Alex Sakhartchouk
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ed9f210568
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Code cleanup to make formatting consistent
across all the renderscript files.
Change-Id: Idf5fcc60877e44c8f074f7176e37f70b3b895a3c
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2010-11-10 11:30:51 -08:00 |
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Alex Sakhartchouk
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9d71e21800
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Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.
Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
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2010-11-08 15:10:52 -08:00 |
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Alex Sakhartchouk
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feede2aee6
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fixing bugs 3053960, 3044804, 3044798
shader cleanup and removing unnecessary state setup.
Change-Id: Ibddf2ad3a26bb983fc43bdeb58b1cec6224920b4
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2010-10-01 14:11:52 -07:00 |
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Alex Sakhartchouk
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4378f11755
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More robust attribute binding
Adding attribute and uniform debug logging.
Checking to see if aniso filtering is available.
Change-Id: I2ed9d166ed7ff3df971d7af18b7a33f4e3ade928
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2010-09-29 09:49:13 -07:00 |
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Jason Sams
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156cce6980
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Improve RS error handling. On errors RS will now store the error and a message that can be read from the app. RS will then not continue rendering frames while an unchecked error is present until new state is received.
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2010-03-03 14:14:37 -08:00 |
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Jason Sams
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df48b57114
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Cleanup seperation of Legacy and user attribs. All user programs now use the new names. Legacy vertex attribs are given default names.
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2010-01-25 12:41:19 -08:00 |
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Jason Sams
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5dad8b4d1f
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Place shader logging behind prop to declutter logs.
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2009-12-15 19:10:11 -08:00 |
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Jason Sams
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bb51c40d89
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Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
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2009-11-25 13:22:07 -08:00 |
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