There is really no point disposing the display event receiver
anymore. Moreover, it's hard to choose a good time to do it
since the Choreographer only supports one-shot callbacks now.
So let's made the code simpler.
Bug: 5721047
Change-Id: I8533a54e93a787e0ca30d99a1f1eea85534b13b9
Removed the listeners and schedule animation / draw methods.
Instead all requests are posted as one-shot callbacks, which is a
better match for how clients actually use the Choreographer.
Bug: 5721047
Change-Id: I113180b2713a300e4444d0d987f52b8157b7ac15
Also clean up the Choreographer so that it doesn't directly extend
Handler and so that it doesn't schedule animation or drawing unless
there are listeners or callbacks attached.
Bug: 5721047
Change-Id: I35350c8d41d4fa3f8c8c7bc43edd82e581b55a68
The synchronization barrier enables selectively blocking
execution of synchronous messages until the barrier is released.
Asynchronous messages may continue running in the meantime.
The barrier is intended to be used to implement more sophisticated
scheduling policies related to view hierarchy traversals. While
traversals are pending, most messages posted to the message queue
must be held up. This is to satisfy the invariant that traversals
will occur before subsequently posted messages are handled.
The exception to this rule are "asynchronous" messages that represent
external events or interrupts that come from other components such
as VSYNC pulses, input events or sensor events. Because these messages
are typically delivered at arbitrary times, they are independent of
traversals or other typical synchronization boundaries.
Messages can now be flagged as asynchronous to indicate that they
are weakly ordered.
Bug: 5721047
Change-Id: I1446dcfbc896f33b48355adc28967ace8c8c9b9b
The framework tries to have a focused view all the time. For
that purpose when a view's focus is cleared the focus is given
to the first focusable found from the top. The implementation
of this behavior was causing the following issues:
1. If the fist focusable View tries to clear its focus it
was getting focus but the onFocusChange callbacks were not
properly invoked. Specifically, the onFocusChange for
gaining focus was called first and then the same
callback for clearing focus. Note that the callback
for clearing focus is called when the View is already
focused.
2. If not the first focusable View tries to clear focus,
the focus is given to another one but the callback
for getting focus was called before the one for clearing,
so client code may be mislead that there is more than
one focused view at a time.
3. (Nit) The implementaion of clearFocus and unFocus in ViewGroup
was calling the super implementaion when there is a
focused child. Since there could be only one focused View,
having a focused child means that the group is not focused
and the call to the super implementation is not needed.
4. Added unit tests that verify the correct behavior, i.e.
the focus of the first focused view cannot be cleared
which means that no focus change callbacks are invoked.
The callbacks should be called in expected order.
Now the view focus clear precedes the view focus gain
callback. However, in between is invoked the global
focus change callback with the correct values. We may
want to call that one after the View callbacks. If
needed we can revisit this.
Change-Id: I8cfb141c948141703093cf6fa2037be60861cee0
Applications sometimes crashed on exit due to the display event
receiver pipe apparently being closed while still a member of the
Looper's epoll fd set.
This patch fixes a few different possible races related to
the display event receiver lifecycle.
1. The receiver used to play a little dance with the Looper,
registering and unregistering its callback after each vsync
request. This code was a holdover from a time before the
surface flinger supported one-shot vsync requests, so we can
get rid of it and make things a lot simpler.
2. When the Choreographer is being accessed from outside the UI
thread, it needs to take great care that it does not touch
the display event receiver. Bad things could happen if the receiver
is handling a vsync event on the Looper and the receiver is
disposed concurrently.
3. It was possible for the Choreographer to attempt to dispose
the receiver while handling a vsync message. Now we defer disposing
the receiver for a little while, which is also nice because we
may be able to avoid disposing the receiver altogether if we find
that we need it again a little while later.
Bug: 5974105
Change-Id: I77a158f51b0b689af34d07aee4245b969e6260d6
This tool lets you visualize the time it took, in ms, to:
- Build display lists ("Draw" phase)
- Process display lists ("Process" phase)
- Swap GL buffers ("Execute" phase)
To use this tool:
- adb shell setprop hwui.profile true
- adb shell dumpsys gfxinfo <process name>
- Copy the profile data and paste it in a spreadsheet
- Generate a graph (stacked graph) and enjoy
Change-Id: I7840c0ea0f153550425aa798e3ada2f357688cf5
Some of the ongoing and upcoming jank work involves having
Views optimize their rendering. For example, it would be more
efficient for native display lists to be able to redraw themselves with
updated transform/alpha properties than it would be to do it the
way we do now, which causes view hierarchy invalidation and display
list recreation.
In order to do this, we need to push more intelligence for view
rendering into the Views themselves, rather than the complicated
mechanism we have now of ViewGroup handling some View properties
(transforms and alpha) and the Views handling the rest of their
rendering.
The first step toward this is to take the current drawChild() method
and push it into a new, package-private method in View that does the
same thing.
Future checkins will refactor the code further, simplifying it and
eventually optimizing around view property changes.
Change-Id: Id44b94536fc3ff80b474db7ef06862f4f51eedce
This change allows layouts to be notified of changes to LayoutParameters that have occurred
between layout operations.
If an assignment is made to the fields of LayoutParams instances that are already in use,
cachced data may become inconsistent with the new values. For complex layouts, like
GridLayout, in which the layout parameters define the structure of the layout, caching
could have caused ArrayOutOfBoundsException to be raised without this change. This case is
rare in normal code as initialisation is typically performed once. Its nevertheless possible
and much more likely in environments like design tools where layout parametrs may be being
edited on the fly.
Prevent errors as follows (belt and braces):
1. Change javadoc to request that changes to the fields of LayoutParams be accompanied with
a call to View.setLayoutParams(). (This calls requestLayout() which was what the previous
javadoc advised.) Provide a (for now, private) hook for layouts with caches to receive notification
of such calls so they can invalidate any relevant internal state.
2. For GridLayout, we cannot clone layout parameters as traditional Java grids do without retaining
two complete copies because of the public getLayoutParameters() method on View. Retaining two
copies is wasteful on constrainted devices. Instead, we keep just one copy and compute a hashCode
for the critical fields of a GridLayout's layoutParams. The hashChode is checked it prior to all
layout operations; clearing the cache and logging a warning when changes are detected, so that
developers can fix their code to provide the call to setLayoutParams() as above.
Change-Id: I819ea65ec0ab82202e2f94fd5cd3ae2723c1a9a0
- update also DEBUG mode for taking care about RTL
- one minor issue remaining: left alignment is not properly honored in RTL
Change-Id: I9a4c8413cb1189a032649472016994642418637b
To support this feature, the input dispatcher now allows input
events to be acknowledged out-of-order. As a result, the
consumer can choose to defer handling an input event from one
device (because it is building a big batch) while continuing
to handle input events from other devices.
The InputEventReceiver now sends a notification when a batch
is pending. The ViewRoot handles this notification by scheduling
a draw on the next sync. When the draw happens, the InputEventReceiver
is instructed to consume all pending batched input events, the
input event queue is fully processed (as much as possible),
and then the ViewRoot performs traversals as usual.
With these changes in place, the input dispatch latency is
consistently less than one frame as long as the application itself
isn't stalled. Input events are delivered to the application
as soon as possible and are handled as soon as possible. In practice,
it is no longer possible for an application to build up a huge
backlog of touch events.
This is part of a series of changes to improve input system pipelining.
Bug: 5963420
Change-Id: I42c01117eca78f12d66d49a736c1c122346ccd1d