Allow fullscreen windows to specify crossfade or jumpcut animations
that override the default rotation animation. Only if the incoming
and outgoing topmost windows are fullscreen and both specify the
same animation to use.
Fixes bug 8182773.
Change-Id: I6b3c0020d7bd2cdfba5c66189e114ec62cd54fcf
In moveTaskToBackLocked calls that used mHistory were being made
between the times that mTaskHistory and mHistory were modified. This
caused an inconsistent state that led to Windows arranged out of
order. Updating both history stacks at the same time fixes this.
Fixes bug 8244261.
Change-Id: I9669762ad39b06ab6d401122702b74969d4dc658
- More of the Activity to Task changeover.
- Fix bug in validateAppTokens().
- Improved validation of changeover.
- Eliminated iterator classes.
Change-Id: I934a208eabfc9a2668e5a6162452e1406f2c8d3a
The window manager now keeps track of the overscan of
each display, with an API to set it. The overscan impacts
how it positions windows in the display. There is a new set
of APIs for windows to say they would like to go into the
overscan region. There is a call into the window manager to
set the overscan region for a display, and it now has a
concept of display settings that it stores presistently.
Also added a new "wm" command, moving the window manager
specific commands from the "am" command to there and adding
a new now to set the overscan region.
Change-Id: Id2c8092db64fd0a982274fedac7658d82f30f9ff
Save time and memory by resuing permanent mTmpXxxIterator for
AllWindowsIterator and AppTokenIterator.
Change-Id: I2e5143364651d9471e9e70eee514d3f45d595468
SurfaceControl is the window manager side; it can
control the attributes of a surface but cannot push buffers
to it. Surface on the other hand is the application (producer)
side and is used to push buffers to the surface.
Change-Id: Ib6754c968924e87e8dd02a2073c7a447f729f4dd
- Convert double iteration over DisplayContents and WindowLists to
single iteration over AllWindowsIterator.
- Use existing change check in show() and hide() to trigger animation
scheduling rather than propagate change state up through calling tree.
Change-Id: Ic703a9fddebacbd0785bd5a186e95f9d0b128c42
1. The accessibility manager service updates its internal state
based on which settings are enabled, what accessibility services
are installed and what features are requested by the enabled
services. It was trying to do the minimal amount of work to
react to contextual changes like these which resulted in missed
cases and complex code. Now there is a single method that reads
the contextual information and single method that reacts to
contextual changes. This makes the code much easier to maintain.
2. The accessibility manager service was not updating its internal
state when requested features from accessibility services change.
It was relying on changing system settings and reacting to the
settings change. This is problematic since the internal state is
not updated atomically which leads to race condition bugs. For
example, if touch exploration is enabled and a service requests
it is disabled, the internal state will not be updated but a
request for a settings change will be made. Now while the settings
change is propagating another request form the same service
comes to enable touch exploration but the system incorrectly
thinks touch exploration is enabled. At the end the feature is
disabled even though it was requested.
3. Fixed a potential NPE if the accessibility input filter's event
handler was nullified between processing two event batches.
4. Fixed a bug where, if magnification is enabled, it does not work
on the settings screen since the magnified bounds are not pushed
from the window manager to the accessibility manager.
Change-Id: Idf629a06480e12f0d88372762df6c024fe0d7856
In preparation for converting ActivityManager control to a task-based
interface the AppWindowTokens are being stored per-display.
Change-Id: Ie5e355219554523f5e56eaef138d382975cf1682
Improve handling of vibration op, so that apps are
better blamed (there is now a hidden vibrator API that
supplies the app to blame, and the system now uses this
when vibrating on behalf of an app).
Add operation for retrieving neighboring cell information.
Add a new op for calling a phone number. This required
plumbing information about the launching package name through
the activity manager, which required changing the internal
startActivity class, which required hitting a ton of code that
uses those internal APIs.
