Getting source-based routing working is too risk for this point
in the project but tethering is broken otherwise, so disable
the tethering option if DUN is required until we can get a real
fix in.
bug:5495862
Change-Id: I5e852bf30c887599024a8b61af86ffec1d5333af
Fix a few places where we would unfreeze the screen too early.
Now that we are no longer relying on surface flinger freezing, we
can't depend on it keeping the screen frozen until surfaces get
drawn.
Change-Id: Icb03bf30c9599a5e2016817bfa5ca6458adc7249
This is especially important when AGPS is disabled
Bug: 5355661
Change-Id: I072dbe1ddf43aa24c8fc39b750040504a1633c53
Signed-off-by: Mike Lockwood <lockwood@android.com>
Now the screen brightness will readjust to ambient lighting when toggling
auto-brightness on and off in Settings or the Power Widget.
Bug: 5486091
Change-Id: Ic98939fe1c59cb8def0f84266e48ca00329d6b30
Signed-off-by: Mike Lockwood <lockwood@android.com>
The correct behavior for the light sensor is to immediately report a value
when it is enabled, so this change should not be necessary.
Bug: 5426212
This reverts commit 5dca30affc517879315b3a928c78756cbc9cf689.
Two issues. A mcc/mnc-driven overlay means that the config at boot may not be
the config we wish to use - the sim card is read later which may switch the
config. Changed to read the configuration each time rather than once at boot.
Second, the secure-setting override was always trumping the resource config
as we weren't discriminating between a not-set default and a real setting.
This meant the config could never make DUN-required.
bug:5495862
Change-Id: Icd4e90ac1d32bbb704c0ff9cc69e954fb0a0b58c
We now have mInvalidateRegion which holds the region to invalidate, it
can be set from any thread as long as mInvalidateLock is held. We use
fine-grained locking here because mInvalidateRegion can be set from anywhere,
in particular frmo HWC callbacks.
Bug: 5466774
Change-Id: Iafca20aa3f5b25a87755e65bde7b769aa8f997bc
...wallpaper first time IRK81.
We were monitoring for file creates when those are not needed, and
receiving the initial file create was causing us to be confused.
Change-Id: Iccd3b7492c82895dba87f25c4881c538f300d342
It is no longer sufficient to check the value of
internal.R.bool.config_showNavigationBar to determine if a
navigation bar (separate from the status bar) is shown on a
device, because the emulator needs to be able to override
this value (now possible by setting qemu.hw.mainkeys to "1"
or "0", for navbar or no navbar, respectively).
This logic is now contained in PhoneWindowManager, and any
clients wishing to know whether the system has a software
nav bar should consult the new hasNavigationBar() method.
Bug: 5404945
Change-Id: I119d32a8c84b88b2ef46f63244e7f11dc5de0359
When AudioEffectTest is executed, an Equalizer is created
and enabled on a MediaPlayer session. Effects on the output
mix are therefore suspended.
Then the MediaPlayer is released with the effect still enabled.
In this case, Audioflinger::purgeStaleEffects_l() fails to restore
the suspended effects when the effect attached to the released audio session
is removed.
When subsequent tests are executed on output mix effects, these effects cannot be
enabled as they are still suspended.
Fixed purgeStaleEffects_l() to restore suspended effects if the effect removed is enabled.
Also fixed EffectHandle::disconnect() to only restore suspended effects if the disconnected
handle actually has control over the effect.
Change-Id: I67232e7c34680b0cc01abfd57d5d510a524e5d4f
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Make sure to call compositionComplete() after rendering into a FBO.
Bug: 5446982, 5467587, 5466259
Change-Id: I5d8a1b4c327f9973d950cd4f4c0bca7f62825cd4
there was situations where SF's main loop would run (as if there was
an invalidate), but the dirty region was empty (so no new buffers
were retired). In this case we return early and don't swap, which
would cause drawing artifacts.
Bug: 5476838
Change-Id: Id3b7bf4b7aabec7919c50d9278eb2165973a4c3d
AudioFlinger logs a warning when a write to the audio HAL
takes too long to return. The threshold for this warning is
a rule of thumb based on the assumption that the audio HAL will consume
buffers at a regular pace.
