MANAGE_DOCUMENTS is a very broad permission, since it allows full
access to all DocumentsProviders. DocumentsUI should really be the
only app holding this permission; everyone else should rely on Uri
permission grants for access.
Bug: 12958298
Change-Id: I1def48a4ea1814e031fc8513c3cd051d764cd7f8
First pass at API for cross-Activity Scene transitions.
Remaining work:
Transition back
Automatically capture hero element info
Transfer of surface texture to synchronize between Activities
Possibly use scene names to indicate preferred transition
Change-Id: I59d07de1fae694a46b92b1c82525daa301ec1377
Add new RIL commands and generic code cleanups.
The only changes required for OMA DM support are the
addition of five new methods in ITelephony.aidl for
reading/writing NV items and performing NV config and
radio resets (requires MODIFY_PHONE_STATE), along with
the new RIL request IDs in RILConstants.java.
Bug: 12864208
Change-Id: I958d2571580d98a49936ef2e6822e5ac086acbe2
Support any number of overlay packages. Support any target package.
UPDATED PACKAGE MATCHING
------------------------
In Runtime resource overlay, iteration 1, only a single overlay package
was considered. Package matching was based on file paths:
/vendor/overlay/system/framework-res.apk corresponded to
/system/framework-res.apk. Introduce a more flexible matching scheme
where any package is an overlay package if its manifest includes
<overlay targetPackage="com.target.package"/>
For security reasons, an overlay package must fulfill certain criteria
to take effect: see below.
THE IDMAP TOOL AND IDMAP FILES
------------------------------
Idmap files are created by the 'idmap' binary; idmap files must be
present when loading packages. For the Android system, Zygote calls
'idmap' as part of the resource pre-loading. For application packages,
'idmap' is invoked via 'installd' during package installation (similar
to 'dexopt').
UPDATED FLOW
------------
The following is an outline of the start-up sequences for the Android
system and Android apps. Steps marked with '+' are introduced by this
commit.
Zygote initialization
Initial AssetManager object created
+ idmap --scan creates idmaps for overlays targeting 'android', \
stores list of overlays in /data/resource-cache/overlays.list
AssetManager caches framework-res.apk
+ AssetManager caches overlay packages listed in overlays.list
Android boot
New AssetManager's ResTable acquired
AssetManager re-uses cached framework-res.apk
+ AssetManager re-uses cached 'android' overlays (if any)
App boot
ActivityThread prepares AssetManager to load app.apk
+ ActivityThread prepares AssetManager to load app overlays (if any)
New AssetManager's ResTable acquired as per Android boot
SECURITY
--------
Overlay packages are required to be pre-loaded (in /vendor/overlay).
These packages are trusted by definition. A future iteration of runtime
resource overlay may add support for downloaded overlays, which would
likely require target and overlay signatures match for the overlay to
be trusted.
LOOKUP PRIORITY
---------------
During resource lookup, packages are sequentially queried to provide a
best match, given the constraints of the current configuration. If any
package provide a better match than what has been found so far, it
replaces the previous match. The target package is always queried last.
When loading a package with more than one overlay, the order in which
the overlays are added become significant if several packages overlay
the same resource.
Had downloaded overlays been supported, the install time could have been
used to determine the load order. Regardless, for pre-installed
overlays, the install time is randomly determined by the order in which
the Package Manager locates the packages during initial boot. To support
a well-defined order, pre-installed overlay packages are expected to
define an additional 'priority' attribute in their <overlay> tags:
<overlay targetPackage="com.target.package" priority="1234"/>
Pre-installed overlays are loaded in order of their priority attributes,
sorted in ascending order.
Assigning the same priority to several overlays targeting the same base
package leads to undefined behaviour. It is the responsibility of the
vendor to avoid this.
The following example shows the ResTable and PackageGroups after loading
an application and two overlays. The resource lookup framework will
query the packages in the order C, B, A.
+------+------+- -+------+------+
| 0x01 | | ... | | 0x7f |
+------+------+- -+------+------+
| |
"android" Target package A
|
Pre-installed overlay B (priority 1)
|
Pre-installed overlay C (priority 2)
Change-Id: If49c963149369b1957f7d2303b3dd27f669ed24e
When an application wishes to do low-priority background work when the
device is otherwise idle (e.g. in a desk dock overnight), it declares
a service in its manifest that requires this permission:
android:permission="android.permission.BIND_IDLE_SERVICE
to launch, and which publishes this intent filter:
<intent-filter>
<action android:name="android.service.idle.IdleService" />
</intent-filter>
This string is declared in the API as IdleService.SERVICE_INTERFACE.
The service must be implemented by extending the new "IdleService"
class, which provides the API through which the system will communicate
with the app.
IdleService declares three methods, two of which are lifecycle callbacks
to the service, and the third of which is for the service itself to
invoke when appropriate. The lifecycle callbacks are
public abstract boolean onIdleStart();
public abstract void onIdleStop();
The first of these is a notification to the service that an idle
maintenance interval has begun. The service can then spin off
whatever non-UI work it wishes. When the interval is over, or if
the OS determines that idle services should be shut down immediately,
the onIdleStop() method will be invoked. The service must shut down
any background processing immediately when this method is called.
Both of these methods must return immediately. However, the OS
holds a wakelock on the application's behalf for the entire period
between the onIdleStart() and onIdleStop() callbacks. This means
that for system-arbitrated idle-time operation, the application does
not need to do any of its own wakelock management, and does not need
to hold any wakelock permissions.
The third method in IdleService is
public final void finishIdle();
Calling this method notifies the OS that the application has finished
whatever idle-time operation it needed to perform, and the OS is thus
free to release the wakelock and return to normal operation (or to
allow other apps to run their own idle services).
Currently the idle window granted to each idle service is ten minutes.
The OS is rather conservative about when these services are run; low
battery or any user activity will suppress them, and the OS will not
choose to run them particularly often.
Idle services are granted their execution windows in round-robin
fashion.
Bug 9680213
Change-Id: Idd6f35940c938c31b94aa4269a67870abf7125b6
IsContainedVolume -> hasIsolatedZVolume conveys that this affects Z
ordering of views
ProjectToContainedBackground -> ProjectBackwards, since it ended up
using its own projection target, separate from the 3d volume bit
Change-Id: Ia2cde838cc4da134366fe6ff623290fbd65e50c3