Remove deprecation on setBluetoothA2dpOn() method so that applications
can override the default audio policy which is to use A2DP
for media whenever connected.
The request is not persistent and the default policy is restored when a
new A2DP i ro wired headset connection occurs.
Bug 6485897.
Change-Id: I2a4b6b6bdba55f7b133e64f86d27c03eb86acfa4
By moving the StrictModeViolation display onto the WindowManager
Handler we avoid potential deadlocks as found in the bug below.
Fixes bug 6537798.
Change-Id: Ia46a43d1f7f6e55256f770b9e196602092669b49
Needed a little extra help from the builder to make this
happen (like the title, you might want a different largeIcon
in the expanded view if---as in this case---it is redundant
with the big picture).
Needed to fix BigPicture template to reveal actions.
Bug: 6289107
Change-Id: I19dc62e693ee2c87cbe82f7327fe9115768b4102
-> We cache RemoteViews which populate the AdapterViews, but only
up to a total memory amount of 2MB. The remainder of the cache
is pruned out. If _every_ item is greater than 2MB, we were failing
to prune the last item, leaving the framework in a loop on a bg
thread, but holding a lock required by the main thread.
Change-Id: I0574a25a59ebec6586ae223fff6605c0fee953c3
Bug #6527305
At the beginning of a frame, always set the blending mode that we
think GL is using just in case it was modified by another entity
(for instance a WebView functor.)
Change-Id: I0e1d0abee8a2abb2b8e7622aed28346e89562c06
The problem was that when dismissing the lock screen, the window manager
would briefly turn off force hiding when it started animating the transition
and then turn it back on until the transition was done.
This would cause it to briefly switch focus to the app behind and then
take focus off it. The app would find out it got focus, and re-start
input on itself, asking the input method service to do so. At this
point the input method service would ask the window manager if the
caller really had focus, and it may or may not be told no depending
on the timing. If it is told no, then it doesn't allow the focus
switch to happen at that point, ignoring the new input connection,
and ultimately when focus does really switch the IME is left talking
with an old dead input connection.
I added some code to the input connection to make sure when we are
no longer using one that we mark it inactive and can't use it. This
bug was especially difficult to track down because it would only
visibly break when a GC happened during this time, causing the weak
reference on the input connection to become null. With this change
it will now always break (though in the scenario here only if you
hit the race condition correctly).
Change-Id: I81a6164dc140c548da1a9736e42cd253e8238a80
1. The internal service instance created by AccessibilityManagerService
was getting the looper of the current thread when created. This works
for real accessibility services but since UI automation service is
registered via an IPC the binder thread has no looper. Now we explicitly
get the correct looper.
bug:6535435
Change-Id: I63a2ada1b65c4b3c71c3d1e6deb3dfdeb7a3d6d6
Updating the rotation lock status in Settings is now instantly
reflected in the status bar icon.
Bug: 6481542
Change-Id: Ic592119f63306c97a961038a82526b339d063f66
The API allows applications to post FrameCallbacks that will
run on vsync and that are provided with the frame time.
Change-Id: Ieb39fcdd085ef8a57805b8f78e7a307f416ff21d
1. This patch has somecode that syncs input and accessibility
focus or tries to put accessibility focus on the top most
container that was missed by the previous patch.
Change-Id: I08f21670b1c6e9f363d5714b1976fb52d84baae4
Pending install list is cleared if there is an error connecting to DCS,
so don't try to remove each pending install in the loop.
Change-Id: I736114878ad92136c3b8a3ca27a1f058adaba395
Bug #6531172
Changing the surface texture would not update the layer properties
nor its transform matrix.
Change-Id: I54e155a410d7e72f1a8edf3a4ab0034bf764ae28
1. Now accessibility focus does not drag input focus and
vice versa. Having the two focuses chase each other
can lead to some pathological cases. For example, a
container is input focusable and manages input focus
for its children i.e. as soon as it gets input focus
it sets input focus to a child. Now assume input and
accessibility focus are on a child and focus search
finds the parent to take accessibility focus, now
putting accessibility focus to the parent will put
input focus there and the parent will put input focus
to the child which as a result will put accessibility
focus there, thus resulting in traversal loop.
bug:6522900
2. Fixed asymmetrical behavior of accessibility focus search
for AbsListView.
bug:6520016
3. Fixed accessibility focus search getting stuck in an
empty AbsListView.
bug:6520049
Change-Id: Ia26e5be7b5a9f340f873861ff466c787467b98dc