17 Commits

Author SHA1 Message Date
John Reck
918ad523b2 More cleanups
Change-Id: Id5967944b949a2aec57e4fe9fdcdc04c11b8c35a
2014-06-27 22:34:16 +00:00
John Reck
68bfe0a37a Animator refactoring & fixes
Tweaks animators to have less unnecessary refcounting

 Pull animator management out into seperate class

 More control to tweak animator lifecycle, such as doing
 Java-side handling of start delay by attaching but not
 starting the animator

Change-Id: I4ff8207580ca11fb38f45ef0007b406e0097281c
2014-06-26 10:45:43 -07:00
John Reck
3b20251a35 No-fail invokeFunctor
Bug: 15513308
 Bug: 15449247

Change-Id: I13a29f9c8d4975cdda6dcb33b6332c2555ff0f7c
2014-06-23 15:26:49 -07:00
John Reck
25fbb3fa11 Move LayerType to RenderNode
Change-Id: Icb79a5015cb0362b1f3a66d09007450730135a97
2014-06-12 19:25:33 -07:00
John Reck
d72e0a339b Re-jigger layers
Bug: 15185239
 Bug: 15238382

 Make DeferredLayerUpdater ref counted so that
 HardwareLayer:finalizer() works non-crashily on
 leaked layers
 Give DeferredLayerUpdater the ability to have a layer destroyer
 set so that leaked layers can still be recycled on the
 RenderThread
 Order layer updates based off of pushLayerUpdate() calls to fix
 issue with nested layers

Change-Id: I4449cee607f7e5126e02fed7464cf48038e3dfdf
2014-05-30 12:19:33 -07:00
John Reck
860d155f86 Fix issue with bitmap uploading
Bug: 13912749

Change-Id: Ic23fa1d280118dc93dc2716a4a24cc0bbbdca595
2014-04-14 13:17:25 -07:00
John Reck
f4198b713e Merge hasFunctors & pushStaging into prepareTree
Bug: 13902607
 Fixes synchronous mode for WebView in HardwareLayers

Change-Id: I90de1e26dcfd9b75cc2f03bac72705fc23237b68
2014-04-09 17:00:04 -07:00
John Reck
087bc0c14b Refcount RenderNode
Change-Id: I7a86db8acc2b78ef33d987a43a119f5933d7d752
2014-04-07 14:53:08 -07:00
John Reck
668f0e38ef Async drawing!
Change-Id: I7e728356f58af88174328a8c0b90d27b128bfe01
2014-03-27 10:00:04 -07:00
John Reck
113e0824d6 Move RenderNode to own file
Change-Id: I9380d161fd3ddd7b569c262dd8e7aa0c96151b1e
2014-03-19 16:40:04 -07:00
John Reck
e18264b079 Rename DisplayList->RenderNode
Change-Id: Id42e23c9a1a6eb6eaeafef707ced7fa6887b03d0
2014-03-12 13:56:30 -07:00
Derek Sollenberger
674554fc36 Reapply "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit 90d0c75e94a32fb7d993fae69762820aabc2fcbb.

Change-Id: Ie807761231edf7c848b019931dccbf466208c0be
2014-02-20 16:20:33 -05:00
John Reck
19b6bcfd83 Support HardwareLayers in RenderThread
Also has a few HardwareLayer lifecycle fixes

Change-Id: I6308cb05f8f199eed72189ace768013a46815941
2014-02-19 10:47:19 -08:00
John Reck
a39dd59579 Refcounting is hard
Bug: 12994941

Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
2014-02-14 16:59:37 -08:00
Derek Sollenberger
90d0c75e94 Revert "Refactor setting an SkPaint onto a hwui Layer."
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261.

Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
2014-02-12 18:59:05 +00:00
Derek Sollenberger
e889298cd6 Refactor setting an SkPaint onto a hwui Layer.
This CL removes the unecessary JNI call to set the colorFilter on
a layer.

Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
2014-02-12 11:26:06 -05:00
John Reck
04fc583c3d Refactor HardwareLayer
Defer all the things!
 Groundwork to allow hardware layers to work in a renderthread world

Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd
2014-02-10 20:55:39 -08:00