The screen turning on would show windows as they were when the screen
turned off. This fix forces all showing windows to redraw first and
only then allow the screen to turn on.
Fixes bug 15092354.
Change-Id: I52c3f47438176a5ac00ba9a4d5205b56a5aa48f9
Add support for the list(spinner) navigation mode for ToolbarActionBar
and WindowDecorActionBar when a Toolbar is substituting for an
ActionBarView.
Bug 15332084
Change-Id: Ic618686f7767c4a14410ae359435d7c1b244e4fa
When DND is on, expanded panel shows the current time
condition, or time remaining. The last time bucket
selected is remembered as the default option for the
next time.
Move the server-side countdown helper into a proper
condition provider, but register it in-process as a
system provider.
Move common countdown condition parsing into ZenModeConfig
to reuse from system components.
Keep the manual exit condition around in zen mode config
and add plumbing for getting / listening to the
controller.
Keep the last QS detail panel around instead of
recreating it every time.
Fix the time condition's plus and minus button
enabling logic, and enhance the click handler to
deal properly with the next or previous bucket.
Bug:15344758
Change-Id: Ie7018a1c20e20f6d7e5f9e7874188374e6f8e2ab
Keyguard layout was being skipped because the previous policy does
not layout the status bar. This change lays out the status bar when
it is serving as the keyguard. This change then allows the keyguard
insets to be resized to make room for the IME when password security
is selected.
Fixes bug 14548156.
Change-Id: Ice4f1072b463a22ec763a0cde69f342206bdd15a
Updates to intercepted notifications come in through addNotificatiom
instead of updateNotification, because the intercepted notifications
are not in mNotificationData.
If an update causes a notification to surface, we need to notice and
remove it from the synthetic notification. However, addNotification
is called from within InterceptedNotifications inside loops over
mIntercepted, and we cannot remove items from mIntercepted while
looping, so we split addNotification into two parts, one part is only
used by InterceptedNotifications to unconditionally surface previously
intercepted notifications.
Bug: 15389069
Change-Id: I7b0952a337f15d4009e3e61360344012345eac95
Copy the extracted signales from the previous record to the new
record. Do this before the signal extractors are called so that code
can decide what to do with the information.
Bug: 15383769
Change-Id: Ifa24fa0e4380f08979c2126b63d29794aa50a787
When the user reaches the threshold such that the gesture is accepted
as an unlock, the icon scales a bit and gets fully opaque. When the
user flings, it gets even larger and fades out.
Bug: 15163546
Change-Id: Icd963aa8f7268712f239b204cdfa61ebc2baf4d0
Make the connectivity changed broadcasts send correct NetworkInfos.
Also update the results of getNetwork.
bug:15290306
bug:15191336
bug:14993207
Change-Id: Ie99ad25f3ebb90d18348e7013761b139e7481866
(cherry picked from commit 16fe1c18289de200d2249e51db8c0986619f487b)
Prevents the TrustManagerService from binding to any non-platform
trust agents and updates the SampleTrustAgent to use the new
permission.
Bug: 15287044
Change-Id: I38c3deebd5ad359075e68f52d19417bab5ab43db
Show the hint text longer so that users have enough time to read it,
also "highlight" the corresponding icon by making it fully opaque
during the gesture.
Bug: 15189049
Change-Id: Ie0429752b63bae41bb6992778ebb3bd5678f9676
Make NetworkFactory a concrete class and divide responsibilites between it and NetworkAgent.
Factory will track requests and by default give a single connect/disconnect api for ease
of use. Then NetworkAgent is created and destroyed as needed with very simple logic.
Change-Id: I401c14a6e5466f2fc63b04219b97ff85bb9af291
(cherry picked from commit 9a17b9c5a256cb4bb14821c5ee89b03b99c045e8)