the
policy has rejected a given proposal at one time (because the
current application forced orientation) but might choose
to accept the same proposal at another time.
It's important that the proposal always be up to date. A proposal
becomes irrelevant as soon as the phone posture changes such
that we can no longer determine the orientation with confidence
(such as when a device is placed flat on a table).
Simplified the orientation filtering. Now we just wait 200ms
for the device to be still before issuing a proposal. The idea
is that if the device is moving around a lot, we assume that
the device is being picked up or put down or otherwise in
the process of being moved. We don't want to change the rotation
until that's all settled down. However, we do want to tolerate
a certain amount of environmental noise.
(The previous confidence algorithm was also designed along
these lines but it was less direct about waiting for things
to settle. Instead it simply made orientation changes take
longer than usual while unsettled, but the extra delay was often
too much or too little. This one should be easier to tune.)
Change-Id: I09e6befea1f0994b6b15d424f3182859c0d9a530
...Should Skip Unsecure Lockscreen (ICS)
Also while I am in there, clean up logging of intent objects to include
even less sensitive information, while showing the true Intent in dump
output (since apps can't get to that).
Change-Id: I35fed714645b21e4304ba38a11ebb9c4c963538e
Bug: 4981385
Simplify the orientation changing code path in the
WindowManager. Instead of the policy calling setRotation()
when the sensor determined orientation changes, it calls
updateRotation(), which figures everything out. For the most
part, the rotation actually passed to setRotation() was
more or less ignored and just added confusion, particularly
when handling deferred orientation changes.
Ensure that 180 degree rotations are disallowed even when
the application specifies SCREEN_ORIENTATION_SENSOR_*.
These rotations are only enabled when docked upside-down for
some reason or when the application specifies
SCREEN_ORIENTATION_FULL_SENSOR.
Ensure that special modes like HDMI connected, lid switch,
dock and rotation lock all cause the sensor to be ignored
even when the application asks for sensor-based orientation
changes. The sensor is not relevant in these modes because
some external factor (or the user) is determining the
preferred rotation.
Currently, applications can still override the preferred
rotation even when there are special modes in play that
might say otherwise. We could tweak this so that some
special modes trump application choices completely
(resulting in a letter-boxed application, perhaps).
I tested this sort of tweak (not included in the patch)
and it seems to work fine, including transitions between
applications with varying orientation.
Delete dead code related to animFlags.
Handle pausing/resuming orientation changes more precisely.
Ensure that a deferred orientation change is performed when
a drag completes, even if endDragLw() is not called because the
drag was aborted before the drop happened. We pause
the orientation change in register() and resume in unregister()
because those methods appear to always be called as needed.
Change-Id: If0a31de3d057251e581fdee64819f2b19e676e9a
The key thing was to fix isVisibleOrBehindKeyguardLw() so that it
wouldn't count a window as not visible if it was just currently
in the process of drawing due to an orientation change.
Also improve logic in deciding when to turn screen on to better ensure
the screen is in a stable state, in particular treating screen off
as a frozen screen and not allowing it to turn on until the
update of the screen due to any config change is done.
Change-Id: If82199f3773270b2d07f9c7de9da2dad8c7b28d7
Rework how we decide when it is okay to turn on the screen by having
the policy call back to the power manager when it knows the lock screen
has been drawn.
Change-Id: Ie8f3f72111dcf7f168723e6dce24e0343b4afe5d
PhoneWindowManager now takes full responsibility for deciding where the
navigation bar goes. This gets rid of a bunch of race conditions with
determining layout while the nav bar is moving itself at the same time
the window manager is computing a new configuration.
Note that this breaks the "nav bar on left" option. The current nav
bar code could also be cleaned up some more to completely drive its
behavior based on onSizeChanged() happening during relayout.
Change-Id: I1651d74c3464ba0d588aab3049e099c78420146a
The resolver activity was hiding the following activity from recents.
Also some other fixes: a little better memory use debugging, removed
some unneeded code from window manager, moved some system activities
into their own process, added some more running process information for
manage apps.
Change-Id: I66687d16989ff965d524b92dc360f37c19199717
...opening after selecting option "Youtube" as a luncher.
Also:
* Tweak window animations so that the wallpaper exist animations do not
stop too early (causing the wallpaper to suddenly disappear).