Change-Id: I3f8015634fdb296558f07fe654fb8d53e5c94d07
This change adds APIs support for implementing UI tests. Such tests do
not rely on internal application structure and can span across application
boundaries. UI automation APIs are encapsulated in the UiAutomation object
that is provided by an Instrumentation object. It is initialized by the
system and can be used for both introspecting the screen and performing
interactions simulating a user. UI test are normal instrumentation tests
and are executed on the device.
UiAutomation uses the accessibility APIs to introspect the screen and
a special delegate object to perform privileged operations such as
injecting input events. Since instrumentation tests are invoked by a shell
command, the shell program launching the tests creates a delegate object and
passes it as an argument to started instrumentation. This delegate
allows the APK that runs the tests to access some privileged operations
protected by a signature level permissions which are explicitly granted
to the shell user.
The UiAutomation object also supports running tests in the legacy way
where the tests are run as a Java shell program. This enables existing
UiAutomator tests to keep working while the new ones should be implemented
using the new APIs. The UiAutomation object exposes lower level APIs which
allow simulation of arbitrary user interactions and writing complete UI test
cases. Clients, such as UiAutomator, are encouraged to implement higher-
level APIs which minimize development effort and can be used as a helper
library by the test developer.
The benefit of this change is decoupling UiAutomator from the system
since the former was calling hidden APIs which required that it is
bundled in the system image. This prevented UiAutomator from being
evolved separately from the system. Also UiAutomator was creating
additional API surface in the system image. Another benefit of the new
design is that now test cases have access to a context and can use
public platform APIs in addition to the UiAutomator ones. Further,
third-parties can develop their own higher level test APIs on top
of the lower level ones exposes by UiAutomation.
bug:8028258
Also this change adds the fully qualified resource name of the view's
id in the emitted AccessibilityNodeInfo if a special flag is set while
configuring the accessibility service. Also added is API for looking
up node infos by this id. The id resource name is relatively more stable
compared to the generaed id number which may change from one build to
another. This API facilitate reuing the already defined ids for UI
automation.
bug:7678973
Change-Id: I589ad14790320dec8a33095953926c2a2dd0228b
The DimLayer behind popups was not changing when the popup layer
changed. It will now.
Fixes bug 7974415.
Change-Id: Ia486efa83d623716a09d73a22493a4222823c573
For finishDrawingWindow queue the performLayoutAndPlaceSurfaces call
and return immediately.
For setTransparentRegionHint call the WindowStateAnimator method
immediately, removing the previous queueing of it.
Fixes bug 7174665.
Change-Id: Ia52f9a6685842220e4ffca6e214ee366470ff666
Replace two classes that did similar things in a complicated manner
with one class that does it more simply.
Bug 7064755 fixed.
Change-Id: I8c415671f60d1d2ece9da5916421f4d24aed2d65
Make app transition states easier to understand.
Remove unnecessary dependence on ActivityOptions.
Change-Id: If3942133e919a4121340f8ef5ca1c50df22f370d
Several problems were causing animations to jump to the end when
launching an app while a previous app was animating away.
- Keep the two app token lists in tighter synch. These were separated
when we hoped to completely separate layout form animation. This is
not as critical a goal any more.
- Use new test criteria for starting and stopping animations.
Bug 7885350 fixed.
Change-Id: Ib679117f627d0957cda17cc6ffca2bc2cdd6ecdd
- Reduce the gpu load by fading the recents thumbnail to an alpha of
0.0 before the remaining animations are completed. When alpha hits
0 the gpu treats the layer as hidden and can render the remaining
layers faster.
- Refactoring of animations to:
o Remove unused setInterpolator() calls on AnimationSet constituents.
o Remove unnecessary setFillBefore() calls.
o Consolidate setDuration() calls into AnimationSet.
o Create Interpolators once.
o Group animation set calls with their Animations.
o Use same animation timing and Interpolator for all animations.
This is a partial fix for 7729214.
Change-Id: Ic3c47bcf7c84944128effb699efcdd1f89200fc4