Was a mix of audio_source_t, uint8_t, and int.
Related fixes:
- fix comments in MediaRecorder.java
- AudioPolicyService server side was not checking source parameter at
all, so if the client wrapper was bypassed, invalid values could be
passed into audio HAL
- JNI android_media_AudioRecord_setup was checking source for positive
values, but not negative values. This test is redundant, since already
checked at Java and now checked by AudioPolicyService also, but might
as well make it correct.
Change-Id: Ie5e25d646dcd59a86d7985aa46cfcb4a1ba64a4a
When an AudioTrack is in underrun state, the AudioFlinger mixer will
sleep for a short period of time to give the app a chance to fill the
AudioTrack buffer. If the AudioTrack is still not ready during next mixing round,
the mixer will proceed with other tracks.
If an application keeps a steady underrun condition, the AudioFlinger mixer will
alternate between ready and not ready states. In the longer term this will cause the
audio HAL to underrun.
There is a mechanism to reduce the sleep period if the mixer is not ready several times in a
row but this mechanism is defeated by the alternating ready/not ready conditions.
The fix consists in only increasing sleep time if the mixer is ready for at least two
consecutive times.
Issue 5904527.
Change-Id: Id0139bca9be8c4e425ec6d428515c4d8f718e8c9
Was int or uint32_t.
When AudioFlinger::format can't determine the correct format,
return INVALID rather than DEFAULT.
Init mFormat to INVALID rather than DEFAULT in the constructor.
Subclass constructors will set mFormat to the correct value.
Change-Id: I9b62640aa107d24d2d27925f5563d0d7407d1b73
get() is almost always unnecessary, except in a LOG.
Also no need to check for != 0 before calling get().
Change-Id: Ib06e7a503f86cf102f09acc1ffb2ad085025516d
This problem due to the way audio buffers are mixed when
low power mode is active was addressed by commits 19ddf0eb
and 8a04fe03 but only partially. As a matter of fact, when more
than one audio track is playing, the problem is still present.
This is most noticeable when playing music with screen off
and a notification or navigation instruction is played: in this case,
the music or notification is likely to skip.
The fix consists in declaring the mixer ready if all active tracks
are ready. Previous behavior was to declare ready if at least one track was
ready. To avoid that one application failing to fill the track buffer blocks other
tracks indefinitely, this condition is respected only if the mixer was ready
in the previous round.
Issue 5799167.
Change-Id: Iabd4ca08d3d45f563d9824c8a03c2c68a43ae179
Always read and write track volumes atomically. In most places this was
already being done, but there were a couple places where the left and
right channels were read independently.
Changed constant MAX_GAIN_INT to be a uint32_t instead of a float.
It is always used as a uint32_t in comparisons and assignments.
Use MAX_GAIN_INT in more places.
Now that volume is always accessed atomically, removed the union
and alias for uint16_t volume[2], and kept only volumeLR.
Removed volatile as it's meaningless.
In AudioFlinger, clamp the track volumes read from shared memory
before applying master and stream volume.
Change-Id: If65e2b27e5bc3db5bf75540479843041b58433f0
Improve volume management by keeping track of volume for each type
of device independently.
Volume for each stream (MUSIC, RINGTONE, VOICE_CALL...) is now maintained
per device.
The main changes are:
- AudioService now keeps tracks of stream volumes per device:
volume indexes are kept in a HashMap < device , index>.
active device is queried from policy manager when a volume change request
is received
initalization, mute and unmute happen on all device simultaneously
- Settings: suffixes is added to volume keys to store each device
volume independently.
- AudioSystem/AudioPolicyService/AudioPolicyInterface: added a device argument
to setStreamVolumeIndex() and getStreamVolumeIndex() to address each
device independently.
- AudioPolicyManagerBase: keep track of stream volumes for each device
and apply volume according to current device selection.
Change-Id: I61ef1c45caadca04d16363bca4140e0f81901b3f
A bad parameter to AudioFlinger::createTrack could cause mediaserver to crash.
Other AudioFlinger stream type cleanup:
- Simplify range check for audio_stream_type_t
- Add comment about mStreamTypes array initialization.
Change-Id: Ia33aa1cce0fdd694b08d9288816ffc097a9543d0