5 Commits

Author SHA1 Message Date
Romain Guy
fb13abd800 Fix 9patch rendering in ExpandableListView.
Change-Id: I60843d61a40b0cb7dd09923cb4489a5a76f20486
2011-01-16 15:16:38 -08:00
Romain Guy
ffac7fc504 Add debug logs for display lists.
Change-Id: I7bae8fd96e9eccb51f29f73e4069b4d3e6bdbdd7
2011-01-13 17:22:58 -08:00
Romain Guy
1fc883b271 Add logging to the new layers API.
Change-Id: I78b9426eb17de3e775aca9fafe4a50bd9c0785c4
2011-01-12 14:31:55 -08:00
Romain Guy
a5ef39a216 Don't render degenerate triangles in 9patches.
Bug #3251983

Change-Id: Ib0b38a7b8111542372f4c4c106b6321c26fe4ad4
2010-12-03 16:48:20 -08:00
Romain Guy
c15008e72e Move all debug flags in a single place.
This change also adds a new memory usage flag. When turned on, the
following is printed after every frame:

D/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):
D/OpenGLRenderer( 3723):   TextureCache          3766680 / 20971520
D/OpenGLRenderer( 3723):   LayerCache            3538944 /  8388608
D/OpenGLRenderer( 3723):   GradientCache          135168 /   524288
D/OpenGLRenderer( 3723):   PathCache               41180 /  4194304
D/OpenGLRenderer( 3723):   TextDropShadowCache         0 /  2097152
D/OpenGLRenderer( 3723):   FontRenderer 0         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 1         262144 /   262144
D/OpenGLRenderer( 3723):   FontRenderer 2         262144 /   262144
D/OpenGLRenderer( 3723): Other:
D/OpenGLRenderer( 3723):   FboCache                    2 /       12
D/OpenGLRenderer( 3723):   PatchCache                 31 /      512
D/OpenGLRenderer( 3723): Total memory usage:
D/OpenGLRenderer( 3723):   8268404 bytes, 7.89 MB

This should help tracking possibe memory issues.

Change-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6
2010-11-10 11:59:15 -08:00