1562 Commits

Author SHA1 Message Date
John Reck
ecfdb697cc am 94141a94: am 1c33dc49: am efb75031: Merge "Implement TODO" into lmp-dev
* commit '94141a9430e145b4c72c6a5406f53cedee847635':
  Implement TODO
2014-09-03 09:13:59 +00:00
Chris Craik
319a11dfed am 6fc3a9be: am 0d1a3fd3: am f9b26725: Merge "Fix precision issues for roundrect clipping" into lmp-dev
* commit '6fc3a9bec89a7cc0556726b708faf45772e13d91':
  Fix precision issues for roundrect clipping
2014-09-03 05:02:41 +00:00
John Reck
3d3f5f8c68 Merge "Implement TODO" into lmp-dev 2014-09-02 22:58:51 +00:00
John Reck
1661715d40 Implement TODO
Change-Id: I551ad0dab6356baa4c7787718b54d5b7337a3f26
2014-09-02 15:44:14 -07:00
Chris Craik
0fd79c955b Merge "Fix precision issues for roundrect clipping" into lmp-dev 2014-09-02 19:25:09 +00:00
ztenghui
38421e5990 am 8083b5f7: am f431aeab: am bb63ef12: Merge "Fix the (0,0) vector case for extra vertices computation" into lmp-dev
* commit '8083b5f7e21103505497f70ffb155b7b8ac53d1d':
  Fix the (0,0) vector case for extra vertices computation
2014-09-02 17:45:12 +00:00
ztenghui
bbefc1e076 am 01dca3f6: am 04834f4d: am b379a6e9: Merge "Ambient shadow tessellation improvement." into lmp-dev
* commit '01dca3f6ed92137bce9cd981bc7283520eccd64d':
  Ambient shadow tessellation improvement.
2014-09-02 07:10:11 +00:00
ztenghui
26131368ec Fix the (0,0) vector case for extra vertices computation
TODO: Figure out why we have collided vertices from input polygon.

b/17340792

Change-Id: I6636ff957ef17514bd11cf290ccc0a2c302aca0b
2014-09-01 17:23:27 -07:00
Chris Craik
68a73e8700 Fix precision issues for roundrect clipping
bug:16984008
Change-Id: I941232d569293717f6bcd249d9e01f72a7409d2e
2014-08-29 17:06:27 -07:00
ztenghui
cbf4c08796 Merge "Ambient shadow tessellation improvement." into lmp-dev 2014-08-29 21:36:03 +00:00
ztenghui
d5e8ade498 Ambient shadow tessellation improvement.
Using the vertices, instead of ray casting for the triangulation.

This request a dynamic index buffer associated with vertex buffer,
so we update the VertexBuffer to support it.

The ambient shadow could be 3x-6x times faster for circle and rect now.

b/16712006
b/14257173

Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66
2014-08-29 13:40:42 -07:00
John Reck
f8d104eed8 am 05b4e21e: am 724fff20: am ff6feade: Merge "Listener callbacks ordering fixups" into lmp-dev
* commit '05b4e21ecda890ca20381384a772b4f7d66157a5':
  Listener callbacks ordering fixups
2014-08-29 20:33:33 +00:00
John Reck
cd64ea06c1 am 54655a70: am 1099d64b: am 09a0c7c8: Merge "Free prefetched layers on TRIM_MEMORY" into lmp-dev
* commit '54655a70133597998f1ec8be18f47e4573a7d214':
  Free prefetched layers on TRIM_MEMORY
2014-08-29 19:16:00 +00:00
John Reck
7da70ed6a5 Merge "Listener callbacks ordering fixups" into lmp-dev 2014-08-29 17:59:24 +00:00
John Reck
4d2c47206a Listener callbacks ordering fixups
Bug: 17228458
Bug: 17317816

Ensure that onStart is called prior to onCancel/onFinished if those
happen prior to the UI-thread handled start delay.

