Manually handle the 1-2 channel cases to avoid the warning
log when 0 is passed as the channelMask.
Bug: 30820152
Change-Id: I4d2c8736ff442fae9a4c5eb16061646fb53151b6
Do not use low latency playback mode to be more
robust against scheduling problems during boot phase.
Also:
- remove unused reverb on output mix
- fix WAV file parser.
Bug: 30277818
Change-Id: I1e15d3003a25c93d4995006885b32a754d17343f
audioplay is initialized with an example of the type of clip it
will play.
Also remove asserts and debug compile settings from BootAnimation.
BUG:24800792
Change-Id: Icb78489417aee0549c340c746b25e57ccdb3427e
Respects dnd settings for sound playback.
Basic implementation uses in-memory wavs as buffers.
audioplay::playClip should not be called before previous clip ends.
Updated FORMAT.md to reflect no more audio_conf.txt
Bug: 29055299
Change-Id: Ifc358d7c85f11b8b54ae6446c40643b87bc567f2