The introduction of low power audio mode with larger buffers and writes
occuring in bursts makes that this threshold is often exceeded resulting
in excessive and misleading warnings.
The threshold is raised to remove unwanted warnings but we should reconsider
the usefulness of this warning altogether.
Change-Id: I5ef6898ea28d879cede3e47da542a64092a3cca4
when taking a screenshot, in particular, we could end up
with stale GL state when drawing LayerDim which resulted
in incortect rendering.
Bug: 5467587
Change-Id: Id9fbed2843481d31063620f3662b364c7e3ac781
The basic problem was that at some points during setup wizard, this would
happen:
1. The app's process is killed.
2. The app's process is restarted, but not to actually resume the
setup wizard activity, just to put it in the stopped state.
When doing this, the saved state is cleared but the app will
never provide a new one.
3. The app's process is killed again. At this point, because the
saved state is cleared, the activity is completely removed.
4. Eventually the entire activity stack becomes empty, and a new
setup wizard activity needs to be created as the home app.
There is a combination of bad stuff going on here.
First, why is the process being killed? At this point the setup
wizard is the home app, so it shouldn't be killed. There were two
reasons why this was happening:
- CryptKeeper still was not completely cleanly going away. To fix
this, I removed the check in the activity manager to not allow
an activity to finish if it is the only activity on the stack and
maybe-kindof looks like the home app. This really wasn't necessary
(we always take care of starting a new home activity if we find the
stack is empty), and outright dangerous with all of these things
purporting to be home but not.
- There was an issue in computing the oom_adj where the home app
would not be marked as "not hidden", and if we had to re-compute
its oom adj in the current sequence would then give it an
adjustment as a background process... and with all the processes
we spin through during boot, it quickly got down to background
#16 and killed.
Second, what is going on with the state? This is easier, the code
in the activity manager to create a new activity but put it in the
stopped state was still clearing the saved state. The saved state
should only be cleared when going in to the resumed state. When
going in to the stopped state, we can just keep holding the same
saved state.
Change-Id: I7d21cdcfa082d98ca70c79d9923e29605ee4353e
The TouchExplorer was not taking into account the case with incative
pointers while dragging. If one puts a finger down and then perfroms
a dragging gestore the explorer tries to inject UP event for the end
of the gesture upon every of the two dragging pointers going up instead
only for one the first went up.
bug:5476098
Change-Id: I20d2dd7bde7e016b0678a35d14cd068d9ff37023
The DPM seemed to always go through ExternalStorageFormatter to wipe the
device and SD card. For SD cards emulated on a fuse filesystem, this
seems to fail unless the device is wholly encrypted. Bypass
ExternalStorageFormatter in those cases and just wipe as normal.
Bug: 5458396
Change-Id: Iec759ef894c6bd3863cb4e7329f4de4584c60c1a
Only unbind once.
Also protection from removing a SpellCheckerBindGroup from mSpellCheckerBindGroups
if it is no longer the current entry there.
Change-Id: Ic585295dfae77eae101a611afbf116bc681290ad
removed a test that could violate this guarantee. note that we
have no proof tha this ever happened, but consequences could be
hard lock-ups.
the code here was intended to track the region to update for displays
that can do partial update. the logic discarded the update entirely
if that region was empty. instead we just redraw the whole thing
(note that we should never be there with an empty region and retired
buffers though).
Bug: 5466259
Change-Id: I91ccab3b1a599e729e438eb833939e2236da6854
A LayerScreenshot is a special type of layer that contains a screenshot of
the screen acquired when its created. It works just like LayerDim.
Bug: 5446982
Change-Id: I7814aff2380e7e146937f2b641907be2a30c76cc
This supersedes any backup-password that the user might supply. Per
design, the device encryption password is also always used to encrypt
the backup archive.
The CL introduces two new strings, used for prompting the user for
their device encryption password rather than their settings-defined
"backup password" when confirming a full backup or restore operation.
Bug 5382487
Change-Id: I278737927a4ecbb765bfb5ecfd28a4cb8dae52ef