This is a band-aid over the existing kludgy stopping mechanism
where the semantics of stop are different in the activity manager
than in the clients.
This change is intended to be as unobtrusive as possible, only
impacting the sleep case. I have a different change that
completely reworks how we stop activities to simply this all
a lot by unifying the semantics between the server and client.
However, it is too late in HC for such an extensive change. Later
I'll revert this one and put in the better solution.
Change-Id: Id77f2db1ec83469cdd888acb8fbc4679daa7766e
* Changed to inplace encryption.
* Changed decryption to return the proper error code. It will now return success or the number of failed attempts.
* Be lazy and post a message 2 seconds later to call restart. I don't feel like messing with binder interfaces for a proper callback.
Change-Id: Iae2de7057aa66f248fd2df3f29777ad3368442f0
now that we removed the notion of a "inUse" buffer in surfaceflinger
a lot of code can be simplified / removed.
noteworthy, the whole concept of "unlockClient" wrt. "compositionComplete"
is also gone.
Change-Id: I210413d4c8c0998dae05c8620ebfc895d3e6233d
EffectModule::process() was copying effect chain input buffer to
output buffer if no effect was active instead of accumulating it.
Change-Id: If4ca75601ea69a088d0f71d88aec53e90a1dec89
This eases VpnSettings on dealing with multiple-activity-instance problem
(i.e., SettingsActivity and VpnSettingsActivity).
+ Most of the code is moved from the VpnServices package to vpn/java/.
+ VpnManager and VpnServiceBinder are revised to provide synchronous API.
+ Add a new method isIdle() to IVpnService.aidl.
Related bug: 3293236 (need to deal with multiple-activity-instance problem)
Change-Id: I03afa3b3af85d7b4ef800683cd075c356a9266c4
InputReader::getSwitchState always returns AKEY_STATE_UNKNOWN
because SwitchInputMapper::getSources() returns 0 which cannot
match any source mask including AINPUT_SOURCE_ANY. As a result
initial lid switch detection is broken.
This change adds a new source constant AINPUT_SOURCE_SWITCH
that indicates that the source has switches.
Change-Id: I5321ecf0ce84f1c2b4535f6c163d3f4dcf9b7a9b
EffectModule::process() was copying effect chain input buffer to
output buffer if no effect was active instead of accumulating it.
Change-Id: I2838af2e7b6654d0a76547625929a5453da68d02
The cut-off frequency of the lowpass filter was too high
for the sampling rate used by DELAY_NORMAL.
Now we use the same filters used for the gravity vector
(cascaded biquad at 1.5 Hz)
Change-Id: I319dc4f449a3abd553d61b196a9ddcf7782f912d
Having it non-touchable was making it possible to e.g.
touch buttons and launch new activities out from under
an in-flight drag operation.
Bug 3370698
Change-Id: I46fe70a8fe8fbaa5cca48f6bb478ed7ded1f1cc3
In particular, if a new window was created out from under the drag,
the drag-move event dispatch logic would wind up blithly assuming
that it would find a valid touch-dispatchable window under the
finger. When this was untrue, it would NPE, but the NPE was caught
and discarded safely by higher-level guard code.
With this change, we now avoid the NPE entirely and report the
spurious condition as part of the debugging log stream.
(Also add the local-state object to DragEvent.toString()'s output.)
Change-Id: Idfa5f45d049e48415ee59c8b0ffb5b0ed4098ce3