Jason Sams
718cd1f322
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
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This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-23 14:35:29 -08:00
Jason Sams
0011bcf57f
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-15 12:58:36 -08:00
Jason Sams
bb51c40d89
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 can be enabled and will render most tests correctly.
2009-11-25 13:22:07 -08:00
Jason Sams
6b9dec00af
Remove depricated triangleMesh.
2009-09-23 18:07:45 -07:00
Jason Sams
ebfb436a49
Add raster object to control point and line params. Add flag to force SW rendering.
2009-09-23 13:57:02 -07:00
Marco Nelissen
3f8f9da85f
Fix the simulator build by removing librs_jni and libRS from it.
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Since libacc isn't 64-bit clean (it casts pointers to integers),
and so can't be built for the gHardy simulator, everything
that depends on it can't be built for the simulator either, which
means removing libRS and librs_jni.
2009-08-12 09:41:07 -07:00
Joe Onorato
daed524c35
The build system knows how to deal with lex files, but it treats them as c++, so make spec.lex
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conform to that.
2009-08-10 15:01:51 -07:00
Joe Onorato
01e5fbd721
build libRS
2009-08-10 14:06:01 -07:00
Jason Sams
1bada8cd6e
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
2009-08-09 17:05:13 -07:00
Romain Guy
ecc7ca0372
Add swaying effect to the grass.
2009-08-04 14:41:41 -07:00
Jason Sams
8af858e9b6
Unbreak build by making the build of renderscript again conditional on BUILD_RENDERSCRIPT until we can figure out why the build servers see an error that does not reproduce locally.
2009-07-23 16:10:46 -07:00
Jason Sams
e29d471e5c
Move the java and jni renderscript files to the proper location.
2009-07-23 15:19:03 -07:00
Jason Sams
c97bb8844f
Split rsScriptC into class implemtation and library functions. Update test apps, all 3 should be working.
2009-07-20 14:31:06 -07:00
Jason Sams
7aa4f3a163
More test app work
2009-07-14 13:59:23 -07:00
Jason Sams
bba134c8a1
All light source objects.
2009-06-22 15:49:21 -07:00
Jason Sams
196ac850af
Fix build error due to bad path generation in makefile for generated tools.
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Implemented by JoeO
2009-06-10 18:35:42 -07:00
Jason Sams
94d8e90ad7
Split renderscript java code from test apps. Update makefiles.
2009-06-10 16:09:05 -07:00
Jason Sams
ffe9f48890
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
2009-06-01 17:45:53 -07:00
Jack Palevich
e1ab434926
Don't prelink the libRS libraries.
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These are temporary libraries for the development of RenderScript, so they
don't have to be prelinked.
2009-05-29 14:38:01 -07:00
Jack Palevich
ec5a20bf2b
Delete the acc script when deleting the Renderscript rsScriptC object.
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Previously we had been leaking the ACCscript object.
2009-05-28 15:53:04 -07:00
Jack Palevich
55d4522392
Fix Fountain test app so that it actually builds.
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Also check in first part of an libACC implementation.
2009-05-26 19:21:23 -07:00
Jack Palevich
eaff30744e
Fix RenderScript JNI code build issue.
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We should not try to build the JNI file until after we have built the
the generated header files that it includes.
2009-05-26 17:23:34 -07:00
Jack Palevich
60aa3eaf55
Add sprite fountain test.
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It's still called "Calc".
2009-05-26 13:45:08 -07:00
Jason Sams
d19f10d43a
Add the Renderscript library. (Not in the build by default yet.)
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This library can be used to create animated 3D User Interfaces.
This library is currently under heavy development, so it's not part of
the build by default.
In order to build this library, you must define
BUILD_RENDERSCRIPT=true
in your build environment.
You will also have to manually edit
build/core/prelink-linux-arm.map
And add libRS and libRS_jni at the end like this (exact address may change.)
libRS.so 0x9A100000
libRS_jni.so 0x9A000000
2009-05-22 17:11:00 -07:00