9 Commits

Author SHA1 Message Date
Romain Guy
43ccf4663c Don't crash Launcher on config change.
Change-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c
2011-01-14 18:51:01 -08:00
Patrick Dubroy
f890fab5a6 Ensure bitmaps aren't freed while referenced from a display list
Also removes the reference queue finalizers. They aren't necessary
anymore now that Bitmaps are allocated in the heap.
2010-12-20 17:02:15 -08:00
Patrick Dubroy
e4ac2d6b57 Allocate bitmap backing buffers in the Java heap.
Change-Id: I60f6ccff13357c1c518e9d56b02fe0171637edd1
2010-12-14 16:50:50 -08:00
Chet Haase
5cafc52fb1 Fix hang in native bitmap recycling due to nested mutex locks
Change-Id: Ic37d5408ddb3f68aba6520fb0c78ffde91dfbe62
2010-11-23 14:11:43 -08:00
Chet Haase
e7d2295c06 make ResourceCache for display lists thread-safe
Change-Id: I41885b4ae249d7d7c000bab17bf32340ba85ab3a
2010-11-11 16:44:46 -08:00
Romain Guy
fe48f65922 Free resources only from the GL context thread.
Bug #3179882

Resources were freed following garbage collections on a worker thread.
This worker thread had no EGL context, which would cause the renderer
to incorrectly assume that the memory was liberated.

Change-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c
2010-11-11 15:36:56 -08:00
Chet Haase
ad93c2bb63 Optimizing ColorFilter in display lists
Change-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54
2010-10-26 12:52:03 -07:00
Chet Haase
d98aa2de9a DisplayList optimizations and fixes.
We now use a copy of SkPaint objects to avoid having it changed from under us.
We reuse copies that have not changed. We also copy the SkMatrix every time to
avoid the same problem.

Change-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027
2010-10-26 06:54:55 -07:00
Chet Haase
5c13d89c13 Optimizing display lists by referencing pointers to resources instead of copying them
Change-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a
2010-10-21 12:02:42 -07:00