* Make sure no input is being processed while booting, to avoid
accidentally doing things especially in the upgrade dialog.
* Some other small cleanup.
Change-Id: I40a6b53731991d4e31ac4502e3d85f0e47507481
Applications shouldn't be able to change their window type after
the window is added to the window manager.
Change-Id: Iac63da65f96fb30683f68f8d89c3fd29199a750c
Bug: 5156144
Input channels could leak or simply live longer than they should
in some cases.
1. Monitor channels (used by the pointer location overlay) are never
unregistered, so they would leak.
Added code to handle failures in the receive callback by closing
the input channel.
2. The DragState held onto its input window and application handles
even after the input channel was disposed.
Added code to null these handles out when they are no longer needed.
3. Input channels previously used as input event targets would stick
around until the targets were cleared (usually on the next
event).
Added code to detect when the input dispatcher is in
an idle state and to proactively clear the targets then
to ensure that resources are released promptly.
4. Native input window handles held onto the input channel even
after the input window was removed from the input dispatcher.
Consequently, the input channel would not be disposed until
the input window handle itself was freed. Since the input
window handle is held from managed code, this meant that the
window's input channel could stick around until the next GC.
Refactored the input window handle to separate the properties
(info) and identify (handle) state into different objects.
Then modified the dispatcher to release the properties (info)
when no longer needed, including the input channel.
7. The pointer location overlay does not actually use its
standard input channel, only the monitor input channel.
Added INPUT_FEATURE_NO_INPUT_CHANNEL to allow windows to
request that they not be provided with an input channel
at all.
Improved some of the error handling logic to emit the status
code as part of the exception message.
Change-Id: I01988d4391a70c6678c8b0e936ca051af680b1a5
5233826 when a live wallpaper starts, it does so regardless of its visibility
The WallpaperService is now very forceful about telling a wallpaper it is
not visible when it first starts.
5209847 Make launcher turn off the wallpaper in all apps.
Fix a bug in the window manager that would not correctly handle the wallpaper
flag changing.
Change-Id: Ie3314043a84664be72a1304a1705408efd789a15
the screen
Alter preferred options panel gravity policy.
Integrate new menu panel assets for holo apps.
Change-Id: I9fa98ed9359148ea6d1f1d1e727ddcd437b16e2f
...(when turning display on after recently turning it off)
Also clean up when we decide to turn the screen on to improve that
transition. There are still problems here with turning it on
before the wallpaper gets dispayed.
Change-Id: I2bc56c12e5ad75a1ce5a0546f43a845bf0823e66
This introduces a new facility for code during the boot process
to display messages to the user through a progress dialog. This
is only for use when performing longer-than-usual post-upgrade
operations such as running dexopt on applications or upgrading
databases.
Change-Id: I0e78439ccec3850fb67872c22f235bf12a158dae
There turn out to be two distinct bugs leading to runtime restarts.
The first, dating from at least Android 3.1, is that following certain kinds
of app crashes we properly clean up the drag-state bookkeeping, but aren't
prepared in the case of the drag-target timeout clock firing with a now-
null drag state in effect. We now catch that edge condition and don't NPE
(and note that there was already similar code around the separate timeout
when an app is *starting* the drag process).
The second bug is that some new-in-ICS code in the input channel management
wasn't prepared for certain cases where the current touch window could have
become unusable and its input channel torn down summarily in the case of the
aforesaid app crash during drag. The code now makes sure that there really
is an input channel that needs to be flushed / cancelled prior to attempting
that operation.
Fixes bug 5173534
Change-Id: Idaae158ecfb4b93456ab1425769b669962893c00
Bug: 5161290
Replace mDisposeAfterWriteToParcel with code that takes advantage
of the standard Parcel API support for releasing resources after
writing a Binder reply.
This change makes it less likely that InputChannels will leak
accidentally when passed across a Binder.
