2070 Commits

Author SHA1 Message Date
Rob Tsuk
cc3cfdbe8a Fix warnings in hwiu test app
So it's easier to see warnings about actual
problems with new changes.

Change-Id: I992711bf12bb25fbfd87fcab15993d5c5f66f46c
2014-11-12 16:24:59 -08:00
ztenghui
952de42b45 am 5679d937: am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev
* commit '5679d937ff033ff1fa86245d646b6e5dbf23d635':
  Shadow: Fix the crash in spot shadow
2014-11-12 23:59:49 +00:00
Rob Tsuk
c495e611b9 Add a way to override Xfermode
Add a non-public API to Canvas/GLES20Canvas to provide a way to draw
the touch ripple animation without using a save layer.

Bug: 18226391
Change-Id: I6f8fb8938505e976892c4e14f6f864362c43e73c
2014-11-12 15:49:45 -08:00
Rob Tsuk
6552afa878 am ccc956b2: am 41a8043b: Merge "Add a way to override Xfermode DO NOT MERGE" into lmp-mr1-dev
* commit 'ccc956b2b4602dca28f7c79d1155df29bcc0d696':
  Add a way to override Xfermode DO NOT MERGE
2014-11-12 23:49:19 +00:00
ztenghui
5679d937ff am ab6515f6: am 4e50ee4f: Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev
* commit 'ab6515f6214a09e23deee4b432b41d1849ae403f':
  Shadow: Fix the crash in spot shadow
2014-11-12 23:49:08 +00:00
Rob Tsuk
41a8043b30 Merge "Add a way to override Xfermode DO NOT MERGE" into lmp-mr1-dev 2014-11-12 21:42:00 +00:00
Dan Albert
45670c1dc5 am b28ff487: resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp
* commit 'b28ff487fb6db4a44e4d18aa17d8253f00a63bb6':
  Move frameworks/base over to libc++.
2014-11-12 21:31:33 +00:00
Dan Albert
b28ff487fb resolved conflicts for merge of 5e6cf242 to lmp-mr1-dev-plus-aosp
Change-Id: If21bd328a5c8ea3474abfe624e910d4830c72dc9
2014-11-12 13:24:42 -08:00
ztenghui
4e50ee4f42 Merge "Shadow: Fix the crash in spot shadow" into lmp-mr1-dev 2014-11-12 21:16:31 +00:00
ztenghui
3932063bc7 Shadow: Fix the crash in spot shadow
Fix the crash from searching for closest umbra vertex by initialized the
starting index correctly.

Fix another potential crash related to ray intersection by introducing epsilon.

b/18315089

Change-Id: I9ac9a781a885701a8388714d44f79a1d905e5d33
2014-11-12 12:58:08 -08:00
Dan Stoza
a41f29cc00 Change GraphicBuffer fields from uint to int
This changes fields which are tracking GraphicBuffer width and height
to use int instead of uint32_t, which is in keeping with a recent
change to GraphicBuffer itself and avoids a warning (error since this
build uses -Werror).

Change-Id: I66c5c3e3d321d4ef5ea2c40c86ac068111c18662
2014-11-12 12:35:42 -08:00
Rob Tsuk
4678dcc552 Add a way to override Xfermode DO NOT MERGE
Add a non-public API to Canvas/GLES20Canvas to provide a way to draw
the touch ripple animation without using a save layer.

Change-Id: I6e2095adffe515194f669fb75bb67abf813bd518
2014-11-12 12:25:24 -08:00
Dan Albert
ff1d8a6635 Move frameworks/base over to libc++.
Bug: 15193147
Change-Id: I96109d2d383f0c8a4aaa611f29fcf887afb3c69e
2014-11-12 11:22:20 -08:00
Andreas Gampe
edaecc1db0 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
(cherry picked from commit 1272887050a269d6d506b42099c2857847ad100b)

Change-Id: Ib673768fe5fc03615626ef4b10590e5317f22172
2014-11-10 21:29:52 -08:00
Andreas Gampe
1272887050 resolved conflicts for merge of 1d03b816 to lmp-mr1-dev-plus-aosp
Change-Id: Ib673768fe5fc03615626ef4b10590e5317f22172
2014-11-10 20:54:07 -08:00
Andreas Gampe
1e19674107 Frameworks/base: Wall Werror in libs/hwui
Turn on -Wall -Werror in libs/hwui. Fix errors.

