11 Commits

Author SHA1 Message Date
ztenghui
3bd3fa1f1d Correctly detect the wrong Z value for the light
b/17221975

Change-Id: I2b46da95ad12ca5260d7fe9514a75558b6b6393b
2014-08-26 10:45:27 -07:00
ztenghui
c50a03d78a Improve the spot shadow computation.
Get rid of compuation of the intersection for penumbra and convex hull for umbra.
Use simple circle / normal to compute the penumbra and simple intersection for umbra.

The new way could be 2x to 4x faster from rectangle to round shape.
And this part is roughly half of the shadow computation, or 2/3 of spot shadow
computation.

This improve the spot shadow spikeness too.

b/16712006
b/14976551

Change-Id: I02911784868731369efa73f76fc915bc08248600
2014-08-22 13:51:16 -07:00
Chris Craik
74cf7e6a25 Cap scales used for tessellation with minimum and maximum
bug:15615144
Change-Id: I3e833864af3a7b34e444bd13db34b6c90496a8b6
2014-08-07 22:26:55 +00:00
John Reck
3b52c03f50 clamp & round alpha
Bug: 16842521

Change-Id: Ifd93f40b5751746835c9d56bb3c2b5ba700bdccc
2014-08-06 10:19:32 -07:00
John Reck
1aa5d2d706 Fix ALL compile warnings
All warnings/errors fixed for GCC & Clang

Change-Id: I2ece3a136a5ae97a9acc3069537ed986238b5fd3
2014-07-24 14:28:08 -07:00
Chris Craik
05f3d6e511 Tessellate on worker threads
Tessellate and cache (where possible) shadow and round rect
tessellation tasks.

Change-Id: I2cfda8e11d83d51ea74af871235cf26e8f831d40
2014-06-10 01:53:17 +00:00
Chris Craik
deeda3d337 Round rect outline clipping
Change-Id: Iee9cf4f719f6f1917507b69189ad114fa365917b
2014-05-15 16:36:12 -07:00
John Reck
315c329544 Add TimeInterpolator support to RNA
Bug: 14678626

Change-Id: I6554e7fcd42c49fac3618ca792083bb68e358f55
2014-05-12 14:41:06 -07:00
Chris Craik
e4aa95e362 Add logging utility methods
Change-Id: I0f316830dcc0bbf438292a6d0fbe9f8154368500
2014-05-08 13:57:05 -07:00
Chris Craik
cc39e16cb9 Add elevation, Z properties to View
Change-Id: I3dd3b683a66e248a0fdf2ca69d1e962615b0daf9
2014-04-28 14:33:33 -07:00
Chris Craik
e0bb87d4bd Fix translationZ matrix computation
bug:14259972

Ensure that translationZ is applied for true3dTransform property
transformations, even if the node doesn't have any other
transformation properties set.

Additionally, use fuzzy compare for translationZ, similar to
rotationX/Y, since they're expenive to leave set in rounding error
cases.

Change-Id: Idafa4423cc7751a8f433237b1f576aa7abb74f6e
2014-04-23 13:23:30 -07:00