We resize windows at the beginning of the pinned stack
animation when animating to a larger size, and so for some
duration a resize will be pending. We need to force the window
out of SCALING_MODE_FREEZE so we can animate during this period.
Bug: 27891386
Change-Id: I5cff599ed67f2c179e938662b6f0d99bd790aaba
In the case where the input is a base codepoint + a variation selector,
the code currently checks hasVariationSelector and then does a layout,
checking for a single glyph. However, HarfBuzz in some cases will change
the VS into a space glyph, so hasGlyph will return false.
This patch makes hasGlyph rely entirely on the hasVariationSelector
method in the case of a base codepoint + a VS
Bug: 27531970
Bug: 28182689
Change-Id: Id190c427149213509f2d779ec1aa330feb4b62d8
Allow platforms with no audio outputs or inputs. This
means that listAudioPorts() and listAudioPatches() methods can
return no ports or patches.
Bug: 25075342
Change-Id: I891c3ee2cdb2b96c0ac37d4e9cc00e77ae58a5b4
- Or to be specific, SurfaceFlinger can’t easily take 565 screenshots,
so convert them when creating the ashmem bitmap.
Bug: 28151300
Change-Id: Ic7586659a41cc19c322136f77a1c52ef68c22707
VD tree is ref-counted in both Java and native. VD's child nodes are
entirely owned by the native tree, as VD nodes in native should outlive
its Java counterparts, with one exception: when there's an infinite UI
animator running on VD, the animator may have weak reference to a few
child nodes. In the case of hidden animator running infinitely, the child
nodes would keep getting the animation pulse while the rest of the tree
would have been destroyed. To prevent the setters triggered by animation
from calling into native, we need to check whether the tree is still
valid before going down into JNI.
Bug: 28104172
Change-Id: Ie9d4bf3898c0c23e620a4747624d24b8ab779743
we're now using hub_app_name_t as unique nanoapp ID throughout
all layers
Bug: 28086503
Change-Id: Ie8113de1b2bafd441d79e45137f44d74970fcd01
Signed-off-by: Alexey Polyudov <apolyudov@google.com>
Minikin is changing its approach to table access to use HarfBuzz to
access the tables, based on raw font data, rather than calling the
MinikinFont::GetTable() virtual method. This patch provides raw access
to the font data to make this work.
There's a bit of plumbing to make sure fonts get a pointer to the raw
data as well.
Bug: 27860101
Change-Id: I638e18cf363644bf22fbc9fb9b3358a9e731087f
Bug: 27286867
WindowManager has committed to stopped state
controlling the lifecycle of the Surface, so
make that a first-class thing in HWUI as well.
This makes it more resistent to things like
a rogue updateSurface() happening while mStopped=true,
leading to bad things down the line. Instead let
the surface be changed/updated as often as desired,
and just block any attempt to draw on that surface.
Also removes some unnecessary makeCurrent()s, as
EglManager ensures that we *always* have a valid
GL context now (using a pbuffer surface if there is
no window surface set)
Change-Id: Iead78ddebc7997e8fdb0c9534836352f5e54b9bd
Bug: 27709981
This desperately needs a refactor, but to keep
the current (really needed & nice) behavior of
dispatching after sync finishes would be difficult
to handle cleanly without lots of ripping so... #yolo
Change-Id: I831a06c6ae7412a062720d68ecbe3085190f0258
By Noto font update, now it has a special glyph for unsupported flags.
Paint.hasGlyph should return false in this case even if it has a glyph.
Bug: 27999343
Change-Id: Icbd31db83d945d66de1477aa888275f6c0ef79b0
This CL introduces staging properties to VectorDrawable, which holds
properties coming from UI thread. When staging properties are changed,
they are marked dirty, and the staging properties then get pushed to
RenderThread at sync point. In cases where no staging property has
been changed, at sync point we sync the render thread properties back
to staging properties to reflect the latest render thread animation
value change.
Also, update Vector Drawable bitmap only when it's dirty
Bug: 27343970
Bug: 27385912
Bug: 27263667
Bug: 27927674
Bug: 27774383
Change-Id: Ia864f5400a53a08dbfb284fae581fb1aac4fff87
Added handling of app query reponse from context hub.
Exposed the maximum message size to clients.
Change-Id: Ie96a860774d005ad6ad72acc88dc79964835486b