Change-Id: I74962d08c889712dacbd0d86d6760fc10802b6bd
2014-11-10 15:58:04 -08:00
John Reck
e19093cad8 am f1923c36: am 8dda03a0: am ca93f69c: Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev
* commit 'f1923c368c5c08a477b9f94dea6a499798d91d4f':
  Have an actual fallback if the surface is lost
2014-11-07 23:01:00 +00:00
John Reck
f1923c368c am 8dda03a0: am ca93f69c: Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev
* commit '8dda03a08603f45b3c2c90633491ce2c1fea266b':
  Have an actual fallback if the surface is lost
2014-11-07 22:55:32 +00:00
John Reck
ca93f69c96 Merge "Have an actual fallback if the surface is lost" into lmp-mr1-dev 2014-11-07 22:41:03 +00:00
John Reck
130a3a081f Fix DisplayListRenderer breakage
Change-Id: I30babebd2b50efe6830be466209341057601544f
2014-11-07 12:42:10 -08:00
John Reck
65f2defdfc resolve merge conflicts of cabf8a7 to master.
Change-Id: If0ca1c37d05f5dc471d88a3bf158dd68a1880bbf
2014-11-07 11:29:08 -08:00
John Reck
aa95a88327 Have an actual fallback if the surface is lost
Bug: 17516789

This will force a relayout/reinitialize pass if the Surface
is lost mid-render instead of crashing on the next frame

Change-Id: If08bfa16f740728fa7c05904fa11e26f07b81e2e
2014-11-07 11:02:07 -08:00
John Reck
cabf8a7064 am f7d3ce6a: am 4b19b7aa: Merge "Fix wrong-thread issue" into lmp-mr1-dev
* commit 'f7d3ce6a3ca88b23a227e29a5fa3285e24f7b2b1':
  Fix wrong-thread issue
2014-11-07 18:48:43 +00:00
John Reck
4b19b7aaff Merge "Fix wrong-thread issue" into lmp-mr1-dev 2014-11-07 18:34:55 +00:00
John Reck
12f5e34332 Fix wrong-thread issue
Bug: 18259560

Change-Id: Ic63a86efba9c86f21defac0695a73db8b09ae284
2014-11-07 10:31:53 -08:00
ztenghui
94745ccb33 am 86f289fb: am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev
* commit '86f289fb505a8fef9e5aae822631a738540c31df':
  A better looking and faster spot shadow.
2014-11-07 04:09:18 +00:00
ztenghui
86f289fb50 am 0b70c09c: am 7ae6fc81: Merge "A better looking and faster spot shadow." into lmp-mr1-dev
* commit '0b70c09c1df3a5c359b8a93a8ac08e945805b693':
  A better looking and faster spot shadow.
2014-11-07 00:17:09 +00:00
ztenghui
7ae6fc81ef Merge "A better looking and faster spot shadow." into lmp-mr1-dev 2014-11-06 23:59:17 +00:00
ztenghui
d2dcd6fded A better looking and faster spot shadow.
1. This improve the looking, the star shape (spike) on long action bar is gone.
Shadow is more smooth now.

