10 Commits

Author SHA1 Message Date
Chet Haase
daf98e941e Use optimized display lists for all hwaccelerated rendering
Previously, display lists were used only if hardware acceleration
was enabled for an application (hardwareAccelerated=true) *and* if
setDrawingCacheEnabled(true) was called. This change makes the framework
use display lists for all views in an application if hardware acceleration
is enabled.

In addition, display list renderering has been optimized so that
any view's recreation of its own display list (which is necessary whenever
the visuals of that view change) will not cause any other display list
in its parent hierarchy to change. Instead, when there are any visual
changes in the hierarchy, only those views which need to have new
display list content will recreate their display lists.

This optimization works by caching display list references in each
parent display list (so the container of some child will refer to its
child's display list by a reference to the child's display list). Then when
a view needs to recreate its display list, it will do so inside the same
display list object. This will cause the content to get refreshed, but not
the reference to that content. Then when the view hierarchy is redrawn,
it will automatically pick up the new content from the old reference.

This optimization will not necessarily improve performance when applications
need to update the entire view hierarchy or redraw the entire screen, but it does
show significant improvements when redrawing only a portion of the screen,
especially when the regions that are not refreshed are complex and time-
consuming to redraw.

Change-Id: I68d21cac6a224a05703070ec85253220cb001eb4
2011-01-24 08:43:20 -08:00
Romain Guy
ffac7fc504 Add debug logs for display lists.
Change-Id: I7bae8fd96e9eccb51f29f73e4069b4d3e6bdbdd7
2011-01-13 17:22:58 -08:00
Romain Guy
ada830f639 Cleanup implementation of hardware layers.
The new implementation relies on OpenGLRenderer's existing layer
code instead of duplicating it. The new code is much cleaner, with
simpler and better APIs and allows tracking of drawn regions inside
layers. Region tracking is not yet enabled but this will be done
in a future CL.

Change-Id: Ie826121a2227de8252c77b992a61218defea5143
2011-01-13 12:13:20 -08:00
Romain Guy
0fe478ea04 Support nested display lists.
Change-Id: I3815a2832fc0f722c668ba8f51c5f177edb77c94
2010-11-08 12:15:28 -08:00
Romain Guy
5b3b35296e Optimize FBO drawing with regions.
This optimization is currently disabled until Launcher is
modified to take advantage of it. The optimization can be
enabled by turning on RENDER_LAYERS_AS_REGIONS in the
OpenGLRenderer.h file.

Change-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1
2010-11-02 16:17:23 -07:00
Chet Haase
5c13d89c13 Optimizing display lists by referencing pointers to resources instead of copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00
Romain Guy
4bb942083a Optimize 9patch rendering.
This change detects empty quads in 9patches and removes them from
the mesh to avoid unnecessary blending.

Change-Id: I4500566fb4cb6845d64dcb59b522c0be7a0ec704
2010-10-12 15:59:26 -07:00
Romain Guy
6b7bd24659 Don't clear the framebuffer when not needed. 2010-10-06 19:49:23 -07:00
Romain Guy
4aa90573bb Adding display lists to the GL renderer (checkpoint.)
Change-Id: Iaa49757600a53b39369dbb23f8c3feab282518e6
2010-09-26 18:40:37 -07:00
Romain Guy
e2d345ea67 Add debug mode to measure performance.
Change-Id: I9d4c84034dc200b99c8266165942a7cdbcb5c0c5
2010-09-24 18:39:22 -07:00