Change-Id: Id37706e7b88d074e8e4ac687c88f0db8963200f2
- When shutting down, if the screen goes to sleep there is code
that tries to do a notifyAll without holding the lock:
java.lang.IllegalMonitorStateException: object not locked by thread before notifyAll()
at java.lang.Object.notifyAll(Native Method)
at com.android.server.am.ActivityStack.checkReadyForSleepLocked(ActivityStack.java:776)
at com.android.server.am.ActivityStack$1.handleMessage(ActivityStack.java:282)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at com.android.server.ServerThread.run(SystemServer.java:603)
- If an invalid Uri object is sent to the system process it can crash because
the Uri class throws an assertion while unmarshalling. Change this to an
IllegalArgumentException so it gets sent back to the caller:
java.lang.AssertionError
at android.net.Uri$PathPart.readFrom(Uri.java:2224)
at android.net.Uri$HierarchicalUri.readFrom(Uri.java:1106)
at android.net.Uri$1.createFromParcel(Uri.java:1689)
at android.net.Uri$1.createFromParcel(Uri.java:1681)
at android.content.IContentService$Stub.onTransact(IContentService.java:53)
at android.content.ContentService.onTransact(ContentService.java:120)
at android.os.Binder.execTransact(Binder.java:338)
at dalvik.system.NativeStart.run(Native Method)
- StrictMode can try to access the first index in the stack crawl of a stack crawl
array of length 0. Not sure why this happens, but make the code more robust:
java.lang.ArrayIndexOutOfBoundsException: length=0; index=0
at android.app.ApplicationErrorReport$CrashInfo.<init>(ApplicationErrorReport.java:341)
at android.os.StrictMode$ViolationInfo.<init>(StrictMode.java:1978)
at android.os.StrictMode$AndroidBlockGuardPolicy.startHandlingViolationException(StrictMode.java:1097)
at android.os.StrictMode$AndroidBlockGuardPolicy.onReadFromDisk(StrictMode.java:1068)
at libcore.io.BlockGuardOs.read(BlockGuardOs.java:137)
at libcore.io.IoBridge.read(IoBridge.java:426)
at java.io.FileInputStream.read(FileInputStream.java:179)
at java.io.InputStream.read(InputStream.java:148)
at com.android.internal.os.ProcessStats.readFile(ProcessStats.java:804)
at com.android.internal.os.ProcessStats.getCpuSpeedTimes(ProcessStats.java:564)
at com.android.internal.os.ProcessStats.getLastCpuSpeedTimes(ProcessStats.java:545)
at com.android.server.am.ActivityManagerService.updateCpuStatsNow(ActivityManagerService.java:1470)
at com.android.server.am.ActivityManagerService.batteryNeedsCpuUpdate(ActivityManagerService.java:1522)
at com.android.internal.os.BatteryStatsImpl$MyHandler.handleMessage(BatteryStatsImpl.java:110)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at com.android.server.am.ActivityManagerService$AThread.run(ActivityManagerService.java:1302)
(Also fix this code to not cause strict mode to trigger at all, because there is
no need, because this is just reading stuff from /proc.)
- The system seems to crash during boot if it thinks it needs to rotate
the screen, when it is trying to take the freeze snapshot way too early.
There is no need to freeze the screen during boot or if the screen is off:
java.lang.NullPointerException
at android.view.Surface.init(Native Method)
at android.view.Surface.<init>(Surface.java:256)
at com.android.server.wm.ScreenRotationAnimation.<init>(ScreenRotationAnimation.java:91)
at com.android.server.wm.WindowManagerService.startFreezingDisplayLocked(WindowManagerService.java:8758)
at com.android.server.wm.WindowManagerService.startAppFreezingScreenLocked(WindowManagerService.java:3971)
at com.android.server.wm.WindowManagerService.startAppFreezingScreen(WindowManagerService.java:4003)
at com.android.server.am.ActivityRecord.startFreezingScreenLocked(ActivityRecord.java:515)
at com.android.server.am.ActivityStack.ensureActivityConfigurationLocked(ActivityStack.java:3997)
at com.android.server.am.ActivityManagerService.updateConfigurationLocked(ActivityManagerService.java:12535)
at com.android.server.am.ActivityManagerService.updateConfiguration(ActivityManagerService.java:12439)
at com.android.server.wm.WindowManagerService.systemReady(WindowManagerService.java:6161)
at com.android.server.ServerThread.run(SystemServer.java:521)
Change-Id: I85062bb5f6b0909a0f52feedaa75e7611d9d7fbd
- Solves bug where an icon showed focus state on startup in Launcher. Once the keyboard arrows are used, Launcher enters non-touch mode as usual
Change-Id: I0080f3b72f6c22833c600a1026af0abc35024510