2. The performance is better, too. For averaging around rect, round rect and
circle, the spot shadow itself is 3 times faster. On N7 v1, it could be less than
0.1 ms.

b/14976551
b/16712006

Change-Id: I61ed546ee56e7c8dbe504dfcaef12d084904b4b8
2014-11-06 15:09:46 -08:00
John Reck
088c514cb1 resolved conflicts for merge of be70c771 to master
Change-Id: I469905bef7361c18aab725778694567d1987c06d
2014-11-06 13:04:49 -08:00
John Reck
be70c7713d am 327cb318: Merge "Yank ResourceCache out of Caches" into lmp-mr1-dev automerge: 9c13b8c
* commit '327cb3184d5f5d9f22db9ab18a07bb71081bb446':
  Yank ResourceCache out of Caches
2014-11-06 19:22:28 +00:00
John Reck
a35778c799 Yank ResourceCache out of Caches
Bug: 17947547

Pull the ResourceCache (aka, ref-counting side channel) out of
Caches so that DisplayListRenderer doesn't use Caches, avoiding
the risk of instantiating Caches on the wrong thread or
without a GL context

Change-Id: I7d63b70b3b0a0163308c5dedd6ef255eadebe8fd
2014-11-06 09:45:10 -08:00
Rob Tsuk
dfd0099ce5 am fce461ea: am db6a1358: am 6c96cbf5: Merge "Log shader source when it fails to compile" into lmp-mr1-dev
* commit 'fce461eada9f0f03cd30e3a5fcb60072d589049a':
  Log shader source when it fails to compile
2014-11-05 22:35:46 +00:00
Rob Tsuk
fce461eada am db6a1358: am 6c96cbf5: Merge "Log shader source when it fails to compile" into lmp-mr1-dev
* commit 'db6a1358d45430a952aa746f8dfd452d12d7e4be':
  Log shader source when it fails to compile
2014-11-05 22:31:05 +00:00
Rob Tsuk
fd15f47554 Log shader source when it fails to compile
So that there will be something to diagnose when such failures occur during
stability tests.

Bug: 18092655
Change-Id: I9a9d8d33b34273a477f2a9dbcf092887dcbc91c0
2014-11-05 13:26:19 -08:00
Dan Albert
f59b8f0d7c Add a missing visibility modifier to fix build.
This class is used by the tests, but is built with -fvisibility=hidden
and not declared as ANDROID_API.

Change-Id: If93af7bfdf0752de1f5bbb10fdd46b2eb9c0ccdd
2014-11-05 09:41:31 -08:00
Tom Hudson
984162fb7e Replace StatefulBaseRenderer inheritance with CanvasState member
Incrementally disentangles DisplayListRenderer and OpenGLRenderer.
Introduces abstract CanvasStateClient class to share three functions
between the two.

Design doc at https://docs.google.com/a/google.com/document/d/1PY1JF7AfPEF2UOUAnETS5j_4_tnJShTAMExvpCJfP8o/edit?usp=sharing.

BUG:15672762
R=djsollen@google.com,ccraik@google.com,jreck@google.com

Change-Id: Ic9fdffe18808e7d921ad06d01ea1ca25b2ad6f23
2014-11-04 17:16:36 -05:00
Tom Hudson
107843de45 Remove status return from all uirenderer::Renderer functions
This moves the interface closer to android::Canvas. The only use of
return values was in the OpenGLRenderer subclass; that is replaced
with an internal dirty flag: returned from finish(), checked by
CanvasContext.

This is part of a series of CLs to refactor the Graphics JNI bindings.

BUG:15672762
R=djsollen@google.com,ccraik@google.com

Change-Id: Ifd533eb8839a254b0d3a5d04fc5a2905afdfc89e
2014-11-04 15:49:44 -05:00
Rob Tsuk
0d00b27ecf am 6bd8d825: am c4aea977: am e6c0bda5: Merge "Make points drawn with default paint visible" into lmp-mr1-dev
* commit '6bd8d825b29fa4db3046644f36c2256a5d0600e0':
  Make points drawn with default paint visible
2014-11-04 15:32:41 +00:00
Rob Tsuk
6bd8d825b2 am c4aea977: am e6c0bda5: Merge "Make points drawn with default paint visible" into lmp-mr1-dev
* commit 'c4aea977cd35c423132382cf0ae1f3238e2c7d10':
  Make points drawn with default paint visible
2014-11-04 15:29:10 +00:00
Rob Tsuk
e6c0bda5dd Merge "Make points drawn with default paint visible" into lmp-mr1-dev 2014-11-04 15:20:00 +00:00
Rob Tsuk
b7c26562d0 Make points drawn with default paint visible
When no stroke width is set, use 0.5 instead of 0.25 to make
sure the resulting rectangle spans at least one pixel.