Ensure that onFinished is called if cancel/end is called

Change-Id: I23c16ea1c4f925d59d41ec5281d62dfc0c38595b
2014-08-29 10:40:56 -07:00
John Reck
dff9957cc2 Free prefetched layers on TRIM_MEMORY
Bug: 17208461

Change-Id: I831c10d29d5920274b90e11a67d6cd106972a058
2014-08-29 09:59:43 -07:00
John Reck
1f9d2dffca am e310b356: am cfa308dc: am f26df60e: Merge "Track buildLayer calls, destroy if unused" into lmp-dev
* commit 'e310b35694e88b1d25eeea81204d3495c698d557':
  Track buildLayer calls, destroy if unused
2014-08-28 23:45:13 +00:00
John Reck
80068b735e Merge "Track buildLayer calls, destroy if unused" into lmp-dev 2014-08-28 23:04:32 +00:00
John Reck
998a6d8189 Track buildLayer calls, destroy if unused
Bug: 17208461

Change-Id: Ibdb104a493285d77a6891c5e74e38a52c7014da9
2014-08-28 15:55:26 -07:00
Chris Craik
8ef4bf20e5 am da573fa7: am c00a7298: am 19b7a03f: Merge "Update transform isolation to handle command chunks" into lmp-dev
* commit 'da573fa7f1701359839cbf2659e171e4f7938a9b':
  Update transform isolation to handle command chunks
2014-08-28 18:08:22 +00:00
John Reck
f76acc5ce3 am 22ad4f00: am d4e0267a: am f29b2624: Merge "Fix log line" into lmp-dev
* commit '22ad4f00bf3a2e9aedf2c2a771b98a72f77df6f2':
  Fix log line
2014-08-28 17:48:49 +00:00
Chris Craik
bf939b2671 Merge "Update transform isolation to handle command chunks" into lmp-dev 2014-08-28 17:27:24 +00:00
John Reck
8df7949d48 am 0ed484c5: am 16c66174: am 2b21f462: Merge "Actually end animators on tree destruction" into lmp-dev
* commit '0ed484c59b308080617037e11a6100e8176dc974':
  Actually end animators on tree destruction
2014-08-28 17:22:17 +00:00
John Reck
c7e2993628 Fix log line
Change-Id: I290491f559281c7b3d1d132495ea2fffcfaf4725
2014-08-28 09:56:20 -07:00
John Reck
d0cd9db316 Actually end animators on tree destruction
Bug: 17313962

Change-Id: I66b86d50b415f9aa33da23297f22e2cf7f96f565
2014-08-28 08:43:39 -07:00
John Reck
d21fb2fe93 am 7a86c785: am 969f3860: am ad0faa70: Merge "Animator stuff" into lmp-dev
* commit '7a86c7859b2ccdb4f424c4b9bd946ebf0b4cdf3f':
  Animator stuff
2014-08-28 04:17:37 +00:00
John Reck
4c5a27b5f6 Merge "Animator stuff" into lmp-dev 2014-08-28 01:38:58 +00:00
John Reck
119907cd25 Animator stuff
Bug: 17228458

Change-Id: Id884a429a512f9cd2be0ed16dbd0f10e92b4440d
2014-08-27 17:44:25 -07:00
Chris Craik
c3e75f9d54 Update transform isolation to handle command chunks
bug:15570351

Prevent drawing transformations on a ViewGroup's canvas from directly
affecting the transformation of the children through the renderer,
since it's already baked into mTransformFromParent at record time.

Change-Id: I6310a2260dfe4def0bde1fd2c5b93791a645d586
2014-08-27 15:43:42 -07:00
Chris Craik
4be698fad5 am 11ed894a: am f55719bc: am 7d3073a4: Merge "Crash instead of leaking layers/textures between GL contexts" into lmp-dev
* commit '11ed894a043a193baa5ec004e0cf376eab9f21eb':
  Crash instead of leaking layers/textures between GL contexts
2014-08-27 04:34:26 +00:00
Chris Craik
1d47742333 Crash instead of leaking layers/textures between GL contexts
bug:17208461
Change-Id: I4d58f301cf0f5e8145e808a5d6ade4de7801970b
2014-08-26 17:30:15 -07:00
ztenghui
8abc808479 am 9b7e3ef5: am acd21c96: am fadaa2cb: Merge "Correctly detect the wrong Z value for the light" into lmp-dev
* commit '9b7e3ef5bc00552939b544eacef7e6568cdeb1cd':
  Correctly detect the wrong Z value for the light
2014-08-26 18:42:04 +00:00
ztenghui
bed17d21b0 Merge "Correctly detect the wrong Z value for the light" into lmp-dev 2014-08-26 18:18:31 +00:00
ztenghui
3bd3fa1f1d Correctly detect the wrong Z value for the light
b/17221975

