43 Commits

Author SHA1 Message Date
Dima Zavin
6b1806b2d3 surfaceflinger: remove un-cached buffers hack for Adreno
Change-Id: I5ae4e74bfa3e25b55be2cddf7b3c51368a140ab9
Signed-off-by: Dima Zavin <dima@android.com>
2010-03-02 16:44:46 -08:00
Erik Gilling
00d0b54af1 surfaceflinger: remove un-cached buffer hack for SGX
Signed-off-by: Erik Gilling <konkers@android.com>
2009-12-03 14:09:31 -08:00
Mathias Agopian
830df4b169 addresses several bugs: 2206097, 2166583, 2261119, 2216759
2206097: Broken suggestions while composing message
2166583: Color artifacts with MDP dithering
2261119: Passion transition animations are rough
2216759: Screen flicker when dropdown list in background window shows or hides

This is part of enabling GPU composition instead of using the MDP. This change
is dependent on another change in the vendor project.

Specifically this change disables the use of EGLImageKHR for s/w buffers
for cache coherency reasons. memcpy is used instead.
2009-11-13 18:54:14 -08:00
Mathias Agopian
9042b4564d fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
    We now have the basis to use streaming YUV textures (well, in fact
    we already are). When/if we use the GPU instead of the MDP we'll
    need to make sure it supports the appropriate YUV format.

    Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
2009-10-27 13:13:29 -07:00
Mathias Agopian
460b60c9b0 Revert "temporarily disable the use of glTexImage2D for sw buffers on sholes."
This reverts commit c131c5671965b69b0dee3e4afa3b3dd5e3c0c405.

Approved by Hiroshi
2009-10-06 22:23:23 -07:00
Mathias Agopian
c131c56719 temporarily disable the use of glTexImage2D for sw buffers on sholes.
we're going to first cut a build without this change.

Approved by Dr. Hiroshi.
2009-10-06 17:59:43 -07:00
Mathias Agopian
351a7073fb fix [2168528] enable glTexImage2D code path in SF for software-only buffers 2009-10-06 17:24:26 -07:00
Mathias Agopian
f2d28b7485 minor SurfaceFlinger code cleanup and remove unnecessary tests 2009-09-24 14:57:26 -07:00
Mathias Agopian
b1a1874625 Android side of the fix for [2121211] Sholes has stutter during animations
a new method, compostionComplete() is added to the framebuffer hal, it is used by surfaceflinger to signal the driver that the composition is complete, BEFORE it releases its client. This gives a chance to the driver to
2009-09-17 16:18:16 -07:00
Mathias Agopian
af369f6280 disable backbuffer preservation when possible, which may improve performance a bit 2009-09-16 20:15:42 -07:00
Mathias Agopian
24d237db94 add a debug property to disable h/w composition. debug.sf.hw, when set to 0 will disable h/w composition 2009-09-09 19:20:10 -07:00
Mathias Agopian
9779b221e9 fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.

The main new feature is to be able to dequeue all buffers at once (very important when there are only two). 

A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.

The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.

eg. Allowed sequence:   DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 16:32:45 -07:00
Mathias Agopian
42fd8050ba make sure EGL_ANDROID_swap_rectangle is actually supported before using it 2009-08-12 21:24:53 -07:00
Mathias Agopian
88e3e6bd04 Better error handling in EGL extensions 2009-08-12 21:18:15 -07:00
Mathias Agopian
9ca4dd6011 minor code clean-up 2009-08-07 16:38:10 -07:00
Mathias Agopian
265d9c076a added two EGL helpers for selecting a config matching a certain pixelformat or native window type 2009-08-06 16:05:39 -07:00
Android (Google) Code Review
b2b28f3122 am 1521cd6e: Merge change 8015 into donut
Merge commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead'

* commit '1521cd6e657ba4efa9382ab73d3cbba3bdf50ead':
  Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
2009-07-29 14:47:41 -07:00
David 'Digit' Turner
d75fe9aa83 Reset the mDpiX and mDpiY values when qemu.sf.lcd_density is defined.
This will make android.view.Display return corresponding values for
the screen's DPI.
2009-07-29 00:38:58 +02:00
Mathias Agopian
cafec03250 fix [1969200] Uninitialized double passed to Math.sqrt() 2009-07-09 22:11:57 -07:00
Mathias Agopian
3a6b160a3b when there is a choice between UPDATE_ON_DEMAND and SWAP_BUFFER optimizations, choose UPDATE_ON_DEMAND which is often more efficient. 2009-06-29 18:57:42 -07:00
Mathias Agopian
ecfa7ccd4f fix a bug that caused artifacts when SWAP_RECTANGLE was enabled 2009-06-29 18:49:56 -07:00
Mathias Agopian
8c9687ae29 fix an update bug with SHOW_UPDATE debug feature. Fix a problem with the debug binder codes too 2009-06-26 19:06:36 -07:00
Mathias Agopian
26c28b16f3 make use of new eglGetRenderBufferANDROID extension to clean-up a bit a few hacks added recently 2009-06-25 00:09:27 -07:00
Mathias Agopian
cbc4c9f8d5 hack copybit back in for video playback on msm7k. we have h/w accelerated video again 2009-06-24 20:39:16 -07:00
Mathias Agopian
f73bbd0423 Merge commit 'goog/master' into merge_master 2009-06-19 17:41:14 -07:00
David 'Digit' Turner
3c08a446c5 Fix sim-eng build and simplify previous lcd-density related patch 2009-06-19 04:41:12 +02:00
David 'Digit' Turner
2a578ae518 Allow the qemu.sf.lcd_density property to override the value of ro.sf.lcd_density
ro.sf.lcd_density is usually defined in the build.prop file which is parsed by init
before anything else. Since its name begins with "ro.", this property is write-once
and cannot later be modified, e.g. in /system/etc/init.goldfish.sh.

