This will be used to determine which parts of a window a completely
hidden by system UI elements (status bar, nav bar, system bar) so
that they can be clipped out from rendering.
Change-Id: I2c6c6ac67dbdfeed82d2c089ef806fb483165bd9
On some hardware allocating a new graphics buffer is quite
expensive, which blocks updates to the UI. This can cause
glitches when performing window animations.
To reduce these glitches, the view hierarchy will now only
allow itself to be drawn once if its window is being shown
while the window manager is animating, not resuming draws
until it is told that the animation is done.
Change-Id: Ie15192f6fddbd0931b022a72c76ddd55ca266d84
Simplified input injection API down to just one call.
Removed all input state reading API. It was only used by the
window manager policy and required a permission that applications
could not obtain. READ_INPUT_STATE is now unused and deprecated.
Change-Id: I41278141586ddee9468cae0fb59ff0dced6cbc00
The status bar and navigation bar are two completely separate
elements, with their own semantics. The system bar now classifies
itself as a navigation bar, since that is really how it behaves.
This required rewriting the HDMI resizing code, so that it is
all done by PhoneWindowManager since that is what is responsible
for the size of the navigation bar (and thus now system bar). This
actually gets rid of a fair amount of code, and means we can also
do the same thing for a pure navigation bar.
Likewise the system bar now has the navigation bar ability to be
hidden when requested by system UI flags. To get the behavior
we want on Xoom, we only allow the nav bar to be hidden when it
will help provide a better aspect ratio for showing widescreen
videos.
Finally the nav/system bar now animates when hidden and shown.
Change-Id: Ie927154b68376a0b61802f99171ff56b8da92e7a
- Added a new custom PNG chunk that carries the layout padding ints.
- Extract the padding ticks from .9.png images and store in the chunk.
- Load the padding information at runtime into Bitmap and NinePatchDrawable.
- The new chunk is ordered first so that it doesn't cause a problem in older
versions of the platform.
Bug: 6087201
Change-Id: I5de46167a1d44b3ec21065b0c165e594b1dc8399
Use it for recent tasks switching.
Not perfect yet by far, but something.
Also fix issue #6186758: Twitter crashes after tapping on a tweet on JRM75D
Change-Id: I49bf6c94aafde875ac652dedaf96d6c08cc9e7d2
Since JB, com.android.internal.R does not contain all the resources,
instead only the ones that are accessed through Java.
This means we need to dynamically generate IDs for resources that are
private and only accessed from other XML resources. This is done
through the DynamicIdMap class.
Also add a PolicyManager and a PowerManager since those are now
needed by ViewRootImpl?!?
Change-Id: If2ae8ad79502fa084d852664a44aefd46e01aec6
This will be used to allow new features to be requested... such as,
say, a special kind of animation. Right now there are no options
defined.
Change-Id: I4eb6f27275cdd4bf186f6da316ab93a2372ad4b7
Bug #6120957
Using this new callback, views can interrupt and resume their
animations or other periodic tasks based on the current state
of the display.
Change-Id: I398f4abd421e9c5f207107bf1009a7b92cf45daa
XmlPullAttribute can query for attributes and return them in a given
format. We need to make sure they are first resolved before
trying to convert them to int/float/boolean/...
Change-Id: I2aaced022a0382e501978c396e49d6191d53bdc8
This change makes it much easier to make sense of the messages that
get posted to the ViewRootImpl's handler by encapsulating their point
of dispatch within the ViewRootImpl itself.
As part of this change, the View.AttachInfo now carries a reference
to the ViewRootImpl itself, which simplifies some code that used
to try to find the ViewRootImpl by getting the root view's parent.
In principle, it might have been nice to hide the ViewRootImpl from
the View hierarchy but in practice the two were coupled in many ways.
Change-Id: I51ebccdf5f8c8c505cd6f17cdf594174d041dc54
Instead of using a simple ImageView for the icon, this uses the platform
layout/action_bar_home which uses a custom class to position and resize
the icon (and also supports the Up icon that we don't yet support).
This ensures that the icon is properly positionned and sized like
on devices.
(cherry picked from commit 7396348dfcfb45b7ad055f4c18cabbe5e8270d26)
Change-Id: Ifd3bc318089b70ba843519523e366e59d434e919
Instead of using a simple ImageView for the icon, this uses the platform
layout/action_bar_home which uses a custom class to position and resize
the icon (and also supports the Up icon that we don't yet support).
This ensures that the icon is properly positionned and sized like
on devices.
Change-Id: I57432afa82d257bb043247001320b368045d7f55
Added new API to enable cancelation of SQLite and content provider
queries by means of a CancelationSignal object. The application
creates a CancelationSignal object and passes it as an argument
to the query. The cancelation signal can then be used to cancel
the query while it is executing.
If the cancelation signal is raised before the query is executed,
then it is immediately terminated.
Change-Id: If2c76e9a7e56ea5e98768b6d4f225f0a1ca61c61
This fixes a bug where the device fails to lock when DevicePolicyManagerService
requests the device to be locked and the screen was off because the user hit
the power button.
The change allows DPMS to directly invoke screen lock, bypasssing the screen state.
Change-Id: Iecdda6fc61e9c519119de495be23c69c3b983921
Both animations and drawing need to march to the beat of
the same drum, but the animation system doesn't know
abgout the view system and vice-versa so neither one
can drive the other.
We introduce the Choreographer as a drummer to keep
everyone in time and ensure a magnificent performance.
This patch enabled VSync based animations and drawing by
default. Two system properties are provided for testing
purposes to control the behavior.
"debug.choreographer.vsync": Enables vsync based animation
timing. Defaults to true. When false, animations are
timed by posting delayed messages to a message queue in
the same way they used to be before this patch.
"debug.choreographer.animdraw": Enables the use of the animation
timer to drive drawing such that drawing is synchronized with
animations (in other words, with vsync or the timing loop).
Defaults to true. When false, layout traversals and drawing
are posted to the message queue for execution without any delay or
synchronization in the same way they used to be before this patch.
Stubbed out part of the layoutlib animation code because it
depends on the old timing loop (opened bug 5712395)
Change-Id: I186d9518648e89bc3e809e393e9a9148bbbecc4d
Make surface management between SurfaceView and the window manager
much more controlled, to ensure that SurfaceView always gets to report
the current surface is destroyed before the window manager actually
destroys it.
Also a small tweak to allow windows that have a wallpaper background
to still have a preview window. This makes launching home after it
has been killed feel much more responsive.
Change-Id: I0d22cf178a499601a770cb1dbadef7487e392d85