Migrate View.SYSTEM_UI_FLAG_TRANSPARENT_(STATUS/NAVIGATION) to
WindowManager.LayoutParams.FLAG_TRANSLUCENT_(STATUS|NAVIGATION).
Add associated public attrs for both new window flags:
windowTranslucentStatus
windowTranslucentNavigation
Introduce convenient four new themes that set translucent decor:
Theme.Holo.NoActionBar.TranslucentDecor
Theme.Holo.Light.NoActionBar.TranslucentDecor
Theme.DeviceDefault.NoActionBar.TranslucentDecor
Theme.DeviceDefault.Light.NoActionBar.TranslucentDecor
Update PhoneWindowManager mechanism to plumb these values back to
SystemUI to drive bar mode state.
The new translucent flags come from the top fullscreen window, not
the focused window, so translucency does not change when opening
dialogs.
Imply some window-level system-ui visibility if one or both of these
new flags are present, specifically:
FLAG_TRANSLUCENT_STATUS implies LAYOUT_STABLE, LAYOUT_FULLSCREEN
FLAG_TRANSLUCENT_NAVIGATION implies LAYOUT STABLE, LAYOUT_HIDE_NAV
Rename all associated variable & resource names to use the term
translucent instead of transparent. (Retain the term semi-transparent
for the transient bar style).
Recents activity allowed to inherit translucent decor state via the
new PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR. Compensating changes
to use the full screen area more appropriately.
Update keyguard to use new WM flags.
Update docs and various api artifacts.
Sanity-check fixes:
- Toasts and alerts given stable layout.
- Suppress nu-gradient when in transient (hidey) mode.
- New translucent flags use top-fullscreen window, dialogs don't clear.
Bug:10674960
Bug:11062108
Bug:10987178
Bug:10786445
Bug:10781433
Change-Id: If667a55bea4cf5e008549524b9899197fab55ebe
Switch KeyguardTransportControlView over to using RemoteController
instead of the internal API.
Guard transition animations behind a flag until we can work out some
intermittent issues.
Change-Id: Ie9f41339ce6e735c5d524db88437672f2c9859e2
Bug: 10918599
Shaves ~1.5MB off of Keyguard creation from usage of an
old-style Alpha animator that would create a draw cache
The animation is unseen due to screen timings, so simply remove it
Also adds a bit of de-jank to the non-svelte case by avoiding
a potential GC_FOR_ALLOC
Change-Id: Id49742d95988f670a44305e4033e7a850d20e675
Because HH is such a tall device, we need to move the circle up in
order to put it in the correct physical location.
Bug: 10900855
Change-Id: Idf90839e19f89784a96d110dd897bdacb58cb616
Increase padding on the left to more visually center the text within the touch target
Bug: 10074982
Change-Id: I2c622b0edd427a4b15f2f3b25a0a124853ed2367
When the transport controls are active, set the relevant art as a
fullscreen background for the keyguard.
Change-Id: I1e8a87f242153a2a2c5bf94dbd15f0fd3e07dde3
By enabling KeyguardHostView to extend into the full screen area
and updating custom measure/layout in the Challenge layouts
appropriately.
Bug:10939005
Change-Id: I06fb187c4100cf0f2e48b1206cc4450afa4567dd
* commit '1962e264660b37b7e386eb2ac84fc915dd7c75dd':
Fix keyguard widget pager accessibility - announce when widget hovers over drop target - announce when widget leaves drop target
- announce when widget hovers over drop target
- announce when widget leaves drop target
Fixes bug 10151121
Change-Id: Ia36400f4e8651149590e004b82f66d43c9deaa08
* commit '04b0840b2e5367547fdd92f4e2c68cde16486062':
Accessibility improvements in keyguard - add accessibility descriptions to camera and search light - add new onClick handler to simplify launching search and camera - plumb camera launch through KeyguardService interface
- add accessibility descriptions to camera and search light
- add new onClick handler to simplify launching search and camera
- plumb camera launch through KeyguardService interface
Fixes bug 10914360
Change-Id: Ic85eda9afadba7381be78b477180f7204030cd17
This fixes a bug where TTS on all-caps items doesn't work for
Buttons. The fix is to use translation (ala. TextView.setAllCaps()),
which just affects rendering and not the original text string.
Fix bug 10912259
Change-Id: Id8cba927819c979fe699353219d45f8b0f9f5aac
Driven by a new framework config bool. Tested on all layouts,
but disabled by default. Can be enabled with a config overlay.
(Sliding/MultiPane)ChallengeLayout have custom measure/layout
logic that peeks at the root view's padding (!). So we must keep
the root view's padding = system window insets. However, we need
the scrims + the fullscreen camera widget preview to use the entire
display size if the bars are transparent.
So the approach is to maintain the root view's
(KeyguardViewManager$ViewManagerHost) padding as before via
setFitsSystemWindows(true) but allow non KeyguardHostViews to
extend into the padding if bars are transparent via a custom
measure/draw on the root view.
KeyguardHostView background + challege scrims moved up to the
root view.
Also:
- Remove logspam line for fixed bug.
- Fix status bar staying opaque on interaction on secure keyguard.
Known issues:
- Nav bar blip dismissing global actions, keyguard app widget picker
bars are opaque. Both will use the new inherit flag once it exists.
- Emergency dialer layout dance, will be fixed in the phone project.
Bug:10606085
Change-Id: I2648b4ee9a54a67324ce9dcbab976ad4da4bbcfa
This adds a camera button on phones that can be used to show
and launch the camera.
- Minor refactoring of touch event dispatch in PagedView.
- Disables usability hints when keyguard loads.
- Only add a touch handler for camera icon once during layout.
- Update after review.
- Updated with latest UX camera and camera background assets
Change-Id: I09cd5cb0e501fd0f4659bea96d00c92b07f805c4
The xhdpi was using the hdpi spec instead of the default since
it was the closest match.
This allows both devices to work correctly.
Fixes bug 9985496
Change-Id: I03ddf1b6645d5f82e2fba6c39a1c5b3a37e62d45