Change-Id: I2b46da95ad12ca5260d7fe9514a75558b6b6393b
2014-08-26 10:45:27 -07:00
John Reck
1698297daf Merge "DO NOT MERGE Copy shaders" into lmp-dev 2014-08-26 14:53:34 +00:00
Chris Craik
8afd0f245c Create z reordering boundaries around dispatchDraw
bug:16012254

This means rendernodes with a Z will no longer be drawn at the end of
their parent's DisplayList, but at the end of the associated reorder
region (DisplayListData::Chunk).

Change-Id: Ia033fee9d9a4db567b2a8d5e90fc57a4d0a64544
2014-08-25 15:35:40 -07:00
John Reck
c1469f39b5 DO NOT MERGE Copy shaders
Bug: 16733996

Change-Id: I84afc1b24a23dd6ddf5ab48fb2bfcbe779f8d3e3
2014-08-25 15:27:11 -07:00
ztenghui
190ead730f Merge "Improve the spot shadow computation." into lmp-dev 2014-08-22 21:04:49 +00:00
ztenghui
c50a03d78a Improve the spot shadow computation.
Get rid of compuation of the intersection for penumbra and convex hull for umbra.
Use simple circle / normal to compute the penumbra and simple intersection for umbra.

The new way could be 2x to 4x faster from rectangle to round shape.
And this part is roughly half of the shadow computation, or 2/3 of spot shadow
computation.

This improve the spot shadow spikeness too.

b/16712006
b/14976551

Change-Id: I02911784868731369efa73f76fc915bc08248600
2014-08-22 13:51:16 -07:00
Chris Craik
759f780af0 Merge "Enable scissor for rounded outline clips" into lmp-dev 2014-08-21 20:48:53 +00:00
Chris Craik
79d26c72aa Enable scissor for rounded outline clips
bug:17164074

Change-Id: I83ca428f4d7651c6774ab81ac390477fb90c5d38
2014-08-21 13:47:08 -07:00
John Reck
7d37344915 Merge "Don't run animators in buildLayer" into lmp-dev 2014-08-21 20:26:18 +00:00
Chris Craik
88180d269e Merge "Fix layer shadow transform crash" into lmp-dev 2014-08-21 19:03:25 +00:00
John Reck
9eb9f6f8cb Don't run animators in buildLayer
Bug: 17172689

Change-Id: Ib47d589c002543327fa336718440f9f8c95524e0
2014-08-21 11:23:05 -07:00
Chris Craik
c71bfcaa18 Fix layer shadow transform crash
bug:17180252

Change-Id: Ia648b8c98a217a3a4973917bf255d1397802cbbe
2014-08-21 10:18:59 -07:00
Chris Craik
83f75c88a0 Merge "Early reject drawText calls that will not draw" into lmp-dev 2014-08-19 02:43:23 +00:00
Chris Craik
947eabf42d Early reject drawText calls that will not draw
bug:17114102

Prevents high contrast text from drawing invisible text.

Also fixes stroked text bounds calculation.

Change-Id: Iaeff51ead8b7b8ef2a1a0ca8b89598564e0d443f
2014-08-19 14:14:38 -07:00
John Reck
3e8249568c Implement full View.buildLayer
Bug: 17152292

Change-Id: Ia3cc2aadf72fe14517f50762fc634794df51ad5a
2014-08-20 15:54:07 -07:00
Chris Craik
2262abbd16 Respect round rect clip when determining op opaqueness
bug:17115570
Change-Id: I30184b4678d333b5d222af8b61daa07a5e865cab
2014-08-18 19:55:36 -07:00
Chris Craik
40f67da884 Merge "Fix glyph positions underflow issue" into lmp-dev 2014-08-15 19:21:54 +00:00