Bug: 15455111
Change-Id: Id0a4b6d014c542ffc98b13a032f88ae0ce69b3a1
2014-11-04 00:31:45 +00:00
John Reck
6398d2d42e am 8a8a4055: am 541641d0: Merge "Fix counting" into lmp-mr1-dev automerge: 5c8d135
* commit '8a8a40556ea3b0fb4cc8cd1ec063fb9988db497f':
  Fix counting
2014-11-03 18:50:10 +00:00
John Reck
8a8a40556e am 541641d0: Merge "Fix counting" into lmp-mr1-dev
automerge: 5c8d135

* commit '5c8d135920896af42de8d8b91975abe3fa871cd9':
  Fix counting
2014-11-03 18:42:30 +00:00
John Reck
88f5fc7c5a Fix counting
Change-Id: I9a3568908a7223d69430c1765fb5a4db96d7ac9c
2014-11-03 10:32:24 -08:00
Nick Kralevich
bfed827028 partially fix build.
Addresses the following compile time errors:

  In file included from frameworks/base/libs/hwui/LayerRenderer.cpp:24:0:
  frameworks/base/libs/hwui/RenderState.h:77:24: error: 'VirtualLightRefBase' has not been declared
       void postDecStrong(VirtualLightRefBase* object);
                        ^
  In file included from frameworks/base/libs/hwui/LayerCache.h:21:0,
                   from frameworks/base/libs/hwui/LayerRenderer.cpp:25:
  frameworks/base/libs/hwui/Layer.h:55:42: error: expected class-name before '{' token
   class Layer : public VirtualLightRefBase {
                                          ^
  In file included from frameworks/base/libs/hwui/RenderState.cpp:16:0:
  frameworks/base/libs/hwui/RenderState.h:77:24: error: 'VirtualLightRefBase' has not been declared
       void postDecStrong(VirtualLightRefBase* object);
                        ^

Change-Id: I2be439b373ea356b861f413ff6ce323e8d9baf2d
2014-11-01 18:37:39 -07:00
John Reck
9481684560 am e05575e9: am a8d83d63: Merge "Layer changes" into lmp-mr1-dev automerge: a51fba0
* commit 'e05575e9c36850d8cfe49396ac9a1372511b12bf':
  Layer changes
2014-10-31 23:30:57 +00:00
John Reck
e05575e9c3 am a8d83d63: Merge "Layer changes" into lmp-mr1-dev
automerge: a51fba0

* commit 'a51fba0bf037844bcb911e69e8af733e6d2cccf6':
  Layer changes
2014-10-31 23:25:44 +00:00
John Reck
0e89e2b7bc Layer changes
Bug: 17208461

* Switch Layer to be VirtualLightRefBase instead of
  Caches' side-channel ref-counting
* Include active layers in gfxinfo dump
* Run gfxinfo dump on the correct thread
* Dump gfxinfo on Layer creation failure

Change-Id: I28d195699e2334518e215ab28c7a17355aee9678
2014-10-31 15:30:10 -07:00
John Reck
eaab65f49d am 97054254: am 141823ec: Merge "Be more conservative about current buffer" into lmp-mr1-dev automerge: a27e1a3
* commit '97054254d4c8eef66538814e1d5def776ceba97a':
  Be more conservative about current buffer
2014-10-30 19:20:17 +00:00