In other words, you cannot use "emulator -prop ro.sf.lcd_density=<value>", since
it is impossible to override the value defined in build.prop

This patch modifies the system to recognize "qemu.sf.lcd_density" as an override
value, which can be set with "emulator -prop qemu.sf.lcd_density=<value>", forcing
a specific density.

A later patch will allow the emulator to automatically set this property depending
on AVD hardware configuration settings.
2009-06-19 00:17:31 +02:00
Mathias Agopian
e19476214a protect ANDROID specific egl extension with #define 2009-06-11 17:19:54 -07:00
Mathias Agopian
1277bb0116 when looking for an EGLConfig always pick the first one that matches, not the last one 2009-06-03 14:49:08 -07:00
Mathias Agopian
97b8056c31 add support for update-on-demand in SurfaceFlinger 2009-05-07 17:40:23 -07:00
Mathias Agopian
927d37cb78 fix EGL extension string names 2009-05-07 15:07:52 -07:00
Mathias Agopian
2e20bffbab created an new EGL extension called ANDROID_swap_rectangle
ANDROID_swap_rectangle allows to specify the rectangle affected by eglSwapBuffers(), anything outside of this rectangle is unchanged. in particular EGL_BUFFER_DESTROYED only applies to that rectangle. This extension as well as EGL_BUFFER_PRESERVED allow major optimizations on surfaceflinger, which can redraw only the dirty area during compositing.

However, ANDROID_swap_rectangle allows further optimizations in EGL by reducing the amount of copy-back needed. ANDROID_swap_rectangle is particularily important for software implementations.
2009-05-07 15:07:33 -07:00
Mathias Agopian
ac2523b161 move opengl/include/EGL/android_natives.h to include/ui/egl/android_natives.h and don't include it from egl.h
the android_native_ types are just forward declared in egl.h
2009-05-05 18:11:11 -07:00
Mathias Agopian
6279619e42 minor clean-up in FramebufferNativeWindow 2009-05-04 19:38:43 -07:00
Mathias Agopian
dff8e58d47 update surfaceflinger, libui and libagl to the new gralloc api
- Currently the lock/unlock path is naive and is done for each drawing operation (glDrawElements and glDrawArrays). this should be improved eventually.
- factor all the lock/unlock code in SurfaceBuffer.
- fixed "showupdate" so it works even when we don't have preserving eglSwapBuffers().
- improved the situation with the dirty-region and fixed a problem that caused GL apps to not update.
- make use of LightRefBase() where needed, instead of duplicating its implementation
- add LightRefBase::getStrongCount()
- renamed EGLNativeWindowSurface.cpp to FramebufferNativeWindow.cpp

- disabled copybits test, since it clashes with the new gralloc api

- Camera/Video will be fixed later when we rework the overlay apis
2009-05-04 14:17:04 -07:00
Mathias Agopian
1473f46cbc Integrate from //sandbox/mathias/donut/...@145728
SurfaceFlinger rework for new EGL driver model support.
2009-04-10 14:24:30 -07:00
The Android Open Source Project
9066cfe988 auto import from //depot/cupcake/@135843 2009-03-03 19:31:44 -08:00
The Android Open Source Project
d83a98f4ce auto import from //depot/cupcake/@135843 2009-03-03 18:28:45 -08:00
The Android Open Source Project
d24b8183b9 auto import from //branches/cupcake/...@130745 2009-02-10 15:44:00 -08:00
The Android Open Source Project
9266c558bf auto import from //branches/cupcake/...@126645 2009-01-15 16:12:10 -08:00
The Android Open Source Project
b798689749 auto import from //branches/cupcake/...@125939 2009-01-09 17:51:23 -08:00
The Android Open Source Project
f013e1afd1 Code drop from //branches/cupcake/...@124589 2008-12-17 18:05:43 -08:00
The Android Open Source Project
54b6cfa9a9 Initial Contribution 2008-10-21 07:00:00 -07:00